ARC Raiders’ latest patch, Update 1.3.0 (version 1.000.010 on consoles), makes a focused set of changes to launcher ammo that reshapes how players buy and craft explosive ordnance. The update adjusts coin prices, alters the resource recipe, and removes blueprint requirements for Workbench crafting, turning launcher ammo into a more deliberate part of the game’s economy.
Launcher ammo shop price and sell value changes
Launcher ammo now costs more per round when purchased from traders, even though the item’s sell value has increased. The previous bundle of 10 launcher ammo for 6,000 Coins has been replaced by a 6‑round pack for 4,500 Coins. That lifts the effective price per shot from 600 to 750 Coins, while the sell value for launcher ammo has risen from 200 to 250 Coins, slightly improving what players get back when offloading surplus.
| Launcher ammo parameter | Old value | New value |
|---|---|---|
| Shop bundle size and price | 10 ammo for 6,000 Coins | 6 ammo for 4,500 Coins |
| Effective coins per ammo (shop) | 600 Coins | 750 Coins |
| Sell value | 200 Coins | 250 Coins |
| Crafting cost for 6 ammo | 4 Metal parts + 1 Explosive Compound | 1 ARC Motion Core + 2 Crude Explosives |
Launcher ammo crafting recipe changes
Update 1.3.0 also rewires how launcher ammo is produced at the Workbench. Crafting a batch of 6 rounds no longer uses 4 Metal parts and 1 Explosive Compound; instead, the recipe now calls for 1 ARC Motion Core and 2 Crude Explosives. On top of that, launcher ammo crafting is available directly at the Workbench without needing a blueprint, making it a built‑in option rather than something players must unlock separately.
How launcher ammo changes affect players
Taken together, the changes push launcher ammo into a different role in the in‑game economy. Buying ammo mid‑progression is now more expensive on a per‑round basis, while crafting ties launcher ammo to components like ARC Motion Core and Crude Explosives instead of basic Metal parts and Explosive Compound. Players managing their loadouts between raids will now juggle whether to spend extra Coins on vendor ammo or convert valuable materials at the Workbench when planning explosive-heavy runs.
As players adapt to the new launcher ammo economy in 1.3.0, explosive ordnance becomes a more carefully managed resource in ARC Raiders.