ARC Raiders’ 1.3.0 update makes Deadline dramatically more expensive and harder to acquire, tightening one of the game’s most valuable items.
The patch, live now on PS5, Xbox Series X/S, and PC as version 1.000.010, rolls out a broad set of balance tweaks and fixes, but Deadline sees the biggest economic swing: its shop price jumps, its recipe is reworked, and traders now carry far fewer copies, as detailed in the Update 1.3.0 patch notes.
Deadline price and trader stock changes
The most visible change is Deadline’s Coin value. The buy price climbs from 8,100 to 15,000 Coins, while the sell price moves from 3,000 up to 5,000. At the same time, traders now only offer a single Deadline instead of three, sharply limiting how many you can pick up from vendors during a given cycle.
| Deadline attribute | Before update 1.3.0 | After update 1.3.0 |
|---|---|---|
| Buy value | 8,100 Coins | 15,000 Coins |
| Sell value | 3,000 Coins | 5,000 Coins |
| Trader stock | 3 units | 1 unit |
| Crafting recipe | 2 Explosive compound + 1 Synthesized fuel | 3 Explosive compound + 2 ARC Circuitry |
Deadline crafting recipe changes in update 1.3.0
Deadline’s crafting path also gets steeper. Instead of combining two units of Explosive compound with one Synthesized fuel, the item now requires three Explosive compound and two ARC Circuitry. That pushes it away from a relatively modest consumable recipe and toward one that leans on higher-tier ARC components, making each crafted Deadline a more material-intensive investment.
How Deadline’s new tuning affects ARC Raiders’ economy
Taken together, the higher shop price, richer sell value, stricter trader stock, and heavier recipe all point in the same direction: Deadline is meant to be rarer and more deliberate to bring into a run. Buying it now consumes a much larger chunk of Coins, mass-purchasing from vendors is no longer possible, and crafting demands a deeper stock of components, so treating Deadline as a throwaway option becomes significantly less viable.
For players who built strategies around stacking multiple Deadlines, patch 1.3.0 turns it into a premium, high-commitment choice, and the in-game economy will likely shift as Raiders decide whether its impact on the battlefield still justifies the much steeper cost.