The “Don’t Shoot” line in ARC Raiders is a built‑in voice prompt on the emote wheel. It plays a pre‑recorded callout from your character that nearby players can hear, and it’s widely used to signal non‑aggression, propose a truce, or open proximity chat. It won’t prevent every fight, but used well it can de‑escalate tense encounters and even kick off ad‑hoc cooperation.


ARC Raiders emote and comms controls (defaults)

Platform Open voice/emote wheel (“Don’t Shoot”) Open team comms/ping wheel
PC G Hold mouse wheel (ping wheel)
PlayStation Up on the D‑pad R1
Xbox Up on the D‑pad RB
  • Proximity voice chat (VOIP): on PC, B. On PlayStation, hold Down on the D‑pad or use R1+Square to toggle VOIP.
  • If your layout is different, open the in‑game Controls and rebind as needed. The emote wheel binding appears near the bottom of the list.

Two wheels: voice lines vs. team pings

ARC Raiders has separate wheels for voice lines/emotes and for team pings. If you can’t find “Don’t Shoot,” you’re likely on the ping wheel:

  • Voice/emote wheel (contains “Don’t Shoot,” “Wanna Team Up?” and similar lines): PC G; PlayStation Up on the D‑pad; Xbox Up on the D‑pad.
  • Team comms/ping wheel (context pings like “Attack here,” “Someone’s been here”): PC hold mouse wheel; PlayStation R1; Xbox RB.

Note: On PlayStation, some players miss the line at the base because the encounter‑focused wheel appears in missions. Use Up on the D‑pad while deployed to access the wheel that includes “Don’t Shoot.”


How to use “Don’t Shoot” without inviting trouble

  • Signal early and visibly. Trigger the line before you enter someone’s space. If they can hear you but don’t see you yet, they have time to react without panicking.
  • Lower your threat profile. Holster your weapon (PC: H) and keep your reticle off the other player. A short sideways strafe or small jump can help show intent.
  • Keep distance. Stop with cover nearby and give them room to disengage. Crowding doorways, hatches, or elevator doors invites a reflex shot.
  • Stack clear messages. Follow “Don’t Shoot” with “Wanna Team Up?” from the same wheel, or use the ping wheel (R1/RB or mouse wheel) to mark a direction or extract.
  • Use VOIP when safe. A quick line in proximity chat often seals the truce faster than emotes alone.
  • Expect ambiguity. Some players will test you or farm damage challenges even near elevators. If they raise a weapon, back off and reset the angle.

High‑impact moments to use it

  • Face‑to‑face at doors, stairs, or corners. Calling “Don’t Shoot” as both sides snap to cover often pauses the fight long enough to disengage or coordinate.
  • Approaching active extracts. Near elevators and hatches, the line can defuse last‑second chaos so everyone gets out. Be aware that a few players still fire on sight here.
  • Third‑party chaos. When two squads are already trading with ARC or each other, a quick “Don’t Shoot” from the periphery can keep you out of their fight while you pass.

Tip: Players can still extract while downed if they make it into the elevator before the doors close. If you’re crawling and hear the lift coming, keep moving.


Troubleshooting the “Don’t Shoot” emote

  • It’s missing on console: Use the correct wheel. On PlayStation and Xbox, Up on the D‑pad opens the voice/emote wheel in missions; R1/RB opens pings.
  • The PC key doesn’t work: Rebind “Emote Wheel” in Controls. If you’ve remapped or use a profile, the default G may have changed.
  • My in‑mission wheel looks different: That’s expected. The encounter/emote wheel in raids can differ from what you preview at base; the “Don’t Shoot” line appears on the encounter wheel.
  • No one seems to hear me: Verify VOIP is on (PC B; PlayStation hold Down on D‑pad or R1+Square). VOIP is separate from the emote wheel voice lines.

Used with distance, a holstered weapon, and a follow‑up ping or quick VOIP line, “Don’t Shoot” reliably reduces unnecessary fights and opens the door to short, practical truces. It won’t change every player’s mind, but it gives both sides a clear, low‑risk way to disengage or cooperate and get off the island alive.