Arc Raiders has very quickly moved from “interesting new extraction shooter” to one of the most-played premium multiplayer games of 2025. Player counts on Steam alone are huge, and cross-platform peaks show that console players are just as invested.
Arc Raiders current player count on Steam
| Metric (Steam) | Value | Timeframe / Notes |
|---|---|---|
| Current players (concurrent) | ~330,000 | Live snapshot from tracking tools |
| 24‑hour peak | ~363,000 | Recent daily high concurrent players |
| Recent weekend peak | 481,966 | Third weekend after launch, new record |
| Reported all‑time Steam peak | ≈480,000–495,000 | Multiple trackers cite just under 500K |
| Daily average players (last 30 days) | 293,321 | Rolling 30‑day average |
| Peak players (last 30 days) | 353,631 | Highest concurrent during the 30‑day window |
In practical terms, that means hundreds of thousands of people are online on Steam at almost any given moment, with weekend peaks regularly pushing close to half a million concurrent users. For a paid, genre‑blending extraction shooter, those numbers are unusually high.
Arc Raiders player count across all platforms
| Metric (All Platforms) | Value | Platforms Included |
|---|---|---|
| All‑platform concurrent record | 700,000+ | Steam, other PC storefronts, PlayStation 5, Xbox Series X|S |
| Copies sold in first week | 2.5 million | All platforms combined |
| Ambition for future peaks | 500K+ Steam, ~1M all‑platform concurrent possible | Discussed in community and industry analysis |
The 700,000‑plus all‑platform concurrent milestone came just over a week after launch, when Embark highlighted that number publicly. That figure rolls together Steam PC players with those on other PC launchers and current‑gen consoles, and it confirms that the game’s audience is not PC‑only.
Console‑specific breakdowns (for example, separate PS5 and Xbox peaks) have not been published, but the combined total is strong enough to place Arc Raiders in the same conversation as the biggest shooters released in 2025.
How Arc Raiders compares to other shooters
| Game | Peak concurrent (Steam only) | Notes |
|---|---|---|
| Arc Raiders | ≈480K–495K | Paid game, cross‑platform, extraction / PvPvE |
| Battlefield 6 | 656,067 | Large triple‑A FPS with decades‑old brand |
| Call of Duty: Black Ops 7 | 100,332 (Steam launch weekend) | Also on Battle.net, Microsoft Store, Game Pass |
| The Finals (playtest peak) | 267,874 | Free‑to‑play, same studio as Arc Raiders |
Arc Raiders has not surpassed Battlefield 6’s all‑time Steam peak, but it is regularly competing with Battlefield 6 and PUBG: Battlegrounds on the most‑played lists. The more striking detail is that a paid game has managed a higher peak on Steam than Embark’s own free‑to‑play shooter, The Finals, which many players in the community have called out as “insane” for a relatively niche extraction format.
On specific days, Arc Raiders has even run ahead of Battlefield 6 in concurrent Steam users, despite launching later and without the weight of a long‑running franchise behind it.
Arc Raiders monthly and daily activity
| Window | Daily average players (Steam) | Peak players (Steam) | Trend |
|---|---|---|---|
| Last 30 days | 293,321 | 353,631 | Very high engagement, still near launch wave |
| Launch weekend (Steam) | — | First peak ~260K+, then 354,836 | Set record then quickly surpassed it |
| Third weekend after launch | — | 481,966 | New peak, record broken three weekends in a row |
The key pattern is momentum. Every weekend since release, Arc Raiders has set a new personal best on Steam. A peak of roughly 260,000 on launch weekend climbed into the mid‑300,000s, then into the mid‑460,000s, and finally to just under 482,000.
That growth is not typical for premium multiplayer games, which often spike at launch and then taper off. Here, weekday peaks have in some cases beaten the launch weekend’s Sunday numbers, suggesting strong word of mouth and a player base still building rather than quickly consolidating.
Where Arc Raiders is being played
| Region | Relative interest level |
|---|---|
| Sweden | Very high (benchmark at 100%) |
| Estonia | Very high |
| Finland | Very high |
| Norway | Very high |
| Australia | High |
| Latvia | High |
| United States | High |
| Lithuania | High |
| Canada | High |
| Czechia | High |
The strongest relative interest sits in the Nordic countries, which tracks with Arc Raiders’ Swedish roots and the wider popularity of PC shooters in the region. But the game is also pulling significant attention in North America and other European markets, which is essential for sustaining matchmaking across multiple regions and time zones.
Platforms Arc Raiders supports
| Platform | Status | Notes |
|---|---|---|
| Windows (PC) – Steam | Available | Primary PC platform with very high concurrency |
| Windows (PC) – Epic Games Store | Planned / listed | Alternative PC storefront |
| PlayStation 5 | Available | Part of the 700K+ cross‑platform peak |
| Xbox Series X|S | Available | Included in cross‑platform totals |
| PlayStation 4 | Not confirmed | No release announced |
| Xbox One | Not confirmed | No release announced |
| Nintendo Switch | Not available | No version announced |
| Cross‑play (PC ↔ consoles) | Supported | Shared matchmaking across Windows, PS5, Xbox Series X|S |
| Cross‑play (PC ↔ mobile) | No mobile version | Nothing announced for phones or tablets |
The game is built for current‑generation hardware and PC, with cross‑play and cross‑progression tying those platforms together. That architecture is important for understanding why the all‑platform concurrent peak climbs as high as it does: a single weekend surge pulls in players from Steam, Epic’s launcher (as it rolls out), and both console families into one shared pool.
There is no native Mac version, so Mac users need to rely on Windows‑compatible workarounds such as cloud streaming or emulation. No mobile edition is in development, which keeps the player‑count discussion focused squarely on PC and living‑room consoles rather than the broader mobile market.
Why Arc Raiders’ player count is so high
For a relatively experimental extraction shooter, Arc Raiders sits in rare company. Several factors help explain why its player counts look more like a mainstream FPS:
- Strong launch window: The game sold around 2.5 million copies in its first week, giving it a huge initial pool of potential concurrent players.
- Steady weekend growth: Rather than spiking and fading, concurrent peaks have risen on three consecutive weekends, which is unusual for a paid multiplayer game.
- Streamer traction: High‑profile streamers such as Shroud, Ninja, TimTheTatMan, NickMercs, Summit1G and others have spent time on the game, bringing large audiences into contact with it in a short span.
- Blend of genres: The design sits somewhere between survival, looter shooter, and classic third‑person action, which is pulling in fans from several overlapping communities rather than just extraction die‑hards.
- Content cadence: Early updates like North Line and Cold Snap, plus map unlock events and new activities (such as Night Raids and environmental twists), give players reasons to return during the critical first months.
- Price positioning: At roughly $40 instead of a higher $70 tier, Arc Raiders sits in a more accessible price band while still operating as a premium game rather than free‑to‑play.
Word‑of‑mouth loops also matter. Community spaces are full of comparisons with Escape from Tarkov, The Finals, Battlefield, and Call of Duty, and the tone is often that Arc Raiders feels both easier to approach and more replayable than many competitors. For a player on the fence, those sentiments can be as persuasive as raw numbers on a chart.
How “popular in 2025” Arc Raiders actually is
When someone asks whether Arc Raiders is “still popular,” the concurrency numbers provide a clear answer. Hundreds of thousands of players are online concurrently on Steam, with a total cross‑platform peak over 700,000. Monthly active user counts in the hundreds of thousands for Steam alone show that this is not just a launch‑weekend bump.
The more interesting question is how long that can last. Several forces are working in its favor: the late‑year release that runs into the holiday season, Black Friday and other sales windows that make a $40 game attractive as a gift, and an explicit “10‑year game” positioning from Embark that implies a long‑term content roadmap.
That combination is why many observers see a ceiling of at least 500,000 concurrent players on Steam and potentially around a million concurrent players across all platforms as realistic rather than wishful thinking. The game is already operating in a tier where only a handful of premium, non‑battle‑royale shooters ever arrive.
For anyone trying to decide whether to jump in, the headline is simple: Arc Raiders is busy. Matchmaking has the kind of volume that keeps lobbies full, Steam peaks are brushing against the 500,000 mark, and console players are clearly a major part of the 700,000‑plus cross‑platform record. For a new extraction shooter that charges an upfront price, that is as clear a signal of health as it gets.