Arc Raiders separates knockdowns from death, and it ties revives to a consumable. The headline: you can revive both allies and enemies while they’re downed if you have the right item, but once a player fully dies, they’re out for the rest of that raid.
Reviving allies and enemies (while downed)
When a player is downed, they can be brought back up using a specific revive item. This works on squadmates and — unusually — on enemy raiders as well. If you want to play the good Samaritan, reset a fight, or trade goodwill mid-encounter, the system allows it. The key requirement is simple: you must have the revive item in your inventory at the moment you initiate the pickup.
Expect the usual risks. Reviving is a commitment in the open, and anyone nearby will hear or see the play developing. Plan cover, clear sightlines, and make sure you won’t be third-partied while you spend your consumable.
Full death is final
If a player bleeds out or is finished and transitions from downed to dead, there’s no bringing them back during that match. There are no late-resurrection workarounds, no clone bays, and no banner-style recoveries. Death ends that player’s run, period, so decisions around securing a revive window or cutting losses carry real weight.
At-a-glance: what can and can’t be revived
| State | Who can be revived | What you need | Can be brought back later if missed? |
|---|---|---|---|
| Downed | Allies and enemies | A dedicated revive item (consumable) | Yes, as long as they remain downed |
| Fully dead | Nobody | Not applicable | No — death is permanent for the raid |
Where the revive item fits into your loadout
The revive item is a consumable slot decision like any other. Carrying one improves your odds of stabilizing fights and recovering from mistakes, but it competes with utility you might prefer, like extra healing, mobility, or throwables. If your squad leans into aggressive trades, designate who carries revives so you aren’t over-investing and eating into other essentials.
Common confusion: proposed systems vs. the game today
Players occasionally pitch more elaborate resurrection mechanics — things like retrieval timers, burning bodies, or late-match cloning. Those are community ideas, not current features. As it stands, Arc Raiders is straightforward: revive downed players with a consumable, and accept that death ends a run.
The takeaway is simple: revives are possible and flexible while a player is downed — even across team lines — but the window closes the moment they die. Pack a revive item if you value second chances, and play around that clock.