In Speranza, the five Traders do more than run counters. They hand out missions that pull you topside, barter for the gear that keeps runs viable, and reveal their own agendas over time. Each specializes in a distinct slice of the economy, and their inventories expand as you progress. Expect to pay in Coins for most equipment and in Assorted Seeds for basic materials, with higher tiers unlocking at player levels 7, 12, and 20.
All Traders and what they focus on
| Name | Role in Speranza | Shop focus |
|---|---|---|
| Celeste | Charismatic Raider leader who keeps morale up as pressure rises | Basic materials and components |
| Tian Wen | Reclusive gunsmith with a knack for tech and reconstruction | Weapons and ammunition |
| Apollo | Traveling mechanic fixing what Raiders need fixed | Grenades and gadgets |
| Shani | Head of security and resident ARC expert | Security utilities |
| Lance | Upbeat android medic piecing together a past he can’t fully remember | Medical, shields, and augments |
How trader progression and missions work
- Traders offer quests that send you topside to collect supplies and intel. Completing these pays out rewards and gradually develops each trader’s storyline.
- They buy your surplus and sell what you can’t reliably loot. Prices are high, but the stock is curated for utility and progression.
- Inventory quality expands at player levels 7, 12, and 20. Early tiers cover basics; later tiers introduce stronger gear and specialty items.
- Expect to spend Coins on gear and utilities, and Assorted Seeds on raw materials and crafting inputs.
Celeste shop items (materials, paid with Assorted Seeds)

| Item | Price | Unlock level |
|---|---|---|
| Chemicals | 1 | 0 |
| Fabric | 1 | 0 |
| Metal Parts | 1 | 0 |
| Plastic Parts | 1 | 0 |
| Rubber Parts | 1 | 0 |
| Battery | 5 | 7 |
| Canister | 6 | 7 |
| Duct Tape | 6 | 7 |
| Great Mullein | 5 | 7 |
| Magnet | 6 | 7 |
| Oil | 6 | 7 |
| Simple Gun Parts | 7 | 7 |
| Steel Spring | 6 | 7 |
| Wires | 4 | 7 |
| Heavy Gun Parts | 15 | 12 |
| Light Gun Parts | 15 | 12 |
| Medium Gun Parts | 15 | 12 |
| Moss | 10 | 12 |
| Processor | 10 | 12 |
| Rope | 10 | 12 |
| Sensors | 10 | 12 |
| Speaker Component | 10 | 12 |
| Synthesized Fuel | 14 | 12 |
| Syringe | 10 | 12 |
| Voltage Converter | 10 | 12 |
| Complex Gun Parts | 60 | 20 |
| Exodus Modules | 55 | 20 |
Shani shop items (security, paid with Coins)

| Item | Price | Unlock level |
|---|---|---|
| Binoculars | 1,920 | 0 |
| Raider Hatch Key | 9,000 | 12 |
Lance shop items (medical, shields, augments — paid with Coins)

| Item | Price | Unlock level |
|---|---|---|
| Combat MK 1 | 1,920 | 0 |
| Looting MK 1 | 1,920 | 0 |
| Tactical MK 1 | 1,920 | 0 |
| Light Shield | 1,920 | 0 |
| Shield Recharger | 1,560 | 0 |
| Adrenaline Shot | 900 | 0 |
| Bandage | 750 | 0 |
| Combat MK 2 | 6,000 | 7 |
| Looting MK 2 | 6,000 | 7 |
| Tactical MK 2 | 6,000 | 7 |
| Surge Shield Recharger | 3,600 | 7 |
| Herbal Bandage | 2,700 | 7 |
| Medium Shield | 6,000 | 12 |
| Sterilized Bandage | 6,000 | 12 |
| Defibrillator | 3,000 | 12 |
| Heavy Shield | 15,600 | 20 |
Apollo shop items (grenades and gadgets — paid with Coins)

| Item | Price | Unlock level |
|---|---|---|
| Blue Light Stick | 450 | 0 |
| Green Light Stick | 450 | 0 |
| Red Light Stick | 450 | 0 |
| Yellow Light Stick | 450 | 0 |
| Light Impact Grenade | 810 | 0 |
| Noisemaker | 1,920 | 0 |
| Recorder | 3,000 | 0 |
| Remote Raider Flare | 810 | 7 |
| Gas Grenade | 810 | 7 |
| Door Blocker | 810 | 7 |
| Barricade Kit | 1,920 | 7 |
| Snap Blast Grenade | 2,400 | 7 |
| Jolt Mine | 2,550 | 7 |
| Smoke Grenade | 3,000 | 7 |
| Zipline | 3,000 | 12 |
| Heavy Fuze Grenade | 4,800 | 7 |
Tian Wen shop overview (weapons and ammo)

Tian Wen runs the gun bench. Expect firearms, ammunition, and tech-driven fixes for gear that needs more than a wipe-down. Her demeanor is frosty, but if it fires, explodes, or needs expert calibration, she’s the one you rely on. Specific stock rotates around weapons and ammo, with higher-quality options appearing as you hit the level gates shared across traders.
In short. Use Celeste for the raw stuff that keeps crafting moving, Lance for survivability and shields, Apollo for utility and crowd control, Shani for mission-critical access and scouting, and Tian Wen when you’re upgrading your bite. Push to levels 7, 12, and 20 to open the good shelves, and don’t be shy about selling what you don’t need—every Coin and Seed funds the next run.