ARC Raiders traders: who they are, what they sell, unlocks
Meet every Speranza shopkeeper, their specialties, and the key items and level gates to know.
In Speranza, the five Traders do more than run counters. They hand out missions that pull you topside, barter for the gear that keeps runs viable, and reveal their own agendas over time. Each specializes in a distinct slice of the economy, and their inventories expand as you progress. Expect to pay in Coins for most equipment and in Assorted Seeds for basic materials, with higher tiers unlocking at player levels 7, 12, and 20.
All Traders and what they focus on
Name
Role in Speranza
Shop focus
Celeste
Charismatic Raider leader who keeps morale up as pressure rises
Basic materials and components
Tian Wen
Reclusive gunsmith with a knack for tech and reconstruction
Weapons and ammunition
Apollo
Traveling mechanic fixing what Raiders need fixed
Grenades and gadgets
Shani
Head of security and resident ARC expert
Security utilities
Lance
Upbeat android medic piecing together a past he can’t fully remember
Medical, shields, and augments
How trader progression and missions work
Traders offer quests that send you topside to collect supplies and intel. Completing these pays out rewards and gradually develops each trader’s storyline.
They buy your surplus and sell what you can’t reliably loot. Prices are high, but the stock is curated for utility and progression.
Inventory quality expands at player levels 7, 12, and 20. Early tiers cover basics; later tiers introduce stronger gear and specialty items.
Expect to spend Coins on gear and utilities, and Assorted Seeds on raw materials and crafting inputs.
Celeste shop items (materials, paid with Assorted Seeds)
Item
Price
Unlock level
Chemicals
1
0
Fabric
1
0
Metal Parts
1
0
Plastic Parts
1
0
Rubber Parts
1
0
Battery
5
7
Canister
6
7
Duct Tape
6
7
Great Mullein
5
7
Magnet
6
7
Oil
6
7
Simple Gun Parts
7
7
Steel Spring
6
7
Wires
4
7
Heavy Gun Parts
15
12
Light Gun Parts
15
12
Medium Gun Parts
15
12
Moss
10
12
Processor
10
12
Rope
10
12
Sensors
10
12
Speaker Component
10
12
Synthesized Fuel
14
12
Syringe
10
12
Voltage Converter
10
12
Complex Gun Parts
60
20
Exodus Modules
55
20
Shani shop items (security, paid with Coins)
Item
Price
Unlock level
Binoculars
1,920
0
Raider Hatch Key
9,000
12
Lance shop items (medical, shields, augments — paid with Coins)
Item
Price
Unlock level
Combat MK 1
1,920
0
Looting MK 1
1,920
0
Tactical MK 1
1,920
0
Light Shield
1,920
0
Shield Recharger
1,560
0
Adrenaline Shot
900
0
Bandage
750
0
Combat MK 2
6,000
7
Looting MK 2
6,000
7
Tactical MK 2
6,000
7
Surge Shield Recharger
3,600
7
Herbal Bandage
2,700
7
Medium Shield
6,000
12
Sterilized Bandage
6,000
12
Defibrillator
3,000
12
Heavy Shield
15,600
20
Apollo shop items (grenades and gadgets — paid with Coins)
Item
Price
Unlock level
Blue Light Stick
450
0
Green Light Stick
450
0
Red Light Stick
450
0
Yellow Light Stick
450
0
Light Impact Grenade
810
0
Noisemaker
1,920
0
Recorder
3,000
0
Remote Raider Flare
810
7
Gas Grenade
810
7
Door Blocker
810
7
Barricade Kit
1,920
7
Snap Blast Grenade
2,400
7
Jolt Mine
2,550
7
Smoke Grenade
3,000
7
Zipline
3,000
12
Heavy Fuze Grenade
4,800
7
Tian Wen shop overview (weapons and ammo)
Tian Wen runs the gun bench. Expect firearms, ammunition, and tech-driven fixes for gear that needs more than a wipe-down. Her demeanor is frosty, but if it fires, explodes, or needs expert calibration, she’s the one you rely on. Specific stock rotates around weapons and ammo, with higher-quality options appearing as you hit the level gates shared across traders.
In short. Use Celeste for the raw stuff that keeps crafting moving, Lance for survivability and shields, Apollo for utility and crowd control, Shani for mission-critical access and scouting, and Tian Wen when you’re upgrading your bite. Push to levels 7, 12, and 20 to open the good shelves, and don’t be shy about selling what you don’t need—every Coin and Seed funds the next run.