Basketball: Zero Air style unlock and drop rates explained

How the Air limited style works, where to roll for it, and what its low odds mean for your spins.

By Shivam Malani 4 min read
Basketball: Zero Air style unlock and drop rates explained

Air is one of the rarest styles in Basketball: Zero, framed as part of the King Vs Air event and clearly inspired by Michael Jordan’s above-the-rim game. It sits in the Limited tier, which means it is tied to an event window and has extremely low drop rates.


What the Air style is in Basketball: Zero

Air is a Style in Basketball: Zero with the following basic profile:

Property Value
Type Style
Rarity tier King Vs Air (Limited)
Thematic inspiration Inspired by Michael Jordan
Tag Event-limited (King Vs Air)
Flavor text “Unstoppable in flight. Above the rim and beyond limits!”

Like other Styles in the game, Air defines a full kit for your character, including animations and abilities, and is equipped through the Styles system. It sits alongside King as one of the Limited styles currently tied to event branding, separate from the regular Rare, Epic, Legendary, Mythic, and Miracle tiers.


How to access Style Spins in Basketball: Zero

Air does not unlock through quests or challenges. It only drops from the game’s spin system, which is built around Styles and Lucky Spins. To get to the menu where you can roll for Air:

Step What to do
1 Launch Basketball: Zero on Roblox and enter the game lobby.
2 Look at the lower part of the screen for the Style button in the main UI.
3 Click or tap the Style button to open the Styles interface.
4 Inside the Styles menu, navigate to the spin options (normal Style Spins and Lucky Spins).
5 Use your available currency or spin resources to roll for styles, including Air.

Every spin in this menu is a lottery pull on the style pool. Air is part of the Limited segment of that pool, which is always at the very bottom of the odds table.


Air style drop rates and spin types

Air shares the same broad Limited category as King but has its own appearance rates. The game splits spins into different types, with different odds per rarity band.

Spin type Air drop chance Notes
Normal Spins 0.25% Standard style spins usable from the Styles menu.
Lucky Spins 1% High-rarity focused spins with Limited styles in the pool.

That 0.25 percent on Normal Spins means roughly one Air drop in 400 pulls on average, while Lucky Spins raise that to around one in 100. Those numbers are probabilities, not guarantees, so actual results can skew higher or lower.


Where Air sits in the overall style rarity system

Basketball: Zero uses a layered rarity system for styles, and each spin type has its own distribution across those layers. Limited styles like Air and King occupy a dedicated slot at the very top of that structure.

Rarity tier Normal Spin odds Lucky Spin odds Role in the pool
Rare 61.85% 0% Baseline styles, mostly filtered out of Lucky spins.
Epic 34.91% 0% Mid-tier styles, also removed from Lucky spins.
Legendary 2% 92% Core high-end drops, dominant in Lucky spins.
Mythic 0.5% 5% Very rare, below Miracle and Limited.
Miracle 0.25% 2% Top-tier non-limited styles.
Limited 0.25% total Limited pool 1% total Limited pool Time-limited styles such as Air and King.

Within that Limited slice, individual limited styles are defined with their own rates. For Air, that means the 0.25 percent (Normal) and 1 percent (Lucky) numbers you are pulling against each time you spin while the King Vs Air event is active.


How long Air is available

Limited styles in Basketball: Zero are event-bound. They are only obtainable during specific release windows, usually on the order of one to two weeks, and then become unobtainable through spins once the event ends.

Air is listed as a King Vs Air (Limited) style, grouped with other Limited entries in the Styles list. Once its event window is over, new players and returning players cannot roll it anymore, even though existing owners keep and can equip it.

Note: if Air is not appearing in the Limited section of the spin preview or style list, it is likely no longer in the active pool.


All current style tiers and where Air fits

To understand why Air is so hard to get, it helps to look at every tier represented in the game’s Styles page.

Tier Example styles Typical spin odds Availability
Limited King, Air 0.25% (Normal) / 1% (Lucky) Event-limited windows.
Miracle Emperor, Gold, Switcher, Referee, Basketball Unc 0.25% (Normal) / 2% (Lucky) Always in pool unless specifically vaulted.
Mythic Copycat, Silver, Jackpot, Ace, Giant 0.5% (Normal) / 5% (Lucky) Standard high-end rarity.
Legendary Sniper, Flash, Lock, Star 2% (Normal) / 92% (Lucky) Primary target of Lucky Spins.
Epic Phantom, Fetch, Playmaker 35% (Normal) Common high-value drops on Normal Spins.
Rare Chuck, Quick, Clutch 62% (Normal) Most common style tier.
Unobtainable Perfection, Basketball God, Uncle Sam, Cyber, Psychic, Spider, Symbiote, Chrollo, Tatlis, Vampire, Rubberman, Lazy Worker, Joker, Ghost, Popstar 0.25% / 1% when they were active No longer in the live spin pool.

Air sits at the same headline rarity as some of the Unobtainable styles used to occupy when they were live, which places it near the hardest possible end of Basketball: Zero’s drop spectrum.


What is known about Air’s kit

The Air page currently mirrors the structure of the King style entry, with sections for Base and Awakened movesets and a placeholder note that details will be updated later. That means the Playstyle, Strengths, Weaknesses, and Meta Status fields are still marked as “TBA.”

Thematically, Air is framed around aerial dominance and “unstoppable in flight,” but detailed numbers, hitboxes, cooldowns, and confirmed move list differences from King have not been formally documented. Players rolling the style should expect a full custom kit in line with other top-end Styles, but cannot rely on official breakdowns for optimization yet.


Air is built to be rare, time-limited, and aspirational. Unlocking it comes down to committing spins through the Styles menu while the King Vs Air event is active, understanding that even Lucky Spins only give a one percent shot each time. For players willing to grind out currency or spend heavily during that window, it becomes one of the most exclusive ways to take over a game in Basketball: Zero.