Battlefield 6’s Challenges and Assignments just got a sweeping tune-up aimed at cutting out excess grind while keeping progression tied to performance. The team has rebalanced requirements across more than 90 items, bringing targets in line with defined playtime goals so most tiers can be finished in a typical session rather than a week-long project.
This pass follows recent progression tweaks that boosted XP in official matches and lowered the XP needed for the first 20 attachment ranks. The intent is clear: make steady play feel rewarding, let mastery still matter, and remove requirements that demanded rare, outlier rounds.
What’s live now and how unlocks roll in
- The first wave of changes is live via a server-side update and applies immediately.
- Any progress you already earned is honored under the new thresholds. When you load into a match, challenges or assignments that now qualify will unlock automatically.
- More passes are planned across future server-side and client-side updates.
Challenge requirement cuts (before vs. after)
| Category | Challenge | Old requirement | New requirement |
|---|---|---|---|
| Class (Assault 2) | Squadmates deploy on your Spawn Beacon | 50 | 5 |
| Class (Support 2) | Revive teammates as Support | 200 | 60 |
| Weapon (Rapid Fire 1 — AR) | Inflict damage with Assault Rifles | 10,000 | 3,000 |
| Mode (Conquest 2) | Wins in Conquest | 5 | 2 |
| Mode (Conquest 3) | Objective kills in a single round | 30 | 10 |
| Gameplay/Mastery (Explosives Expert 2) | Multi-kills with explosives | 20 | 5 |
| Gameplay (Adaptable 2) | Repair vehicle damage in one life | 3,000 | 500 |
Beyond the examples above, weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) are broadly simplified, and most mode-specific tiers are standardized to two wins per tier to make targeted progress more straightforward.
Design intent remains: routine goals to true mastery
Assignments still span two lanes: objectives you can clear through normal play, and a smaller set that signals deep proficiency, especially where cosmetics are involved. The difference now is that difficulty and purpose are better aligned, so “expert” targets look like a strong round rather than an extreme outlier.
Where this fits into progression
This overhaul builds on the recent XP adjustments in official playlists and reduced early attachment rank costs. Together, the changes are meant to speed up early and mid-ladder progress while preserving a meaningful ceiling for players chasing high-skill rewards.
What to expect next
- Further waves will arrive through both server-side and client-side updates.
- Feedback and gameplay data will continue to shape requirement tuning.
Tip: If a long-stalled challenge just flipped to complete, hop into a match to trigger the new checks and let the unlocks cascade.
In short. Expect shorter, clearer paths through most challenge tracks, immediate credit for the progress you’ve already earned, and more tuning ahead as the system evolves.