Setting Recommendation Why/impact
Upscaling technique DLSS Quality (GeForce) / FSR Quality (Radeon) / XeSS Quality (Arc/others) Sharper than native TAA with extra performance headroom.
Frame generation Optional (DLSS 4 MFG) Use only if you already have a strong base FPS to avoid added input lag.
Anti-aliasing Prefer DLSS/FSR/XeSS over native TAA Native TAA looks softer here; upscalers on Quality look cleaner.
Fixed resolution scale 100 Keep native detail; let the upscaler do the work when enabled.
Frame rate limiter On; set to your display’s max refresh Reduces frametime spikes; helps input consistency.
Textures quality Ultra Big VRAM savings versus Overkill textures with only a small FPS gain required.
Terrain quality Low Easy frames; minimal visual loss.
Sun shadow quality High (or Medium if needed) Heavier setting; Medium can recover notable performance while staying readable.
Screen space AO & GI GTAO High More stable and faster than SSGI; SSGI can cut 30–35% FPS.
Volumetric quality High or Low Ultra can cost up to ~10% FPS with limited visual gain.
Effects quality Low Helps 1%/0.1% lows (can drop 6–8% on High).
Mesh quality Medium or High CPU‑heavy in large fights; lower to sustain 100+ FPS.
High fidelity objects Below max CPU‑intensive; reduce to hit high refresh rate targets.
Weapon motion blur 0 Clarity; no performance change.
World motion blur 0 Clarity; no performance change.
Chromatic aberration Off Cleaner image with no performance cost.
Built‑in performance overlay On (frame time graph) Diagnose CPU/GPU limits and VRAM warnings in real time.

What to change first for more FPS

If you only tweak a few options, start here. These settings move the FPS needle the most while preserving the look of the game.

  • Screen space AO & GI: Avoid SSGI unless you’re clearly CPU‑bound. It’s the single most expensive toggle (roughly a 30–35% hit). Use GTAO on High for a better speed‑to‑quality balance.
  • Sun shadow quality: A known performance sink. High is a good default; dropping to Medium can recover close to a fifth of performance compared with the top setting in busy scenes.
  • Volumetric quality: Keep to High or Low. Pushing to Ultra can trim up to ~10% FPS with subtle visual differences during action.
  • Effects quality: Drop to Low. It’s helpful for 1%/0.1% lows, which often dictate how smooth the game feels.
  • Mesh quality and high fidelity objects: Both trend CPU‑bound during big battles. Lower them a notch to stabilize high refresh targets.

Tip: Textures set to Ultra instead of Overkill free up VRAM and can smooth out frametime spikes without making the world look flat or muddy.


Upscaling and frame generation (DLSS, FSR, XeSS)

Battlefield 6 supports modern upscalers with granular controls tucked in the Advanced menu. Run DLSS/FSR/XeSS in Quality mode at native resolution scale for the best mix of sharpness and speed; it also looks cleaner than the game’s native TAA. If you want even more headroom, step to Balanced before considering any resolution scale changes.

DLSS 4’s Multi Frame Generation is available on compatible GPUs. Treat it as optional: enable it only after you’re already hitting a comfortable baseline with conventional frames. Frame generation can feel great in this game, but it still benefits from a strong native FPS foundation to keep input response tight.


Presets and the Overkill trap

There are two preset groups: a Performance menu (Balanced, Performance, Custom) and a Graphics Quality stack (Low, Medium, High, Ultra, Overkill). Overkill looks fantastic but carries steep costs, especially in texture memory and shadows. Dropping just one rung to Ultra or High delivers meaningful gains with modest visual trade‑offs.

On a modest 8GB GPU at 1080p, stepping from Overkill down through the presets can swing results from the mid‑60s FPS into triple digits. That headroom is what lets you lock to your display’s refresh rate and keep frametimes steady during chaotic firefights.


Use the game’s performance tools

  • Built‑in overlay: Enable the overlay’s frame time graph to see whether you’re CPU‑ or GPU‑limited, track VRAM usage, and spot stutters. It’s detailed enough that you don’t need external tools to tune effectively.
  • Frame rate limiter: Set it to your monitor’s maximum refresh (for example, 144Hz or 240Hz). This prevents runaway frames and reduces judder, especially with variable refresh displays.

Note: Some campaign sequences open with in‑engine scripted moments that briefly run slower than gameplay. Judge your settings based on actual play, not those intro dips.


System requirements (PC)

Spec Minimum Recommended
OS Windows 10 Windows 11
CPU Intel Core i5‑8400 / AMD Ryzen 5 2600 Intel Core i7‑10700 / AMD Ryzen 7 3700X
RAM 16GB 16GB
GPU Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT 6GB / Intel Arc A380 Nvidia RTX 3060 Ti / AMD Radeon RX 6700 XT / Intel Arc B580
DirectX 12 12
Storage 55GB available 80GB available
Additional TPM 2.0 enabled, UEFI Secure Boot enabled, HVCI capable, VBS capable

If the game asks for TPM 2.0 and Secure Boot, you enable both in your motherboard’s UEFI/BIOS Security section. It typically takes a couple toggles and a reboot.


Troubleshooting low FPS and soft visuals

  • Hard cap at low FPS: Verify the frame rate limiter isn’t set below your display’s refresh. If you’re CPU‑bound, reduce Mesh Quality and High Fidelity Objects first.
  • Blurry/grainy image: Switch from native TAA to DLSS/FSR/XeSS on Quality. Turn off chromatic aberration and set both motion blurs to 0.
  • VRAM warnings or stutter: Lower Textures from Overkill to Ultra. Keep Volumetric on High and avoid Ultra.
  • Cutscene dips: Ignore the initial scripted sequences when judging performance; focus on interactive gameplay.

With those changes, Battlefield 6 stays responsive even in destruction‑heavy moments, and you preserve most of the visual punch the series is known for. If you still need more frames, step down the Graphics Quality preset one level at a time and keep the upscaler on Quality as your anchor.