Battlefield 6 SCW‑10 loadout — fast ADS and hipfire for close fights
Battlefield 6Attachments and handling tips that lean into the Vector‑style SMG’s strengths.

The SCW‑10 is built for sprint‑in, shoot‑first fights. Styled after the Kriss Vector, it marries a very high rate of fire with heavy per‑shot damage and a small magazine. That makes it unforgiving if you whiff, but devastating when you commit to close‑range engagements. The build below leans into that identity with fast aim‑down‑sight (ADS) speed, tight hipfire, and just enough recoil control to stay on target — all within a 100‑point budget you can realistically complete by around Mastery 20.
Best SCW‑10 loadout (100 points)
Slot | Attachment | What it does | Points | Trade‑off / Notes |
---|---|---|---|---|
Muzzle | None | Saves budget for higher‑impact parts | 0 | No compensator means no muzzle‑level recoil reduction |
Barrel | Basic | Faster ADS for snap aiming | 10 | Kept light to preserve points for core pieces |
Underbarrel | Low‑Profile Stubby | Noticeable vertical/horizontal recoil control | 45 | Reduced accuracy while moving — stop before you shoot |
Laser | 5mw Green | Tighter hipfire spread for true close‑quarters fights | 10 | Maximizes run‑and‑gun potential |
Magazine | 20 Round | Adds five rounds for extra down range in the same mag | 20 | Not the fastest reload — manage your fights around it |
Ammunition | Standard | Low cost, reliable baseline performance | Low | Chosen to keep the build under 100 points |
Total points: 100

Why this setup works on the SCW‑10
This SMG’s strength is straight‑line time to kill at short range. With an 800 RPM fire rate and high per‑bullet damage that can down targets in roughly five body shots, you benefit more from getting sights up first and keeping the reticle stable than from chasing marginal range or velocity gains. The Low‑Profile Stubby is the keystone here — it reins in climb without dragging out ADS — and the 5mw laser makes your first shot viable even before you fully aim. Skipping a muzzle leaves room for these high‑impact parts while keeping the budget within the 100‑point cap.
The 20‑round magazine is a quality‑of‑life pick for this weapon’s small default capacity. Five extra rounds meaningfully raises the chance you can finish a second target or stay in the fight if you clip a shot, and it pairs well with disciplined target selection and quick repositioning between engagements.
SCW‑10 handling tips (to make the most of a small mag)
- Commit, then plant: strafe or slide into cover, stop moving, and fire. This build trades a bit of on‑the‑move accuracy for low recoil when stationary.
- Fight in bursts of positioning, not bullets: use cover, take one duel, reload, move, repeat. The slower reload on the 20‑round mag rewards pacing.
- Hipfire when you’re inside knife‑fighting range; ADS as soon as the target pushes beyond a few meters to avoid wasted rounds.
- Don’t automatically avoid mid‑range: if you’ve got a clean line and a full magazine, a steady beam can still win — just don’t overstay and get caught on reload.
When to tweak the build
- If recoil is hard to control: swap the empty muzzle for a compensator and the underbarrel for a vertical grip. Expect snappier control at the cost of slower ADS and a chunk of your point budget.
- If you need more uptime per life: consider a larger magazine option, knowing you’ll pay for it in reload speed and points. Play even tighter to cover.
- If your fights drift longer: move off the Basic barrel to a longer factory option for stability. You’ll lose some ADS speed, so lean more on pre‑aiming angles.
Make one change at a time and keep total points under the 100‑point cap so you don’t kneecap the gun’s core strengths elsewhere.

What to expect in gunfights
This configuration rewards first‑peek discipline. Pre‑aim common entries, take early shots off hipfire at true close range, then lock ADS as soon as the target steps out. When you commit, finish the duel before you move again — the underbarrel shines when your feet are planted. After a kill or two, cancel out of the line, reload, and choose the next fight rather than chasing a third in the open with a half‑full mag.
Dialed for speed and control, this SCW‑10 setup turns short engagements into clean deletes. Keep to cover, shoot from a stop, and manage your reloads — the weapon does the rest.
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