If you’re jumping into the Black Ops 7 beta, the progression limits are straightforward: Early Access caps player level at 20 and the open beta lifts that ceiling to 30. Experience earned in both Multiplayer and the new round-based Zombies Survival mode feeds the same profile level, so you can mix matches and still climb the same ladder. Here’s the full schedule, what you can unlock at each tier, and the key systems that shape leveling during the test.


BO7 beta schedule and level caps

Phase Dates (2025) Access Level cap Preload
Early Access October 2–5 Preorders or Xbox Game Pass Ultimate 20 October 1
Open Beta October 5–8 All players 30 October 3

Once the open beta begins, you can push past 20 to reach level 30 and claim the final reward during this test window.


How leveling works in the beta

  • Shared progression: XP from Multiplayer and Zombies Survival contributes to the same level. You can bounce between modes without losing pace.
  • Weapon build sharing: Custom loadouts can be saved and shared with a short code, making it easy to swap builds with friends or community recommendations.

Note: Full-series progression systems like Prestige exist beyond the beta cap. In the full progression, Prestige unlocks at level 55 with the usual level reset and exclusive rewards, and weapons can be prestiged for unique attachments and camos. Those thresholds sit outside the beta’s 20/30 caps.


Beta rewards tied to the level cap

Level range Rewards
1–20 (Early Access) Calling card, emblem, weapon charm
21–30 (Open Beta) Operator skin, weapon blueprint, additional cosmetics (calling cards, emblems)

Cosmetics are paced across the cap so you’re earning something meaningful at each tier, with the blueprint and operator skin reserved for the open beta levels.


Zombies Survival mode (counts toward leveling)

Zombies Survival is a compact, round-based mode set on Vandorn Farm. Expect tight sightlines, choke points, and constant pressure from waves of undead. Traps and barricades shape lane control, and the Wonder Vehicle “Tessie” adds a wild-card tool for clutch moments. Character progression and perk unlocks give you incremental power between rounds, and the XP you earn here helps push your overall beta level toward the cap.


Multiplayer maps in the beta

Map Core traits
Blackheart Dense urban lanes, tight corridor engagements
Cortex Futuristic lab, mix of open spaces and interiors
Exposure Industrial layout with strong sniper sightlines
Forge Hybrid indoor/outdoor fights, rotating center features
Imprint Vertical city streets, layered flanks
Toshin Compact footprint, close-quarters pressure

Modes include the usual standbys—Team Deathmatch, Domination, Kill Confirmed, and Search & Destroy—plus new options: Overload focuses on control over a movable device, and Kill Order adds a fresh competitive twist.


Anti-cheat and security on PC

  • RICOCHET Anti-Cheat is integrated for server- and client-side protections.
  • TPM 2.0 and Secure Boot are part of the security stack to help ensure trusted startup and reduce tampering.

PC requirements (beta)

Minimum

Component Spec
OS Windows 10 64-bit (latest update)
CPU AMD Ryzen 5 1400 or Intel Core i5-6600
RAM 8 GB
GPU AMD Radeon RX 470, NVIDIA GeForce GTX 970/1060, or Intel Arc A580
VRAM 3 GB
Storage SSD with 60 GB available space
Network Broadband internet
Audio DirectX compatible
Component Spec
OS Windows 10/11 64-bit (latest update)
CPU AMD Ryzen 5 1600X or Intel Core i7-6700K
RAM 12 GB
GPU AMD Radeon RX 6600 XT, NVIDIA GeForce RTX 3060, or Intel Arc B580
VRAM 8 GB
Storage SSD with 60 GB available space
Network Broadband internet
Audio DirectX compatible

Stats and leaderboards

  • Combat stats track kills, deaths, K/D ratio, and most-used weapons so you can gauge performance over time.
  • Leaderboards include global rankings, friend/clan comparisons, and mode-specific stats such as rounds survived and peak scores in Zombies Survival.

Start in Early Access and you’ll hit a wall at level 20; once the open beta goes live, the cap moves to 30 and unlocks the final cosmetic rewards. Preload one day ahead of each phase to maximize play time, and don’t sleep on Zombies Survival—its XP counts the same as Multiplayer for climbing to that cap.