Code Vein 2 Global Release Time (Standard Edition) and Regional Launch Times

Exact start time for the standard release, plus a region-by-region lookup for the global simultaneous launch.

By Shivam Malani 2 min read
Code Vein 2 Global Release Time (Standard Edition) and Regional Launch Times

Code Vein 2 uses a single global release for its standard release, so the calendar date can differ by region even though the moment is the same worldwide.

Quick answer: The Standard Edition releases at 11:00 PM UTC on January 29, 2026 (which is 6:00 PM in Quebec / New York and 3:00 PM in California on January 29, and 12:00 AM in Prague on January 30).

Release time: January 29, 2026, 11:00 PM UTC


Code Vein 2 release time (Standard Edition): what “global release” means

A global release means the game becomes playable everywhere at the same instant, regardless of where you are. That’s why some places see the release on January 29 while others see it on January 30.

For this launch, the reference time is 11:00 PM UTC on January 29. Convert from that and you’ll land on the correct local time for your region.

Release times by region (local time)

Region Local release time
UTC11:00 PM, January 29
London, United Kingdom11:00 PM, January 29
Prague, Czech Republic12:00 AM, January 30
Tokyo, Japan08:00 AM, January 30
Sydney, Australia10:00 AM, January 30
Auckland, New Zealand12:00 PM, January 30
Sao Paulo, Brazil08:00 PM, January 29
Quebec, Canada06:00 PM, January 29
Chicago, United States05:00 PM, January 29
Mexico City05:00 PM, January 29
California, United States03:00 PM, January 29
Hong Kong07:00 AM, January 30
New Delhi, India04:30 AM, January 30
Riyadh, Saudi Arabia02:00 AM, January 30

Advanced Access status (Deluxe / Ultimate Editions)

Advanced Access is already live for the Deluxe and Ultimate Editions on PC, PS5, and Xbox Series X|S. The standard release remains tied to the global release time above.

How to confirm the release happened

Once the global release time passes in your region, the game should switch from a locked state to a playable one in your platform library. Typical confirmation is a “Play” button becoming available (or the game launching normally instead of showing a “not yet released” message).