Horror music IDs in Roblox are sound asset numbers that play creepy ambience, jumpscares, or horror themes when used in a Boombox, radio, or scripted sound object. The codes below are focused on reliably scary tracks that are currently known to work and are widely used in horror experiences, roleplays, and Halloween events.
Working creepy and horror Roblox music ID list
The table lists well-known horror and creepy IDs, including ambience, tension beds, and classic spooky songs.
| Code | Reward | Status |
|---|---|---|
138081566 |
Spooky, Scary Skeletons (short creepy meme clip) | Working |
515669032 |
Spooky Scary Skeletons (popular full in‑game version) | Working |
349626331 |
This Is Halloween (creepy Halloween song snippet) | Working |
143382469 |
Creepy Music Box (looping horror music box ambience) | Working |
1835337424 |
Insane Patients (short, tense horror stinger) | Working |
1835337231 |
Fear Enhancer (creepy suspense build‑up) | Working |
1835370059 |
Clockwork Murder (rhythmic, unsettling horror cue) | Working |
1842447761 |
Sleep Paralysis (slow, eerie ambient bed) | Working |
1835261249 |
Eerie Memories (long-form creepy background track) | Working |
1835356065 |
Demon Dimension (dark, demonic ambience) | Working |
380808812 |
Halloween Theme (Michael Myers style horror motif) | Working |
6754147732 |
Horror Jumpscare (loud scare stinger) | Working |
1843391637 |
Night OwL (brooding, night‑time horror loop) | Working |
1835370806 |
Left for Dead (intense chase‑style horror cue) | Working |
2893921424 |
Scary Ambience (generic horror background noise) | Working |
6991661856 |
Nightmare Music (harsh, unsettling horror soundscape) | Working |
9039981149 |
Horror (popular Roblox horror track) | Working |
These IDs are suited to Doors‑style experiences, spooky obbies, horror roleplays, or Halloween events where you want reliable creepy sound without manually hunting through the library.
How to use horror music IDs with a Boombox
To play these horror tracks in a standard Roblox experience that supports gear, you use a Boombox item.
Step 1: Join an experience that allows Boombox use. A common choice for testing is Catalog Heaven, which lets you try gear for free.
Step 2: Open the in‑game catalog menu and search for a Boombox, such as the Golden Super Fly Boombox. Equip it so it appears in your hotbar.
Step 3: Select the Boombox from your hotbar, then click or tap on your character to bring up the input box for a sound ID.
Step 4: Paste one of the horror IDs from the table exactly as shown, with no spaces before or after the number, and confirm to start playback.
When it works, the Boombox will immediately emit the corresponding creepy track so nearby players hear it as well.
How to use horror music IDs in Roblox Studio
For creators building their own horror experiences, IDs are usually wired directly into Sound objects.
Step 1: Open your place in Roblox Studio and ensure the Explorer and Properties panels are visible.
Step 2: In Explorer, insert a Sound object under the part, model, or in Workspace where you want the audio to originate.
Step 3: With the Sound selected, go to Properties and locate the Asset or SoundId field. Paste the numeric ID with the required prefix (for example, rbxassetid://1835337424).
Step 4: Configure behaviour such as Looped for ambience, Volume, and PlayOnRemove or scripted triggers, then press Play in Studio to confirm the horror track behaves as expected.
If the sound does not play, the asset may have been removed or restricted, or your script may not be firing the Sound’s :Play() method.
How to tell if a creepy Roblox music ID is still working
Horror IDs can stop working when audio assets are removed or permissions change. To quickly verify an ID:
Step 1: Test the code in a Boombox‑friendly experience such as Catalog Heaven or in a simple Studio test place using a Sound object.
Step 2: If the audio plays with no errors and can be heard by nearby players or in the Studio test session, treat the ID as working.
Step 3: If you get silence, an error message, or the Boombox rejects the input, the asset may be disabled, private, or typed incorrectly. Re‑enter the code carefully to rule out typos before replacing it with another ID.
Checking IDs in a lightweight test place before wiring them into full horror maps avoids surprises during events or public sessions.
Rotating between these IDs lets you cover ambient loops, build‑up cues, and jump scares without maintaining your own audio library, while still staying focused on a single set of reliable horror sounds.