Dying Light: The Beast — how to actually kill a Volatile
Tactics that work in The Beast, where to fight them, and when to avoid the chase entirely.

Volatiles are built to win most encounters in Dying Light: The Beast. They only roam at night, hit extremely hard, and soak damage. You can kill them — but the game subtly pushes you to control space, exploit light, and pick your moments rather than trade blows in the open. Here’s what consistently works, what doesn’t, and how to make progress without turning every night into a losing farm.
Volatile behavior in The Beast (what you’re up against)
- They patrol at night and will spot you quickly if you break line of sight or make noise in their cone of vision.
- UV hurts and repels them. Persistent UV (safe spots, lamps, flares) buys time, breaks pounce pressure, and lets you reposition.
- They have high health and a pounce that can end a run in a few hits. Fighting more than one at once is a spiral.
- Survivor Sense helps you track their positions through obstacles so you can route around them or set an ambush.
Note: Several missions and spaces are explicitly designed around stealthing past multiple Volatiles; head-on fights in these scenarios are not intended or viable.
Yes, you can kill a Volatile — pick the method for the situation
Approach | How it works | Best use | Risks and notes |
---|---|---|---|
UV control + finish | Pull a Volatile into a UV-lit lane or flare radius, then punish while it staggers. | Urban streets or safe-spot edges where you can maintain light coverage. | Keep light uptime. If UV drops, the counterattack is immediate and lethal. |
Beast Mode burst | Transform, focus a single target, and burn it down before your timer ends. | One-on-one takedowns; you can typically secure one kill per transformation window. | When the form ends, disengage; you won’t have time or durability for a second target. |
Shotgun close range | High burst damage in a few shots when you’re inside effective spread. | Short, controlled lanes or chokepoints where recoil and reloads are manageable. | Ammo economy matters. Missed shots and long reloads invite pounces. |
Shock melee “stagger lock” | Use a strong one‑handed weapon with an electric mod to repeatedly stun and strike. | Open rooftops or plazas with room to circle a single target. | Works poorly against multiple Volatiles; losing rhythm is punishing. |
Conduction synergy | Soak targets with conducting liquids, then apply electricity to amplify effects. | When you can pre-stage the arena (narrow entries, puddled ground). | Setup time attracts attention; avoid crowds before you start. |
Environmental funnels | Fight from low openings or under structures; pop out to throw explosives or finish. | Tables, crawlspaces, and tight undercrofts where their pathing hesitates. | Not universally reliable; treat as an escape hatch, not a primary plan. |
Safe-spot edges | Bait to the UV perimeter outside safe areas and chip them down. | Night hunts near safe hubs; you can break line of sight without entering fully. | Regular biters still attack; Volatiles may get a swipe in even while repelled. |
Beast Mode in The Beast (make the window count)
- Use Beast Mode as a single-target delete button. Commit to one Volatile and finish it before the form ends; don’t split damage.
- If you need a setup, kite into UV to create a brief stagger, then transform and attack while it’s suppressed.
- When the timer is nearly over, disengage toward UV or elevation so you aren’t stranded in melee as you revert.
Tip: Players report reliably securing one kill per transformation; trying for a second usually costs the run.
Tools from the series that still help
- UV lights and flares push Volatiles back and create small safe zones to heal, swap gear, or reload.
- Firearms are viable finishers. A powerful shotgun can down a Volatile in a handful of close-range hits.
- Electric melee mods create staggers; combining with conducting liquids increases effectiveness.
- Boosters: resistance lets you survive a few extra hits; speed grants sprint stamina and helps you break pursuit if things go wrong.
- Grappling mobility remains a lifesaver for vertical escapes and quick gap-crossing when you choose not to fight.
Where to fight (and where not to)
- Do fight in UV-lit lanes, safe-spot perimeters, wide rooftops, or straight alleys that favor shotguns and escapes.
- Don’t fight in caves or hives packed with multiple Volatiles. These sequences are designed for stealth: use Survivor Sense, move when their backs are turned, and leave immediately if you’re scented.
- If you trigger a chase in the open, pick a destination first (UV, elevation, or a known funnel), then commit. Zig-zagging without a plan gets you surrounded.
XP and progression without farming Volatile kills
Night farming sounds efficient, but in practice early-game Volatile loot is modest and deaths erase time. A steadier path:
- Scavenge during the day to stock materials and upgrade gear at benches, then rest to reset spawns.
- Prioritize side quests and restore points for reliable XP and resource payouts.
- Balance your worn gear toward the activities you’re doing most to keep XP gains consistent.
Players chasing movement upgrades (like grappling improvements) generally reach them faster by focusing on daytime progression and targeted night runs, not repeated Volatile duels.
Loadout snapshot for dependable kills
Slot | Recommendation | Why it helps |
---|---|---|
Primary weapon | High-damage shotgun | Fast, close-range burst to end a staggered Volatile. |
Melee | One‑handed with electric mod | Stuns to maintain control and prevent pounces. |
Throwables | Exploding knives or similar | Safe chip damage from cover or funnels. |
Light control | UV flares or persistent UV access | Creates breathing room and interrupts aggression. |
Boosters | Resistance and speed | Mitigates burst damage; enables escape or chase-down. |
Traversal | Grappling kit (upgraded when available) | Vertical resets and clean disengages. |
The bottom line: you can kill Volatiles in The Beast, but the safest path is to control light and terrain, isolate one target, and end the fight quickly. When the game throws a nest full of them at you, it’s telling you to sneak — save the heroics for a lane you’ve already tilted in your favor.
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