With Dying Light: The Beast newly out on PC, community-made Cheat Engine tables arrived fast. If you’re looking to tweak stamina, stop weapons from breaking, or speed up progression, there are multiple tables targeting the launch build (v1.0). Here’s what they generally offer today, where they fall short, and how to avoid the most common errors.


Cheat Engine Table Features for Dying Light: The Beast (v1.0)

Category Common Options Available Notes / Caveats
Player Survivability - Unlimited health
- Editable health values
Straightforward; enable only after loading into gameplay.
Endurance - Unlimited stamina
- Editable stamina values
Multipliers often cleaner than forcing max.
Combat Pacing - One-hit kills
- Damage multiplier
- Defense multiplier
Can soft‑lock scripted fights if over‑tuned.
Gear & Tools - Unlimited ammo
- No reload
- Unlimited throwables
- Unlimited weapon durability
- Unlimited UV light
Some actions (e.g., takedowns) may bypass the hook until updated.
Progression - Set money value
- Unlimited XP
- XP multipliers
Large jumps may skip tutorials/perk unlock triggers.
Crafting Economy - “Items/parts don’t decrease” toggle Prevents consumption but doesn’t create new materials.
Commonly Missing (as of early tables) - Vehicle health/fuel
- Teleport/fast travel
- Unlock‑all blueprints / ignore requirements
- Ghost mode / noclip
- Weapon duplication scripts
Expected in later table revisions.
Stability/Safety Tips - Back up saves before edits
- Disable cheats before quitting to menu
- Don’t stack multiple tables
- Use multipliers instead of maxing stats
Prevents profile corruption and reduces strange quest/UI bugs.

What the current tables cover

  • Player survivability: Unlimited health, editable health values.
  • Endurance: Unlimited stamina, editable stamina values.
  • Combat pacing: One-hit kills, damage and defense multipliers.
  • Gear and tools: Unlimited ammo, no reload, unlimited throwables, unlimited weapon durability, unlimited UV light.
  • Progression: Set money, unlimited XP, XP multipliers.
  • Crafting economy: “Parts/items do not decrease” toggles exist in some tables, letting you craft without consuming materials.

Feature names and toggles vary by table, but the broad mix above is consistent with what’s available for the release version.

How to use a table without breaking anything

Most tables share a simple setup flow:

  • Install Cheat Engine 7.0 or newer.
  • Open the game first, then load the table (.CT) in Cheat Engine.
  • Select the correct process: Dying Light The Beast.exe.
  • Enable options by ticking checkboxes or flipping values (commonly 0 → 1).

Tip: Back up your saves before you start experimenting. If a script misbehaves, restoring a clean save is quicker than troubleshooting a corrupted profile.

Crafting toggles aren’t a magic wand

Players have flagged an important nuance with “parts/items do not decrease” options: they prevent consumption but don’t fabricate resources that weren’t there. If you only have enough components to craft a single grenade, you’ll stay at that threshold and won’t see the stack grow unless you add materials by other means.

Workarounds some players use:

  • Craft with the non-decrease toggle on, then use vendors to sell and buy back items to adjust counts.
  • Pair with a separate money cheat to fund vendor loops.

Note: A full “ignore crafting requirements” toggle isn’t universal yet. Expect it to appear in updated tables, but don’t count on it in every release.

Requested (and often missing) options

Early tables tend to prioritize core survival and combat. Common requests that may not be present yet include:

  • Vehicle health and fuel toggles.
  • Teleport to waypoint and broader movement scripts.
  • Ignore blueprint upgrade requirements, unlock-all blueprints.
  • Ghost mode/no clip.
  • Direct edits for special skill lines (e.g., Beast mode points).
  • Weapon duplication and inventory cloning beyond crafting tricks.

If a feature you want isn’t there, check for table updates targeting your exact build of the game.

Version matching matters (and fixes most errors)

Signature scans in Cheat Engine are tightly tied to executable code. If your table doesn’t match the game build, you’ll see errors like:

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxxxxxxx48xxxxxxxxF3..."

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

What to try:

  • Confirm your game version is the one the table targets (launch tables are built for v1.0). Using a table from a previous patch — even by a day — can break AOB scans.
  • Verify you attached to the right process and that the game is fully loaded into gameplay before enabling hooks.
  • Update to the latest release of the table; authors often push quick compatibility fixes after hotfixes.
  • If you’re on a different storefront build (e.g., Microsoft Store or Epic), note that some tables do work across versions, but it’s not guaranteed.

Cloud streaming caveat: Because the process runs remotely, tables generally won’t work with cloud gaming services.

Movement and fast travel: what Cheat Engine helps with

The game does not include a traditional fast travel system at launch. Players often use Cheat Engine’s built-in speed hack to cut down traversal time, and community scripts may add teleport functions later. If you test any teleport script, keep it conservative at first: hop short distances, then escalate. Large warps can strand you under the map or soft-lock mission triggers.

Durability, UV, and ammo: how these toggles behave

Most “unlimited” flags operate by intercepting counters at the moment they’re about to decrement. That means:

  • Weapon durability should stop dropping on hit or block.
  • UV light meters can be held steady during use.
  • Ammo and throwable counts stay fixed while firing or throwing.

If you notice a count sometimes dipping, it’s often because a different code path handles a specific action (e.g., a contextual takedown). Look for a table update that adds a second hook rather than stacking multiple tables at once, which can conflict.

Progression changes and their side effects

Money and XP edits are straightforward but can ripple into pacing:

  • Large XP injections can bypass skill beats and tutorials, occasionally leaving UI prompts stuck or perks uninitialized until the next reload.
  • If you overshoot money thresholds, vendor inventories may not refresh immediately. Sleep/wait cycles or revisiting the area usually resyncs them.

Tip: Apply multipliers rather than maxing stats outright to keep progression readable and reduce oddities with quest scripting.

When a duplication script isn’t ready

Weapon/item duplication is typically more fragile than no-decrement crafting because it targets inventory transaction logic. Until a working script appears for your build:

  • Use the non-decrease + vendor loop if you only need more consumables.
  • For weapons, durability and damage multipliers mimic the effect of “infinite supply” without touching ownership structures.

Table hygiene and save safety

  • Enable cheats only after loading into an active save, and disable them before quitting to menu.
  • Avoid running multiple tables simultaneously; they can hook the same code and stomp each other’s changes.
  • Keep a clean manual save before major edits (money/XP/skill points). If the game auto-saves an unwanted state, that backup will save you hours.
  • Use caution in co-op. Changing memory in a shared session can cause desyncs, crashes, or enforcement action.

Why these tables arrive quickly (and why they break just as fast)

The Beast runs on Techland’s C-Engine, and early launch performance is generally smooth with a short one-time shader compile. For Cheat Engine authors, that stability means fewer performance variables to work around and faster signature work. The tradeoff: a single hotfix that touches player stats, crafting, or inventory code will invalidate AOB patterns until updated, which is why version discipline is so important.

If you hit a dead end

  • Reboot the game, then Cheat Engine, and retest with only one option enabled to isolate a failing toggle.
  • Re-download the latest table release and confirm file integrity (no partial downloads).
  • Roll back aggressive changes (e.g., set XP multipliers to 1) and reload a pre-change save to clear persistent oddities.

Launch-day tables for Dying Light: The Beast already cover the essentials — health, stamina, durability, ammo, UV, money, and XP — and some tables include non-decreasing crafting that reduces early scavenging friction. Teleport, vehicle support, and deeper blueprint or duplication edits are likely to follow, but expect breakage whenever the game updates. Keep backups, match versions, and favor multipliers over max values for a cleaner run.