The Everdawn Part II update turns Raise Animals’ cozy zoo-tycoon loop into something closer to a fantasy hunt. The Everdawn biome now hides the game’s first boss encounter, a Shine-tier Cthulhu that can join your collection, alongside two new Rainbow animals and a limited-time Unicorn Lasso that makes catching them less of a gamble.
What Everdawn Part II adds to Raise Animals
Everdawn Part II builds on the earlier Everdawn Realm expansion rather than starting from scratch. The core loop is still the same: you roam biomes with a lasso, tame animals, and drop them into enclosures back at your base to generate money. The update layers three things on top of that:
- A scripted boss encounter in the Everdawn biome, centered on Cthulhu.
- Three new high-tier animals (two Rainbow, one Shine) tied to Everdawn.
- A Robux-only Unicorn Lasso that improves catch stability for Everdawn creatures during the event window.
The result is a fantasy-heavy endgame path: unlock Everdawn, learn its events and hazards, then grind for boss spawns, Mana Fragments, and top-tier creatures.

New Everdawn animals: Stats and role
Everdawn Part II adds three notable animals, all positioned at the top of Raise Animals’ power curve. They come with higher speed and better zoo multipliers than regular biome creatures.
| Animal | Tier | Speed | Hit Points / Hearts | Ability |
|---|---|---|---|---|
| Cerberus | Rainbow | 16–24 | 4 | Cerberus Fury |
| Griffin | Rainbow | 24–30 | 2 | Shockwave Blast |
| Cthulhu | Shine (Boss) | 20–26 | 10 | Venom Spit / Venomous passive |
Cthulhu sits in a different category from the other two. It is both a Shine animal and the first boss in the game, with 10 HP during the fight and an aggressive passive once tamed.
How the Everdawn boss fight works
Boss Fights are a new event type restricted to the Everdawn biome. Cthulhu is the only boss right now, and its behavior is heavily scripted.
- Spawn chance: Each time you load into Everdawn, there is a 10% chance that the boss event will trigger.
- Visual cue: When the boss arrives, the sky shifts into an “Everdawn Eclipse” state and you receive an on-screen notification.
- Win condition: You do not damage the boss directly. You survive its attacks; each successful dodge lowers its health until it behaves like a regular animal that you can catch.
The fight plays out in three attack waves where Cthulhu spams hazards aimed at the player. Different descriptions converge on the same basic structure:
- Energy orbs that track or fly toward you.
- Liana-like plants erupting from the ground.
- A combined pattern where both hazards appear at once.
You cannot meaningfully lasso Cthulhu during these waves. Trying to catch it mid-fight simply repels it further away and can ruin the attempt.
How to defeat the Everdawn boss (Cthulhu)
The boss encounter is more of a survival pattern than an action fight. The only way to “deal damage” is to stay alive while dodging.
Step 1: Select Everdawn as one of your biomes before starting a lasso run. Everdawn must be in your biome rotation; its unlock price in the map menu is $35M.
Step 2: Enter a run and move into the Everdawn biome. With each Everdawn cycle, there is a 10% chance the boss will trigger. Expect several runs before you see the Everdawn Eclipse effect.
Step 3: When the Everdawn Eclipse appears and the boss alert shows up, focus solely on survival. Cthulhu will fire three consecutive waves of attacks. Stay in motion, read the patterns, and avoid both energy orbs and liana tiles.
Step 4: Continue dodging until the third wave ends. Each wave you survive chips away at the boss’s 10 HP. You can’t rush this; there is no way to speed it up besides not getting hit.
Step 5: Once the waves stop, Cthulhu stops acting as a boss and starts moving like a normal wild animal in the biome. Only at this point should you close in and use your lasso to start taming it.
Tip: Using a smaller mount or animal for the lasso run gives you a thinner hitbox during the dodge phase, which helps with weaving through dense patterns.
How to get and tame Cthulhu
Cthulhu is both the boss and a Shine animal, so earning it is a two-layer process: forcing the event to happen, then completing the long tame.
Step 1: Unlock the Everdawn biome for $35M in the lasso minigame’s map selection screen and make sure Everdawn is one of your chosen biomes before each run.
Step 2: Repeat Everdawn runs until the boss event triggers. With a 10% spawn chance per Everdawn cycle, expect multiple attempts.
Step 3: Survive the three boss waves without attempting to lasso Cthulhu. Any early catch attempt will only push it away and can end the run prematurely.
Step 4: After the waves end and Cthulhu resumes normal movement, approach and jump onto it or initiate the lasso minigame (depending on how you usually start a catch). From here it behaves like a Shine-tier tame.
Step 5: Complete the full taming sequence. Expect four to six minutes of lasso minigame time. Cthulhu’s 10 hit points give you more buffer than lighter animals, but you still need to avoid obstacles and manage timing.
Once tamed, Cthulhu joins your roster like any other Shine. It can be caught multiple times; there is no one-per-account restriction.
Cthulhu’s stats and passive ability
Stat-wise, Cthulhu is built as a durable Shine with an offensive passive that changes how runs play out.
| Stat | Value |
|---|---|
| Tier | Shine |
| Speed | 20–26 |
| HP / Hearts | 10 |
| Active / Listed Ability | Venom Spit |
| Passive behavior | Regularly spits a venom glob that poisons the first animal it hits, slowing it and marking it as prey; poisoned animals can be devoured on collision. |
Inside the lasso minigame, Cthulhu also uses boss-like behavior to your advantage: it periodically triggers waves that clear obstacles, giving you space to maneuver. The long taming time is offset by that extra survivability.
Cerberus and Griffin in the Everdawn biome
Outside of the boss encounter, Everdawn Part II fills the biome with two new Rainbow animals that sit alongside earlier Everdawn creatures like Hydra, Minotaur, Chimera, and Dragon.
- Cerberus (Rainbow): Speed range 16–24, 4 hit points, with the Cerberus Fury ability.
- Griffin (Rainbow): Speed range 24–30, 2 hit points, with the Shockwave Blast ability.
Both are standard Everdawn catches rather than bosses. As Rainbow-tier creatures, they offer strong zoo income multipliers and higher base speed compared to common biomes. They also deepen the fantasy theme: a three-headed hound and a flying lion-bird pairing well with Everdawn’s floating platforms and eternal sunrise backdrop.
The Unicorn Lasso and why it matters
The Unicorn Lasso is the main monetization hook in Everdawn Part II, but it also meaningfully shifts catch difficulty inside the biome.
- Type: Glowing, magical lasso cosmetic.
- Purchase: Bought with Robux from the Thanksgiving event shop while the Everdawn Part II update is active.
- Effect: Increases catch stability for all Everdawn creatures, including Cthulhu.
- Availability: Limited to the current update window; it is not a permanent shop entry.
Catch stability translates into fewer random failures and more forgiving taming windows. On paper that is useful for any Everdawn run, but it is especially noticeable when trying to secure boss attempts where losing a run to a minor mistake feels more punishing.
How Everdawn Mana Crystals, Fragments, and exclusives fit in
Everdawn’s previous update introduced a second progression layer built around Mana Fragments and Mana Crystals. That system continues to sit alongside Everdawn Part II’s boss content, and they feed into the same endgame: a stable of exclusive fantasy animals.
Mana Crystals are event currency items used to summon one of three exclusive creatures—Kirin, Unicorn, or Kitsune. Each crystal:
- Costs 4 Mana Fragments.
- Gives a 33 percent chance at Kirin, Unicorn, or Kitsune.
- Cannot be purchased with coins or rubies and does not drop in regular runs.
Mana Fragments themselves drop only in Everdawn during Crystal Fall events, which behave like older Meteor Falls or Dino Egg Falls events. To participate, you must select Everdawn on the map screen before starting a lasso run, then wait for a Crystal Fall trigger inside the biome.
Fragments are redeemed in the Everdawn Realm’s Fantasy Shop, accessed through the Gate to Everdawn portal in the lobby. That portal appears on the lobby floor once per hour and stays open for ten minutes, sending you to a separate hub with platforms, crystal structures, and a fairy NPC trader.
| Fantasy Shop item | Cost (Mana Fragments) | Description |
|---|---|---|
| Mount Potion (Rainbow) | 8 | Adds a rainbow effect to your mount. |
| Mana Crystal (Rainbow) | 4 | Opens into Kirin, Unicorn, or Kitsune (exclusive class). |
| Fantasy Fence (Exclusive) | 10 | Decorative fence piece for your zoo. |
All three Mana Crystal animals are exclusive to this system; they do not appear in normal biome rotations or drops. Their stats and abilities push them into the same broad power band as the new Everdawn Part II creatures:
- Kirin (Exclusive): Speed 16–24, 3 hearts. Horn charges with lightning; if it does not collide for 10 seconds, it triggers a lightning strike that destroys nearby objects and grants a speed boost per object.
- Unicorn (Exclusive): Speed 20–26, 2 hearts. Builds a rainbow aura around its horn, then releases a pulse that charms nearby animals and reduces their taming time.
- Kitsune (Exclusive): Speed 16–24, 3 hearts. Occasionally shifts into the Spirit World, turning all animals into spirits and disabling their abilities; passes through obstacles and absorbs spirits to extend the Spirit World and gain speed.
The Mana system does not directly interact with the boss fight, but it pushes you into the same content: Everdawn runs, Crystal Fall events, and the fantasy hub. In practice, progression now splits into two parallel Everdawn grinds—one for boss spawns and Cthulhu, one for Mana Fragments and exclusive summons.
How the Everdawn Portal Event frames all of this
The Everdawn Portal Event is still active alongside Part II. The portal event acts as the time gate for the Everdawn Realm hub and its Fairy Shop. It is also on a countdown: it is scheduled to disappear when the next update lands.
That timing matters if you want any of the event-locked content:
- The Unicorn Lasso is purchasable only while the current update and its Thanksgiving tie-in are live.
- Mana Fragments and Crystals are tied to Everdawn’s event window and the Everdawn Realm hub.
- The fairy’s Fantasy Shop and its cosmetics share that same lifecycle.
In other words: the boss fight and Cthulhu are folded into the permanent Everdawn biome, but the accelerants around them—the portal event, Unicorn Lasso, and Mana economy—are all on the clock.
Everdawn Part II changes Raise Animals from a straightforward zoo clicker into something with actual encounter design. The first boss fight, a Shine-tier Cthulhu, forces you to learn patterns instead of just sprinting for animals; the Unicorn Lasso and Mana Crystals give you multiple pressure points to push on progression. If you care about top-end creatures or limited cosmetics, the best use of your time now is clear: grind Everdawn runs, trigger boss and Crystal Fall events, and lock down Cthulhu, Cerberus, Griffin, and the three Mana Crystal exclusives before the portal closes.