Evolutions return in EA FC 26 with a slower power curve, emphasizing value from base cards early. Launch EVOs offer modest, targeted stat increases, strict eligibility caps, and quick in-game tasks. Used smartly, they enable chained upgrades across the season.
How Evolutions Work (Launch)
- You select an eligible base card (eligibility is set per EVO with caps like Overall, Pace, or excluded rarities).
- You complete simple in-game tasks to unlock one or more stat increases.
- Some EVOs are repeatable and a few can be used more than once across your squad.
- EVOs at launch focus on targeted attributes; some raise Overall by +1 while others keep Overall unchanged and raise a single category.
Note: Exact eligibility text for a given EVO can vary by listing. Always rely on the in-game EVO panel as the source of truth before you commit a player.
Note: Always check the in-game EVO panel for exact eligibility before committing.
Intro to Evolutions (Starter EVO)
| What it Does |
Broad beginner boosts: +1 Overall, +1 Pace, +1 Shooting after 1 match with EVO player. |
| Eligibility |
Max Overall: 81; no special items; some sources exclude goalkeepers. |
| Task Requirement |
Play 1 match with the EVO player. |
Smart Early Picks
| Player |
Why it Works |
| Paul Pogba |
Strong Passing/Dribbling; extra Pace/Shooting = better box-to-box play. |
| Christopher Nkunku |
Hybrid attacker benefits from even small boosts to Pace and finishing. |
| Estevão |
High base Pace = noticeable gain from finishing boosts on the wing. |
| Randal Kolo Muani |
Striker pace matters early; finishing bump adds consistency. |
| Nicolas Jackson |
Similar benefit: more speed, more reliable finishing. |
| Marcus Rashford, Rayan Cherki, Lucas Bergvall |
Flexible attackers/mids; benefit from tiny shot and pace nudges. |
Intro to Rewards (Long-Run Utility)
| What it Does |
Technical upgrades for playmakers and finesse shooters. |
| Objective Link |
Venturing Out (unlocking the Transfer Market). |
| Requirements |
3 Rush matches to access; 2 more matches for EVO levels. |
| Eligibility |
Overall ≤ 82; Pace ≤ 84; no special items. |
| Availability |
Runs through most of the FC 26 cycle. |
Stat Upgrades
| Attribute |
Increase |
| Overall | +1 |
| Dribbling | +4 |
| Long Passing | +4 |
| Long Shots | +4 |
| Reactions | +4 |
| Short Passing | +3 |
| Free Kicks | +4 |
| Shot Power | +3 |
| Vision | +3 |
| Volleys | +3 |
Best Fits
| Player |
Why it Fits |
| Rayan Cherki | Dribbling, Vision, finishing gains amplify his CAM/RW strengths. |
| Angel Di María | Passing and long-shot boosts keep him relevant as creator. |
| Paul Pogba | Passing/Reaction upgrades improve midfield control. |
| Joelinton | Becomes steadier as a ball-progressor. |
| Benjamin Šeško | Boosts to finishing moves make him sharper in front of goal. |
| Dean Huijsen | Reactions/Passing help CB build-up play. |
| Timber, Havertz, Rogers, Ederson | Each gains from improved control and distribution. |
Tip: This EVO favors playmakers and hybrid attackers more than sprinters. Pick players with strong animations where small boosts have big in-game impact.
Rising Guard (Free Defensive EVO)
| What it Does |
Free defensive upgrade (usable twice); +1 Defending (cap 82). |
| Eligibility |
Overall ≤ 82; no Silver Stars; goalkeepers excluded. |
| Tasks |
Play 3 matches (≥ Semi-Pro) and win 2 with your EVO player. |
| Availability |
Expires October 10. |
Best Defensive/Hybrid Picks
| Player |
Why it Works |
| Rúben Loftus-Cheek | Defensive boost improves coverage as tall CM. |
| Warren Zaïre-Emery | Becomes stronger early ball-winner with boost to 82 cap. |
| Matteo Guendouzi | Improved interceptions/positioning help at CDM/CM. |
| Paul Pogba | Part of a defensive upgrade chain for midfield stability. |
| Dean Huijsen, Manuel Akanji, Pau Cubarsí | CBs benefit from edging closer to meta defending numbers. |
| Otávio | Rare CAM/CM with defensive value; extra point makes him balanced. |
| Others viable | Kalulu, Lacroix, Herrera, Andrey Santos, Mendy, Kerkez, Guéhi, Timber. |
How to Think About EVO Chains
| Guideline |
Explanation |
| Aim for Thresholds | Small boosts help hit critical cutoffs (e.g., Dribbling mid‑80s, Def Awareness into the 80s). |
| Use Starter EVOs First | Early boosts from Intro to Evolutions and Rising Guard set up long-term upgrades. |
| Prioritize Creators | Intro to Rewards serves technically skilled attackers/mids more than sprinters. |
| Plan Ahead | Versatile players repeat across EVO lists; be mindful of rating caps so cards don’t age out too quickly. |
Stay in the loop
Get the latest news from lifestyle, technology, business and travel.