The Chasm in Fisch is the only way into the Mineshaft, a late-game area packed with rare ores, loot, and dangerous fish. Getting inside is less about luck and more about following Merlin’s routine and working around a very strict timer.
Requirements to enter the Chasm in Fisch
Before you can swim into the Chasm and reach the Mineshaft, you need three things:
| Requirement | How to get it | Why it matters |
|---|---|---|
| Merlin’s Quest completed | Talk to Merlin on Sunstone Island and follow his questline. | Unlocks access to Rifts and shard collection. |
| All four colored shards | Enter Rifts that Merlin opens and clear each obby to grab its shard. | Turning in every shard lets Merlin offer Chasm access. |
| Merlin’s Veil buff | Select “I need to enter The Chasm” when speaking to Merlin after all shards are handed in. | Temporarily allows you to pass through the Chasm entrance. |
Merlin is located on Sunstone Island, near the ocean edge. All progression into the Chasm and the Mineshaft is gated through him.
How Merlin’s Shards and Rifts work
To reach the Chasm, you first have to help Merlin collect four specific Shards from Rifts:
| Rift color | Shard name | Notes |
|---|---|---|
| Purple Rift | Shard of Nebulas | Reached through an underwater obby; requires diving gear. |
| Green Rift | Shard of Roots | Simple platforming challenge inside the Rift. |
| Blue Rift | Shard of Tides | Water-focused obby where movement gear helps a lot. |
| Red Rift | Shard of Ember | More hazardous obstacles; still built as a straightforward obby. |
Key timing rules for Rifts:
- You spawn a Rift by talking to Merlin on Sunstone Island.
- Only one Rift opens on a cooldown: roughly every 20–30 minutes of real time, depending on how the server is configured.
- Inside each Rift is a short obby that you clear to reach its shard.
- You must give each shard back to Merlin once you exit the Rift.
Repeat this cycle until Merlin has all four colored shards in his possession. Only then does a new dialogue option about the Chasm appear.
How to get Merlin’s Veil in Fisch
Once every shard is turned in, speak to Merlin again. His dialogue gains a crucial line:
"I need to enter The Chasm."Choose that option and Merlin will apply the Merlin’s Veil buff to your character. This buff:
- Shows up in your buff list on the left side of the screen.
- Lasts for 5 minutes from the moment he applies it.
- Allows you to pass through the Chasm and drop into the Mineshaft.
There is a separate cooldown on Merlin’s Veil itself. Merlin will only apply the buff roughly every 30 minutes. If you waste a Veil by timing out before reaching the Chasm, you must wait out that full cooldown before asking again.
Tip: As soon as you click “I need to enter The Chasm”, start moving. The five‑minute timer begins immediately, and the countdown appears above your XP bar, so you always know how much time is left.
Chasm location and GPS coordinates
The Chasm entrance is located in the ocean around Sunstone Island. Two slightly different coordinate sets are used by players, depending on which reference you follow:
| Label | Coordinates (X, Y, Z) | Description |
|---|---|---|
| Sunstone Island ocean spot | -855.8, 125.2, -971.1 | Open water behind Merlin on Sunstone Island, used to quickly line up with the Chasm from the GPS. |
| Chasm / Mineshaft entry zone | -912, 187, -1062 | Open‑water entrance area opposite the ladder that leads back up to Sunstone Island, marking the Chasm itself. |
In practical terms, you should:
- Stand near Merlin on Sunstone Island.
- Activate Merlin’s Veil with the “I need to enter The Chasm” dialogue.
- Open your in‑game GPS and navigate toward -855.8, 125.2, -971.1 to get behind Merlin quickly.
- Swim or dive out into the open water towards the deeper coordinates around -912, 187, -1062, opposite the ladder.
Once you dive down in that zone, look for a black void-like opening underwater. That “hole” is the Chasm and doubles as the Mineshaft entrance. With Merlin’s Veil active, swimming into it transitions you into the Mineshaft POI.
Managing the Merlin’s Veil timer
Merlin’s Veil is the main constraint in getting to the Mineshaft. Its rules are simple but unforgiving:
| Property | Value | Impact on your run |
|---|---|---|
| Duration | 5 minutes per use | You must reach and enter the Chasm before the buff expires. |
| Cooldown | 30 minutes between buffs | If you fail a run, there is a significant wait before trying again. |
| Visibility | Countdown above the XP counter | Lets you pace your swim and avoid last‑second failures. |
| Effect on Mineshaft stay | None after entry | Once inside the Mineshaft, the remaining Veil time no longer matters. |
Important details:
- The timer ticks from the moment Merlin applies the buff, not when you touch the water.
- If the Veil expires while you are still in the ocean, the Chasm becomes inaccessible again until the next buff.
- After a failed attempt, there is no shortcut; you must simply wait the ~30‑minute cooldown before requesting Merlin’s Veil again.
Note: There is no internal timer inside the Mineshaft itself. The Veil only governs your ability to cross the Chasm barrier.
Recommended gear before diving to the Chasm
The Chasm sits underwater in open ocean, and getting there comfortably within the Veil’s five‑minute window is much easier with proper movement and breathing tools. The game itself calls out typical diving gear:
- Flippers – to increase your swim speed and reduce the risk of timing out.
- Oxygen bubbles or similar breathing items – to avoid drowning while you line up and drop through the Chasm.
The trip from Merlin to the Chasm is short if you head straight for the coordinates, but mistakes add up quickly when the Veil and your oxygen bar are both counting down. Gear that improves mobility or air time directly reduces those risks.
What happens inside the Mineshaft
Entering the Chasm delivers you into the Mineshaft, a separate point of interest where the normal Veil rules no longer apply. Once you are in:
- You can stay as long as you like; there is no exit timer tied to Merlin’s Veil.
- The area contains new ores, items, and loot spots tailored for players looking to upgrade gear or push progression.
- You will encounter some of the more dangerous fish and gems available in Fisch, so expect the difficulty to ramp up.
For many players, the Mineshaft becomes a long‑term farming hub for materials and money once the Veil logistics are out of the way.
Quick FAQ on the Chasm and Mineshaft in Fisch
| Question | Answer |
|---|---|
| How do you start Merlin’s Quest? | Go to Merlin on Sunstone Island and speak to him. Follow his quest prompts to begin collecting colored shards through Rifts. |
| How do you get Merlin’s Veil? | Give Merlin all four shards from the Purple, Green, Blue, and Red Rifts, then pick “I need to enter The Chasm” in his dialogue. |
| Where exactly is the Chasm? | In the ocean around Sunstone Island, behind Merlin, with GPS landmarks at roughly -855.8, 125.2, -971.1 and -912, 187, -1062. |
| How long does Merlin’s Veil last? | Each application lasts 5 minutes and is shown by a countdown above your XP bar. |
| What if Merlin’s Veil runs out before I reach the Chasm? | You cannot enter the Chasm until the buff is reapplied, and Merlin will only reapply it after about 30 minutes. |
| Can you be kicked out of the Mineshaft when Veil expires? | No. The Veil timer is only relevant for passing through the Chasm. Once inside the Mineshaft, you can remain indefinitely. |
Once the rhythm with Merlin, his Rifts, and the Veil cooldown is clear, entering the Chasm becomes a predictable routine rather than a mystery. From there, the real challenge shifts to surviving and profiting inside the Mineshaft itself.