Grow a Garden pet trading values list (Sep 2025) — tiers and ratios
Grow a GardenA grounded snapshot of September’s trade meta, from S‑tier anchors to liquid “currency pets,” with the ratios most players actually use.

Trading in Grow a Garden is volatile this month. Supply has surged from egg loops and returning Sheckle swaps (now taxed), while demand keeps consolidating around a handful of effects that accelerate profit or progression. Below is an expert, trade-first view of values as they’re being realized in September 2025 — not an ability power ranking — to help you build, bundle, or exit positions without overpaying.
Note: This guide reflects player-to-player trades, not shop prices or hatch odds. Mechanics, pets, and trading are part of the Roblox experience Grow a Garden.
What moved the market in September
Factor | Impact |
---|---|
Sheckle-for-item deals (10% tax) | Boosted liquidity but led to undercuts; prices fluctuate intraday. |
Egg loops flooding supply | Egg divines softened; oversupply pressure. |
Mid-rarity utility pets | Pachycephalosaurus rose due to double-roll crafting. |
Shop-capped pets (Wisp, Drake, Luminous Sprite) | Hold premiums; scarcity keeps prices high. |
- Liquidity returned to Sheckle-for-item deals with a 10% tax, increasing listing churn and undercuts. Prices for common “currency pets” are shifting intraday.
- Egg loops (Raccoon income → low-tier pet buys → sell with Seals → re-roll for eggs) keep flooding supply of egg divines. As a result, several once-premium divines are softening.
- Mid-rarity outliers with unique utility — notably Pachycephalosaurus for double-roll crafting — pulled ahead, decoupling from expected rarity ladders.
- Newer “shop-capped” pets (Wisp, Drake, Luminous Sprite) hold premiums on scarcity and slot efficiency; their supply ramps slowly compared to egg cycles.
How to read these tiers
This is a trade-value tier list — what other players will actually give you. Effects, scarcity, demand velocity, and how easily a pet moves all drive placement. Where relevant, you’ll see ratio ranges (bands) to reflect real spreads you’re likely to encounter on public servers and in Discord trades.
S tier — premium anchors (expect overpay)
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Red Kitsune | 2–3 Raccoons (~18–27 Dragonflies / ~6 Butterflies) | Still top chase; expect bundles/add-ons. |
Wisp · Drake | Above Raccoon | Shop-limited; slot compression = high demand. |
Luminous Sprite | Slightly below Wisp/Drake | Scarcity premium; slower supply ramp. |
- Red Kitsune: Still the top chase. Commonly quoted around two Raccoons, or about six Butterflies; some traders ask closer to three Raccoons to close. Expect bundles and additive sweeteners to land it.
- Wisp · Drake (shop-limited): Tiny circulating supply with effects that compress slots. Often priced above Raccoon on scarcity; trading now favors them as “anti-inflation” holds. Luminous Sprite trails these two.
Tip: To approach S-tier, ladder up with highly liquid pieces rather than illiquid “status” items. Butterfly stacks are more reliable trade bridges than random divines.
A tier — high-value, high-demand
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Raccoon | ~3 Butterflies (~9 Dragonflies) | Key loop pet; duplicates reduce flexibility. |
Disco Bee | ~2 Butterflies (~6 Dragonflies) | Moves faster than Raccoon; strong liquidity. |
- Raccoon: A sheckle faucet and a centerpiece of many loop kits. Common quotes sit near three Butterflies (≈ nine Dragonflies) in pet-for-pet terms. Practical risk: duplicates can stick in inventory, reducing trade flexibility.
- Disco Bee: A liquid power piece that trades smoothly into higher tiers. Typical band: about two Butterflies (≈ six Dragonflies). Pairs well with a C-tier add (Dragonfly or T‑Rex) to bid for a Raccoon.
Why it matters: A-tier is where you convert repeatable “currency” wins into premium inventory. Liquidity is king — Disco Bee tends to move faster than Raccoon even if the headline value is lower.
B tier — reliable currency and strong role players
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Butterfly | 3.0–4.2 Dragonflies | Most common trade bridge; high liquidity. |
Pachycephalosaurus | 1–1.2 Dragonflies | Surprise riser; strong crafting demand. |
Bald Eagle | ~1 Dragonfly | Leveling staple; rainbow adds premium. |
Heavy Seals | Variable | High-weight = strong B-tier; base = lower. |
Common Huges | Below Butterfly | Cosmetic only; poor liquidity. |
- Butterfly: The backbone of many deals. It commonly prices in the 3 to low‑4 Dragonfly band depending on time of day and who’s bidding (you’ll see 3.7–4.2 DF quotes in active channels). It’s easier to swap than most “ascended” pulls.
- Pachycephalosaurus: The surprise riser. Quotes recently moved up to parity with — and sometimes above — Dragonfly, driven by crafting demand and temporarily constrained supply.
- Bald Eagle: A leveling staple in many gardens, sitting near Dragonfly parity in trades; rainbow variants add a premium.
- Heavy Seals: Weight matters. Base Seals sit lower, but high-weight versions command B-tier premiums because egg recovery is central to loop economics.
- Common Huges: Big models with thin demand. Cosmetic-only Huges are frequently down-traded for currency pets. Don’t park value here unless you know your buyer.
Tip: If you must hold mid-tiers, favor slot-efficient utility (Butterfly, Pachy) over cosmetics. They exit faster when you need to pivot.
C tier — the trade economy’s “small bills”
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Dragonfly · T-Rex · Mimic Octopus | Base unit (1 DF) | Currency pets; softened supply. |
Pachycephalosaurus (early month) | ~1 Dragonfly | Moved to B-tier later; early flip opportunity. |
- Dragonfly · T‑Rex · Mimic Octopus: The trio most players quote against. All three are highly recognizable and liquid, but they’ve softened with recent supply waves. Use them to build offers, not to store value.
- Pachycephalosaurus: Where September began for many traders; it moved up toward B-tier as the month progressed. If you’re still seeing C-tier asks, you can often flip for a spread.
Note: Treat Dragonfly = 1 as a mental unit when valuing lower tiers and E‑tier multiples.
D tier — niche utility that can close bundles
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Brontosaurus | Variable by weight | Heavy rolls fetch more. |
Koi | Weight/rainbow dependent | Often bundled with Seals/Brontos. |
Hamster · Lemon Lion · Peach Wasp · Green Bean | ~2–3 Dragonflies | Lemon Lion leads cluster. |
Life of Phoenix (Cardinal, Shroom) | D to E tier | Prices compressing; move fast. |
- Brontosaurus: Only specific heavy rolls matter. Buyers pay up for weights that hit hatch rate thresholds; random-weight Brontos are discounted. Always check stats before you bid.
- Koi: Usable in hatch loops; value tied to weight and rainbow status. Often bundled with Brontosaurus or Seals when a buyer wants the full kit.
- Hamster · Lemon Lion · Peach Wasp · Green Bean: Generally valued around two to three Dragonflies; Lemon Lion tends to lead this cluster on effect desirability.
- Life of Phoenix arrivals (Cardinal · Shroom): Early-month prices were inflated; spreads are compressing as supply grows. Move them quickly if you’re not using them.
E tier — oversupply and slow movers
Pet | Trade Value (Approx.) | Notes |
---|---|---|
Red Fox | ~4:1 Dragonfly | Oversupplied. |
Chicken Zombie | ~5:1 Dragonfly | Event glut. |
Cockatrice | ~3:1 Dragonfly | Weak demand. |
Seal (low-weight) | Poor | Only heavy/aged trade up. |
Blood Owl | Top of E-tier | Useful for leveling. |
Griffin · Golden Goose | ~5:1 Dragonfly | Slow churn. |
Gnome · Pack Bee · Panda | Listed > realized | Avoid holding long. |
- Red Fox: Frequently quoted at ~4:1 for a Dragonfly; oversupply makes it a tough exit.
- Chicken Zombie: Admin-event inflows left a glut. You’ll often see 5:1 to reach Dragonfly parity. Avoid unless you’re exploiting a specific buyer preference.
- Cockatrice: A divine with weak realized demand; often lands around three per Dragonfly in trades despite the label.
- Seal (low-weight): Value hinges on weight/age. Random, light Seals trade poorly; heavy, aged Seals trade up (see B tier).
- Blood Owl: Useful for leveling, but typically capped near the top of E-tier unless rainbowed and targeted by a specific buyer.
- Griffin · Golden Goose: Both often offered at ~5:1 for a Dragonfly; churn is slow.
- Gnome · Pack Bee · Panda: Listed values are routinely higher than realized trades. Don’t get stuck holding them for “book” value.
Life of Phoenix pets — where they’re landing
Pet | Trade Value (Approx.) | Trend |
---|---|---|
Phoenix | ~3 Dragonflies (Butterfly parity) | Trending down as supply grows. |
Cardinal | E-tier | Slipped from early D. |
Shroom | Dragonfly/T-Rex parity | Compressing quickly. |
- Phoenix: Initially floated around Butterfly territory (roughly three Dragonflies) on the back of its mutation-machine age interaction and a flaming mutation. As more enter the pool, pricing is volatile and trending down — many traders are exiting early rather than holding.
- Cardinal: Slipped quickly from early D‑tier asks; expect E‑tier behavior as supply normalizes.
- Shroom: Started in mid-tier currency bands alongside Dragonfly and T‑Rex, then began to compress. Treat current quotes as opportunistic if you’re not using the effect.
Ratios traders actually quote (Dragonfly = 1)
Pet | Value in Dragonflies | Equivalent |
---|---|---|
Butterfly | 3.0–4.2 | — |
Disco Bee | ~6 | ≈ 2 Butterflies |
Raccoon | ~9 | ≈ 3 Butterflies |
Red Kitsune | 18–27 | 2–3 Raccoons / ~6 Butterflies |
Lemon Lion / Griffin cluster | ~3 | — |
Cooked Owl | ~0.5 | — |
Red Fox | ~4:1 | — |
Chicken Zombie | ~5:1 | — |
Cockatrice | ~3:1 | — |
- Butterfly: ~3.0–4.2 Dragonflies depending on timing and buyer urgency
- Disco Bee: ~6 Dragonflies (≈ 2 Butterflies)
- Raccoon: ~9 Dragonflies (≈ 3 Butterflies); bundle-friendly but watch for duplicate-lock issues
- Red Kitsune: ~18–27 Dragonflies via two to three Raccoons, or ~6 Butterflies at the low ask
- Cluster bands: Lemon Lion / Griffin / similar mid-tiers often circle 3 Dragonflies; Cooked Owl trades near 0.5
- E‑tier multiples: Red Fox ~4:1 DF; Chicken Zombie ~5:1 DF; Cockatrice ~3:1 DF
Tip: Ratios are a starting point. Liquidity, weight, rainbow status, and slot efficiency can swing an offer by 10–30% within a single session.
Build around “currency pets,” not just rarity
Cluster | Pets | Use |
---|---|---|
Currency Core | Dragonfly · T-Rex · Mimic Octopus | Assemble packages → extract Butterflies. |
Bridge Tier | Butterfly · Disco Bee | Step into Raccoon / shop-limited targets. |
Loop Kit | Raccoon + Seals (+ Koi/Bronto) | Drive loops; stop if effective cost > 80% direct buy. |
Three clusters do the most work in a climbing strategy:
- Currency core: Dragonfly · T‑Rex · Mimic Octopus. Use them to assemble packages and extract Butterflies. Don’t hoard; their floors drift with supply.
- Bridge tier: Butterfly and Disco Bee. These are the pieces you’ll lean on to reach Raccoon or to consolidate into shop-limited targets like Wisp/Drake.
- Loop kit: Raccoon + Seals (heavier is better) + Koi/Brontosaurus as needed. If your effective cost per target divine via looping exceeds ~80% of buying that divine directly, stop the loop and arbitrage the purchase instead.
Five trade habits that save value
- Price weight-aware pets by thresholds, not labels: Brontosaurus and Seals trade on stats; always verify weight/age in the offer.
- Bundle deliberately: One heavy Butterfly + two mid-weight Seals can extract a Raccoon under strict ratio if the counterparty values convenience.
- Rotate out of melting anchors: If you’re long Dragonfly/T‑Rex/Mimic and see spreads slipping, bundle into Butterfly/Pachy or shop-capped pets rather than waiting for a bounce.
- Favor slot efficiency: A single Wisp can displace multiple leveling pets; fewer slots tied up means more flexibility in both farming and trading.
- Sell event overvaluations early: New pets (especially from recent updates) often list high on day one and compress within days as supply floods in.
Common questions
Is chasing Red Kitsune worth it?
It’s the premier trade asset and a status item, but paths that ladder through Butterfly and Disco Bee are less risky than trying to jump tiers in one go. Plan to overpay; the market often clears closer to three Raccoons than two.
Why are “Huges” hard to move?
Demand concentrates on effect density and loop value. Cosmetic or low-impact Huges don’t accelerate your farm, so they sit. Use them only if a buyer is explicitly seeking them.
Why did some divines drop?
Loop-driven supply expansion and taxed Sheckle liquidity have pushed more copies into circulation. Without unique, demanded effects or hard supply caps, egg divines gravitate toward parity with aggregated commons over time.
How do rainbow variants affect trading?
They add premiums on pets whose effects compound with age or whose demand is slot-constrained (e.g., Bald Eagle for leveling, certain weight-dependent roles). On low-demand E‑tiers, rainbow alone won’t unlock C‑tier parity unless the buyer already wants that effect.
Watch out for...
- Developer balance changes: Any tweak to Seal refunds, Sheckle inflows, or hatch pipelines will immediately ripple through prices.
- Event loot tables: If new limiteds emulate shop-capped scarcity, premiums on Wisp/Drake could compress.
- Buyer depth: Off-peak sessions widen spreads and punish slow movers; price to move if you need to rotate quickly.
The through line this month: trade value isn’t the same as rarity or even raw “utility.” Pets that compress slots, speed loops, or act as trusted currency continue to outperform their hatch labels. If you optimize for liquidity first and treat ratios as bands, you’ll spend less time stuck — and more time stepping into the trades that matter.
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