Leg armor in Where Winds Meet sits in a strange place: it is part of every defensive set, but it is missing from many of the most obvious farming routes. Players routinely hit Tier 30–50 with full closets of helms, chest pieces, and bracers while still staring at an empty greaves slot.
Greaves, armor slots, and set bonuses
Armor in Where Winds Meet is split into four defensive slots:
| Slot | In‑game name | Typical role |
|---|---|---|
| Head | Head Armor / Helm | HP and Physical Defense, minor stat rolls |
| Chest | Chest Armor / Armor | Main source of Physical Defense and Max HP |
| Legs | Leg Armor / Greaves | Extra Physical Defense and Max HP; completes armor sets |
| Arms | Arm Armor / Bracers | Supplemental defense and HP |
Defensive gear sets such as Formbend, Calmwaters, Eaglerise, Moonflare, Agile Steps, Flawless Defense, Beyond the Chill, and Whirlsnow are built around these four armor slots. Equipping two pieces from the same set grants a small defensive bonus; equipping all four (head, chest, legs, arms) unlocks the full 4‑piece effect, which is where the strong mitigation or sustain kicks in.
Greaves are therefore structurally important: they are one of the four required pieces to reach 4/4 on any armor set. Without them, you are stuck at the weaker 2‑piece bonus.
Why so many rewards say “greaves excluded”
Many repeatable reward panels in Where Winds Meet, especially around bosses and outposts, show a small “Item Set” icon listing potential set pieces and then quietly add a note that greaves are excluded. This is intentional design, not a bug.
Those activities typically supply:
- Helm (head armor) from the chosen set
- Chest armor from the chosen set
- Bracers (arm armor) from the chosen set
but not the corresponding leg armor. Greaves are carved out of the general loot tables and tied to much narrower sources. That is why players can end up with “15 of every other piece” and only one or two leg pieces after substantial farming.
Effectively, the game treats greaves more like a chase reward than standard armor, especially for specific high‑value sets.
Where greaves actually drop
Despite the exclusion note on many set reward screens, greaves do exist in the drop pool. There are three main ways players are currently getting them:
| Source | How greaves drop | Notes |
|---|---|---|
| Specific story / side‑quest bosses | Exclusive greaves drops from a single boss encounter | Often tied to one Jianghu story; the boss must be unlocked and farmed |
| Tian Ying campaign boss | Greaves as Tian Ying’s signature reward | Requires energy to replay; drop rate is RNG‑gated |
| Wandering Paths multiplayer bosses | Random greaves among multiplayer boss rewards | Helps fill gaps if you’re already engaging with co‑op content |
On top of this, some players plug the gap with gear boxes purchased using premium or special currencies, but those are not guaranteed to be greaves and are inherently resource‑limited.
Greaves from exclusive quest bosses
Several players run into a brick wall when their preferred set’s leg piece appears to be missing from all standard loot. In those cases, the leg armor is gated behind a particular quest boss.
The pattern works like this:
- A Jianghu quest line (often labeled as a side story or special encounter) introduces a unique boss.
- That boss has a loot table that includes a specific set’s greaves and not much else of that set.
- Standard boss and outpost reward chests for the same set explicitly exclude greaves to prevent duplication of that reward path.
If your set tracker shows “Greaves excluded” on everything you are farming, the missing piece is likely tied to one of these dedicated bosses. The only way to get that leg armor is to:
- Progress the story or Jianghu content until the relevant quest unlocks.
- Complete the quest and defeat the associated boss.
- Use replay systems (if available for that encounter) to keep rolling for the drop.
Note: some of these bosses are significantly stronger than the content leading up to them, especially on higher difficulties. You do not need the final greaves to beat them; a three‑piece set plus tuned stats is enough if mechanics are handled cleanly.
Farming Tian Ying for greaves
Tian Ying, a named campaign boss, is currently one of the main repeatable sources of greaves. Tian Ying’s loot table includes greaves as an exclusive item; other bosses that share similar reward UI do not.
Farming Tian Ying works through the game’s replay and stamina systems:
- You spend energy/stamina to re‑run the Tian Ying encounter.
- Each clear rolls Tian Ying’s table, which can include a greaves drop.
- The stamina recovery rate is slow, so the number of runs per day is hard‑capped.
This creates a trade‑off: The same energy could be used for other bosses that drop gold chests or different gear pieces. If your priority is finishing a specific set for the 4‑piece bonus, diverting most or all of your available energy into Tian Ying until you secure the greaves is the cleanest approach, even if it feels time‑gated.

Tip: Treat Tian Ying as a medium‑term project rather than something to brute‑force in a single day. Plan your energy spend around daily resets and use other activities for progression when you run dry.
Greaves from Wandering Paths multiplayer bosses
Wandering Paths multiplayer bosses offer another route to leg armor. These encounters sit inside the game’s co‑op structure and reward gear that is not clearly labeled as “greaves excluded.”
The key points for this path are:
- Bosses are tackled in a group, so mechanics are more forgiving if the team is competent.
- Reward pools appear broader, with a chance for greaves drops as part of the general loot.
- Matchmaking and group quality can vary, so clear times and success rates depend on the player base.
Multiplayer farming is best if you are already engaged in co‑op for other reasons—Inner Way materials, accessories, or just social play. If your only goal is one specific set’s greaves, targeted single‑boss farming (like Tian Ying) is more predictable, but Wandering Paths can supplement that effort and occasionally fill a missing slot.
Buying gear boxes with premium or special currency
Greaves can also appear from gear boxes purchased with jade or other high‑value currencies. These boxes are one of the main sinks for Echo Jade and related resources described in the item lists.
When you buy a gear box, you typically:
- Choose the gear set family the box will draw from.
- Open the box for a random piece from that set, with rarity and substats determined by RNG.
In theory, this gives a route to any armor slot, including legs. In practice, the limitation is cost: these boxes are expensive relative to daily currency income, and opening them purely to chase a specific greaves roll can drain savings very quickly.
This option is useful if:
- You are already spending jade on armor progression.
- You do not mind pulling duplicate pieces while chasing a better greaves roll.
- You accept that you may still walk away without the leg armor you want.
Greaves within the armor progression curve
Armor in Where Winds Meet follows a tiered and tuning‑based progression model. Even the early game armor list shows that leg pieces show up alongside other slots:
| Armor name | Slot | Tier |
|---|---|---|
| Fleeting Robe | Chest Armor | 16 |
| Fleeting Crown | Helm | 31 |
| Fleeting Leg Wraps | Greaves | 31 |
| Fleeting Bracers | Bracer | 31 |
| Gloryway Crown | Helm | 56 |
| Gloryway Armor | Chest Armor | 56 |
| Gloryway Leg Armor | Greaves | 56 |
| Gloryway Bracers | Bracer | 56 |
Greaves share the same core stat behavior as other armor:
- Base Physical Defense and Max HP increase with tier and mastery level.
- Substats unlock at higher tiers (second at Tier 41, third at Tier 51, fourth at Tier 56).
- Some pieces gain a “tuning material” substat that marks them as high‑value fodder for tuning, with purple or gold stones guaranteeing substat rarity.
From a pure stats standpoint, a leg slot is almost identical to a head or arm slot. Its distinctiveness comes from how it is distributed, not how it scales.
How greaves interact with armor sets and roles
Defensive sets are tightly connected to roles and playstyles. A few examples illustrate why finishing a set with greaves matters:
- Formbend leans into shields and damage reduction while shielded, rewarding players who maintain high Qi or shield uptime.
- Calmwaters ties sustain to Perfect Dodge windows, paying off for players with strong reaction timing.
- Eaglerise stacks damage reduction over time when dealing damage over time or healing, culminating in a massive “Eagle Guard” mitigation effect.
- Moonflare grants shield and healing procs when attacking while defending, favoring block‑centric tanks.
- Agile Steps layers short‑window damage reduction after successful deflections, rewarding parry‑focused builds.
- Flawless Defense scales mitigation as HP falls below thresholds, supporting face‑tank play where you hover at mid‑low health.
- Beyond the Chill triggers burst damage reduction if you avoid damage for a few seconds after entering combat.
- Whirlsnow supercharges the next heal after you take a huge hit or drop below a critical HP threshold.
In every case, the 2‑piece bonus is a small bump (extra Physical Defense or Max HP). The defining behavior sits in the 4‑piece effect. Without greaves, you never reach those role‑defining mechanics.
Greaves, then, are less a raw stat item and more a key that turns your chosen armor set on. Once you secure the leg piece, the rest of the gear progression (tuning, substat rerolls, slot enhancement) suddenly makes more sense.
Greaves feel artificially rare in Where Winds Meet because the game deliberately removes them from most common set farming routes and walls many of them behind specific bosses, particularly Tian Ying and certain Jianghu quest encounters. The upside is that once you know where leg armor actually drops, you can stop wasting energy on “greaves excluded” content and focus your farming on the few activities that matter: exclusive quest bosses, Tian Ying replays, selected multiplayer bosses, and, if you choose to spend on them, carefully targeted gear boxes.