How to make money in Dying Light: The Beast — Reliable money farms and routes
Dying Light: The BeastTwo repeatable loops to build cash fast, plus smart selling rules.

Old World Money goes quickly in Dying Light: The Beast when you’re buying gear, blueprints, ammo, and crafting materials. The game does hand you valuables here and there, but consistent income comes from running a couple of efficient loops and knowing what to offload at merchants.
What sells well (and what to hold)
- Valuables: Wine, Old World Vodka, Whiskey, Smartphones, Perfume, Jewels, medicines (Asporfin, Morphine, Antibiotics), and similar “sell-only” pickups.
- Guns: Rifles, pistols, SMGs, and shotguns you don’t use.
- Rare resources: Treat as a last resort when you need a quick top-up.
Item rarity matters. The same category sells for more as quality rises (grey → green → blue → purple → yellow). As you progress the story, drops trend upward in tier, so the same routes get more lucrative over time.
Low-risk cash: Library Square dark-zone sweep (early game)

This loop is designed for early levels around the Village near Town Hall. You’ll work out of the Library Tower safe spot and repeatedly clear an easy floor in a nearby dark zone.
- Set your base: Rest at the Library Tower safe spot (near Town Hall).
- Hit Library Square (Sq.) Apartment: Enter the dark zone and loot the first floor thoroughly for valuables. Prioritize shelves, counters, and any containers; vehicles parked nearby can also hide sellables in trunks and glove boxes.
- Reset the zone: Return to the safe spot and sleep to advance a full day. Dark zones refresh after you sleep.
- Repeat: Run the same sweep. As your level increases, the valuables that spawn here improve in quality, raising your average payout per run.
Why it works: Minimal combat risk, short travel time, and reliable resets. It’s ideal for stocking up before the mid-game opens and enemy density rises.
Tips:
- Carry lockpicks and open every locked container; the time spent usually converts to higher-value finds.
- Keep inventory space free to avoid leaving high-value items behind.
- Sell at the nearest settlement merchant (Town Hall) when your pack fills.
High-return, higher risk: Volatile farming with Beast Mode (Town Hall)

Once you’re comfortable at night and have Beast Mode unlocked, Town Hall becomes a strong anchor for a kill-and-reset loop focused on Volatiles. The aim is to leverage UV safety and Beast Mode burst damage to farm valuable drops (notably MRE Rations and Morphine) quickly.
- Prepare: Wait for night at Town Hall. Exit through the main entrance and move to the plaza center.
- Prime Beast Mode: Fight standard infected to charge the Beast bar most of the way.
- Lure Volatiles: Toggle your flashlight to draw their attention, then kite them toward the UV lamps under Town Hall’s entrance canopy.
- Pop Beast Mode at the threshold: Dodge or strike to finish charging, then activate and eliminate as many Volatiles as you safely can.
- Abort the chase under UV: When Beast Mode ends or pressure mounts, step fully into the UV to break the pursuit.
- Loot and bank: Sweep corpses for MRE Rations, Morphine, and other valuables. Head inside, sleep to morning, then back to night to reset spawns and repeat.
Why it works: You’re never far from UV safety, and Volatiles carry high-value items. With practice, each night cycle yields a dense pile of sellables with bonus combat XP.
Safety notes:
- Stick to the main entrance; the positioning of UV is consistent and easy to exploit.
- Bring medkits and a dependable melee or short-range option for executing staggered Volatiles during Beast Mode.
- If the area gets crowded, reset quickly rather than risking a wipe—your earnings depend on tight, repeatable cycles.
Merchant habits to use (and one fast refresh trick)
Merchants in settlements (including Town Hall) are your cash-out points and a source of ammo and materials. Their wares rotate regularly, so clear out useful stock when you’re flush with money and return to sell after a couple of quests or a sleep cycle.
If you’ve completed the “Life After Life” mission, the Town Hall trader Doug appears early and can be forced to refresh his stock quickly with a short run out of the safehouse toward the Old Town Gate and back down the first stair set. While that trick is most helpful for farming crafting items like feathers, the broader takeaway is simple: you don’t need to idle for merchant resets—short loops or a sleep often do the job.
How to structure your grind
- Early game (Village): Prioritize the Library Square dark-zone sweep. Sell all valuables, stash only what you need for immediate crafting.
- Mid-game and beyond: Fold in the Town Hall Volatile loop at night for sharper income spikes. Cash out after each cycle.
- Inventory management: Keep a dedicated valuables tab mental check—sell items explicitly marked as valuables; hang onto scarce crafting components unless you’re desperate for money.
- Guns policy: If you’re primarily melee-focused, offload surplus firearms. If you shoot often, convert extra guns into money only after securing ammo reserves.
Common pitfalls to avoid
- Hoarding low-tier valuables: They only help once you sell them. Don’t wait for a “perfect” sell moment; turnover matters more than timing.
- Over-investing in rare resources: You’ll miss their utility later. Sell rare mats only when truly cash-starved.
- Overextending at night: The Volatile loop pays because it’s controlled. If your Beast Mode window or medkit stack is thin, shorten cycles.
When to stop farming
As you progress and the economy loosens up, you’ll rely less on pure cash farming. The dark-zone sweep remains a reliable fallback, and the Volatile loop is always there when you need a quick injection of Old World Money. Keep runs short, predictable, and close to UV or a bed—time saved traveling often out-earns riskier grinds.
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