Marvel Rivals is shipping a small, targeted balance update aimed at keeping Season 1.5’s team compositions varied while the game heads toward Season 2. The mid‑season changes, outlined in the Version 20250314 balance post, focus on three heroes: Human Torch, Iron Man, and Cloak & Dagger.

The studio frames this patch as an optimization pass to preserve a broad meta—from rush comps to double‑flyer lineups—without overhauling the roster. It increases Human Torch’s damage ceiling and ultimate cost, redistributes Iron Man’s primary fire between direct and field damage, and makes Cloak & Dagger’s healing more reliable during fights.


Release timing and scope

The balance post was published on March 12, 2025, under Version 20250314. It’s a mid‑season update for Season 1.5 and adjusts only a handful of heroes while signaling more additions—new heroes and team‑up abilities—on the way for the next season.


Key balance changes in Version 20250314

Hero Ability Adjustment
Human Torch Fire Cluster Projectile speed increased from 120 m/s to 150 m/s; projectile count increased from 12 to 14.
Human Torch Supernova (Ultimate) Energy cost increased from 3400 to 4000; activation wave damage increased from 70 to 80; Flame Tornado damage increased from 100/s to 120/s.
Iron Man Repulsor Blast (Stages 1–2) Direct hit damage reduced from 55 to 40; spell field damage increased from 35 to 50.
Iron Man Repulsor Blast (Stage 3) Direct hit damage reduced from 65 to 50; spell field damage increased from 40 to 60.
Iron Man Repulsor Blast (Armor Overdrive) Direct hit damage reduced from 55 to 50; spell field damage increased from 55 to 65.
Cloak & Dagger Lightforce Dagger (on‑hit ally heal) Healing increased from 10 to 16.
Cloak & Dagger Lightforce Dagger (spell field heal) Healing adjusted from 18 to 16.

Impact on comps

Human Torch’s faster primary projectiles and stronger Supernova damage improve his solo pick potential, but the higher ultimate cost should temper frequent ult rotations. Iron Man’s changes push more of his output into area damage, rewarding players who pressure grouped targets rather than relying on direct hits. Cloak & Dagger’s rebalanced heals—more immediate on‑hit recovery with a slightly lowered field tick—should better support mobile or split team engagements.

The developer highlights a healthy variety of lineups in the current season, from mobile rush squads to double‑flyer pairs and 3‑1‑2 splits. This patch is designed to maintain that diversity without swinging the meta toward any single comp.


The team signals more substantial additions with Season 2, including new heroes and fresh team‑up abilities. For now, these mid‑season adjustments aim to keep matches dynamic while broader updates are in the pipeline.