Roblox’s The Forge is built around shared worlds: up to 12 players mining the same nodes, chasing the same rare drops, and occasionally dealing with the same problems. Private servers are meant to change that dynamic by letting you control who’s in your instance, whether that’s a friends-only hangout or a solo grind where nobody can swoop in on your ore.
Private servers release date (expected)
Private servers are scheduled to arrive on December 25th, 2025, as part of the game’s first major update. That update is also positioned as a big content drop, with a new island and bosses included in the same release window.
Private server price: unknown, with typical Roblox ranges as a benchmark
The Forge hasn’t published official pricing for private servers yet. On Roblox, private servers are commonly sold as monthly subscriptions, and many experiences land somewhere in the 10–50 Robux-per-month range, but The Forge can choose a different model.
There’s also the possibility of a one-time creation fee, or private servers launching as free. Until pricing is posted in-game, treat any number as provisional.
How private servers may change progression and farming
The most obvious benefit is fewer interruptions: no competition for mining nodes, less risk of other players dragging enemies into your path, and fewer random encounters with exploiters. But private play also shifts the practical math of farming.
In a public server, other players are constantly clearing nodes, which can keep a zone cycling. In a private environment, that churn depends on you (and whoever you invite). That puts more emphasis on consistently clearing rocks and veins to force respawns, rather than waiting for someone else to do it.
Trading in The Forge: confirmed, not available yet
Trading isn’t currently available in The Forge on Roblox, but a trading system is planned for a future update. The game hasn’t locked in how trading will work or what categories of items will be tradable.
Practically, the open questions matter because trading can reshape progression and the economy. If high-value gear or core progression tools become freely transferable, it can compress early-game grind and create new avenues for exploitation. If trading is more limited, it may function more as a convenience feature for established players.
PvP in The Forge: planned, not live yet
The Forge does not have PvP right now, but PvP is planned. No implementation details have been confirmed publicly beyond the fact that it’s coming, including whether PvP is handled through dedicated servers, designated zones, or a toggle.
What’s clear is that PvP is being developed as an add-on to the existing loop, rather than replacing it. Expect it to arrive as a separate mode or ruleset once the core features are in place.
Private servers FAQ (what’s known right now)
| Question | Answer |
|---|---|
| Can you create a private server in The Forge right now? | No. Private servers aren’t available yet. |
| What can you trade in The Forge? | Nothing yet. Trading is planned for a future update. |
| Is there PvP in The Forge? | No. PvP is planned but not currently implemented. |
| How many players are in a public server? | Up to 12 players. |
| Will private servers let you toggle PvP? | Unconfirmed. |
Until private servers ship, The Forge remains a game of managing the public-server tradeoffs: shared spawns, shared risk, and shared friction. If private servers land on schedule, December 25th is the point where that balance shifts, and the next questions become less about access and more about rules: cost, controls, and how trading and PvP fit into the game’s economy.