The Forge hangs a lot of your power on a single early decision: which race you keep when you start burning through rerolls at the Wizard. Races change how fast you move, how hard you hit, how quickly you mine, and even how safely you can make mistakes in dungeons. With 13 races and gacha odds stacked toward commons, it helps to know which ones are actually worth locking in.
The short answer: What is the best race?
For most players and most builds, two races clearly sit on top:
- Demon is the best pure damage option, stacking large percentage boosts to movement speed, attack speed, physical damage, and fire damage, plus multiple burn and AoE passives.
- Angel is the best defensive and mobility race, with powerful dash upgrades, stamina buffs, and a huge luck bonus that feeds both mining and forging.
If you care primarily about combat DPS, Demon is the strongest pick. If you want a race that feels good everywhere and accelerates progression and mining, Angel is the most valuable overall.
Below those, several races are strong but more specialized. Dragonborn, Golem, Minotaur, Shadow, Dwarf, Goblin, Orc, and Zombie all have real use cases; Human, Elf, Undead, and some niche picks tend to be outgrown quickly.

How race rarity and reroll odds work
Races are tied to a gacha system at the Wizard’s tower. Each roll can land on one of six rarities, each mapped to specific races and odds:
| Rarity | Approx. odds per roll | Example races |
|---|---|---|
| Common | 25% | Human |
| Uncommon | 14–15% | Elf, Zombie |
| Rare | 8–10.5% | Goblin, Undead, Orc |
| Epic | 6–7% | Dwarf, Shadow |
| Legendary | ~1.25–1.75% | Minotaur, Dragonborn, Golem |
| Mythical | 0.5% | Angel, Demon |
That 0.5% Mythical rate is why you should almost never throw away an Angel or Demon. Even some “mid” Legendaries are worth keeping simply because getting back to that rarity tier can take dozens of spins.
Angel: best defensive and progression race
Angel is built around three things: dashes, stamina, and luck.
- Wings cuts dash cooldown by 20%, stretches dash distance by 50%, extends invulnerability frames, and boosts movement speed, jump height, and stamina.
- Mighty Clover gives a massive luck bonus (often described as +25–50% depending on the description), far above every other race.
- Smite adds a 50% chance to call down bonus physical damage on hit.
- Holy Hand grants infinite stamina while below 20% health, which pairs well with the dash-heavy kit.
In practice, Angel lets you:
- Dash more often with a longer invulnerability window, making boss attacks easier to avoid.
- Stay in motion during long mining runs thanks to the stamina and movement buffs.
- Forge better gear and find rarer ore earlier because of the huge luck boost.
Angel doesn’t push raw damage as high as Demon, but for players who split time between mining and combat, it is the most well-rounded race in the game.

Demon: best DPS race
Demon exists to delete health bars. Its passives are stacked with direct multipliers and on-hit effects:
- Demonic Powers grants +20% movement speed, +20% attack speed, +20% physical damage, and +20% stronger fire damage, along with size increases.
- Backfire gives a 25% chance to burn enemies whenever you take damage.
- Cursed Aura creates an aura while in combat that deals 10% of your weapon’s damage every second around you.
- Devil’s Finger adds a 20% chance on dash to create a hellfire circle that deals 45% of your weapon’s damage per second for several seconds.
Those multipliers scale directly off your weapon, and the extra fire damage lines up perfectly with runes that care about flame hits. Demon also moves faster than many tank races despite its damage focus, which helps in both PvP and PvE.
If your priority is killing bosses quickly, farming dungeons, or winning fights against other players, Demon is the top race to chase and keep.
Golem: tank alternative to Angel
Golem is a Legendary defensive race that leans into raw health instead of dashes.
- Tank gives +30% health, -10% movement speed, and increased size.
- Heavy Hitter adds +15% attack speed, but only with heavy weapons.
- Stone Heart has a 50% chance to reduce incoming damage by 25% on hit.
This combination effectively makes every other hit do significantly less damage while you sit behind a bigger health bar. It pairs well with sustain and slowdown runes that reward long fights and consistent trading.
The trade-offs are a noticeable speed penalty and reliance on heavy weapons for part of the kit. If you like giant axes or hammers and want to stand in front of bosses rather than dancing around them, Golem is a strong pick.
Dragonborn: aggressive Legendary bruiser
Dragonborn mixes bonus health with consistent damage buffs.
- Durable Scales grants +20% max HP and a small height increase.
- Sharp Fangs adds +12% physical damage to all attacks.
- Dragon’s Breath has a 40% chance to burn enemies and deal 30% of your weapon’s damage per second for a few seconds.
Free physical damage plus regular burn ticks give Dragonborn a lot of passive DPS, especially when you’re constantly attacking. It doesn’t hit Demon numbers, but it comes close while also giving you a more forgiving health pool.
Dragonborn is a safe “if you get it, you can stop rolling for a while” race for players who want something powerful but don’t feel like committing rerolls chasing Mythicals.
Minotaur: conditional damage spike
Minotaur is a Legendary that pays you for hovering at low health.
- Beast grants +20% health, but -10% movement speed and -10% stamina, plus extra size.
- Bull’s Fury activates Rage Mode when you fall below 50% health, boosting movement speed and physical damage by 30%.
Above half HP, Minotaur feels like a slower bruiser with a larger body. Below half, it turns into a fast, hard-hitting threat. That’s ideal for builds that can control their health and avoid getting fully bursted down, especially when you have runes that reward taking damage or living on the edge.
The downside is obvious: staying under 50% health is risky in late-game content. Minotaur can be excellent with the right runes and playstyle, but Angel and Demon are safer long-term investments.
Shadow: mobile DPS with health trade-off
Shadow is an Epic race that plays like a lighter, riskier version of Dragonborn.
- Shadow Pact provides +15% movement speed, +10% attack speed, +10% stamina, +5% physical damage, and -10% health.
- Phantom Step gives a 15% chance to dodge an attack entirely by turning into a shadow when hit.
The kit improves both mobility and output, but you pay with a smaller health pool. The partial compensation is that sometimes you simply don’t take damage at all. Over a long fight, that can add up to meaningful effective HP.
Shadow is a solid offensive race while you’re climbing toward Legendaries or Mythicals. It works well with aggressive melee builds that value repositioning and constant attacking.
Orc: budget bruiser
Orc shows up in the Rare tier and offers a straightforward stat package.
- Heavy reduces stamina and movement speed by 10% each.
- Muscular grants +10% physical damage, +15% health, and +10% size.
Compared to Shadow, Orc hits a bit harder and is tankier but feels slower and less fluid. It doesn’t have an escape or dodge mechanic; you simply walk up and trade hits.
For players who like a simple “big health + big hits” experience and don’t mind sacrificing speed, Orc is a fine early-game hold until something better drops.
Dwarf: best dedicated mining race
Dwarf is an Epic that focuses almost entirely on the mining loop.
- Heavy Short lowers height by 20% and movement speed by 5%.
- Gifted Miner gives +15% mining damage and a 5% chance at a better forge result.
- Critical Mining adds a 20% chance to deal +50% damage to rocks.
In practice, Dwarf swings through rocks significantly faster than generic races and has slightly higher odds of turning ore into higher-quality equipment. Players who spend long sessions farming gold and ore see a big difference here.
The trade-off is that Dwarf does very little for combat besides the modest movement penalty. Many players keep Dwarf in a secondary race slot for mining sessions while using Angel, Demon, or a Legendary for fighting.
Goblin: economy and dagger specialist
Goblin is a Rare race with strong economic perks and a narrow weapon focus.
- Tiny cuts health by 15% and shrinks size.
- Sneaky boosts movement speed and adds +10% attack speed with daggers.
- Bargain applies a discount when shopping (commonly described around 10–12%, and it applies to expensive pickaxes as well).
That discount matters. On high-cost items like late-game pickaxes, you can save tens of thousands of gold. Combined with faster dagger swing speed and extra movement, Goblin can feel good for a mobile, dagger-based build while also saving money.
Goblin isn’t as universally strong as Angel, Demon, or Dragonborn in combat, but for players focused on gearing up quickly or min-maxing the in-game economy, it’s one of the more impactful non-Legendary races.
Zombie: sustain-focused niche pick
Zombie looks weak at first glance but fits some sustain-heavy dungeon builds.
- Rotten reduces health by 25%.
- Mutated Genes regenerates 2% of your health every 5 seconds.
- Absorb gives a 15% chance to convert incoming damage into health.
The health penalty is severe, especially against high-damage enemies that can already two-shot you. However, with the right life-steal and mitigation tools, Zombie’s regeneration and damage-to-health conversion make it possible to sustain through long runs, especially when you can step out of combat to let regeneration tick.
Zombie is not a general-purpose pick, but if you enjoy sustain builds and careful positioning, it can support that playstyle surprisingly well.
Undead: survivability gimmick
Undead is a Rare race centered on not dying outright.
- Fragile Bones cuts health by 12%.
- Sharp Surface reflects 10% of damage taken back at attackers.
- Second Chance refills half your health when it drops below 10%, on a long cooldown.
The reflect effect gives you some free damage while you’re being hit, and Second Chance can save a run when you misjudge a boss pattern. The issue is that both depend on you taking damage in the first place, and the revive-style heal can only trigger every few minutes.
Undead feels better while learning fights or tackling content slightly above your gear level. Over time, though, most players swap it for races that provide proactive damage or consistent defense rather than rare clutch moments.
Elf: early-game luck option
Elf occupies an Uncommon slot and mainly exists as a stepping stone toward better luck races.
- Superior Genes gives +15% stamina and a minor height boost.
- Glorious adds a 7% luck boost.
Compared with Human, Elf’s luck bonus is more noticeable, and the stamina bump helps with sprinting and dodging during early progression. Once you eventually secure Angel, though, Elf’s main selling point is outclassed.
If you roll Elf early and don’t have access to Angel, keeping it for a while is reasonable, especially if you are focused on forging and ore hunting.
Human: starter race only
Human is the Common starting race and is outgrown quickly.
- Blessed grants +3% luck and +3% extra XP.
Those bonuses are fine for the opening hours: slightly better drops and slightly faster leveling. However, Human lacks any meaningful combat, defense, or mining passives. As soon as you unlock rerolls at the Wizard, there is no strong reason to hold onto it.
Human’s best use is simply bridging the tutorial until you have the spins to chase something stronger.
How to reroll your race at the Wizard
Step 1: From Stonewake’s Cross, walk toward the main cave entrance. Before entering the cave, turn left instead of right.
Step 2: Follow the road past the NPCs (including Tomo the Explorist). Near the dead end on the left side, enter the house that serves as the Wizard’s tower.
Step 3: Approach the Wizard NPC and press E to open the race roll screen.
Step 4: Select Reroll to spend a spin and generate a new race. Each reroll consumes one spin from your account.
Once you have unlocked the feature at least once, you can also access the same menu from your bag:
Step 1: Press T to open your bag.
Step 2: Switch to the Shop tab and choose the option to open the race menu.
Step 3: Use Reroll from there to change races without walking back to the Wizard’s tower every time.
How to get more race reroll spins
Rerolls are a limited currency. There are three main ways to stock up:
- Codes: Redeem active The Forge codes from the in-game settings menu to receive free race rerolls and other rewards.
- Quests: Some main quests in later worlds, such as World 2 quests from Captain Rowan, can reward race rerolls.
- Robux: Rerolls are sold directly in the shop. Typical bundles include 1, 5, or 10 rerolls at increasing Robux costs.
For most players, codes and quest rewards are enough to move off Human and into a Rare or Epic race. If you specifically want to chase Angel or Demon, expect to either hoard codes over time or spend Robux for larger reroll packs.
How many races you can equip at once
The Forge eventually lets you run multiple races on the same character via race slots. The game supports up to three slots:
| Slot | Unlock condition |
|---|---|
| 1st | Available by default |
| 2nd | Reach level 30 or pay 175 Robux |
| 3rd | Reach level 100 or pay 325 Robux |
Multiple slots allow for hybrid setups. A common pattern is:
- Slot 1: Angel or Demon for general gameplay and combat.
- Slot 2: Dwarf or Goblin for dedicated mining or shopping runs.
- Slot 3: A niche Legendary like Minotaur or Golem for specific boss or rune builds.
Unlocking extra slots early with Robux is optional, but it gives more flexibility to keep good “side” races like Dwarf without sacrificing your main combat race.
Choosing a race in The Forge is less about one perfect answer and more about what you want to do most. Demon and Angel clearly rule the meta, but a cleverly used Dragonborn, Golem, Shadow, Dwarf, or Goblin can feel just as transformative in the right context. The key is simple: don’t cling to Human once rerolls become available, and think about whether your next roll should push damage, safety, or progression before you lock it in.