The Forge on Roblox has moved fast since launch, with weekly patches that mix new content, balance changes, and stability fixes. Keeping track of those changes is the easiest way to know where to grind, which quests to prioritize, and when to stop leveling before content runs out.
The updates below are ordered chronologically, from the public stress test up to the December 6, 2025 patch.
Full The Forge update timeline
| Date | Version / Label | Key changes |
|---|---|---|
| October 25, 2025 | Public Stress Test | 24‑hour public test with ~10–30% of content, focused on server performance and bug hunting. |
| November 25, 2025 | Version 1.0.0 – Official Launch | Full release with complete set of ores, weapons, armor, enemies, races, locations, and core mechanics. |
| November 30, 2025 | Version 1.0.1 / 30.11.2025 Update | Post‑launch fixes, new confirmation for Legendary/Mythical rerolls, UI bug fixes, Rune VFX adjustments. |
| December 1, 2025 | Version 1.0.2 / 01.12.2025 Update | New Volcanic Depths area, major optimization work, exploit patches, improved heavy‑attack parry indicator. |
| December 6, 2025 | Version 1.0.3 / 6.12.2025 Update | Blight Pyromancer enemy, Poison rune, Demonite Key quest, Hide Armors setting, Island 2 level cap, 2× Luck weekend, rune VFX refresh, PEAK! code. |
Each section below breaks down what those patches actually changed for moment‑to‑moment play.
Public Stress Test (October 25, 2025)
The Forge first went public in a 24‑hour stress test. Only a fraction of the final content was available—roughly 10–30% of what exists in the full game—but the core loop was already there: mine ores, forge weapons, and push into combat encounters.
The goal of that build was not progression; it was server behavior. The test focused on:
- How large lobbies handled simultaneous mining, forging, and combat.
- Finding crash conditions and replication bugs before launch.
- Measuring performance across a range of devices.
None of the stress test progression carries special status now; it functioned as a technical dry run for the launch version.
Official launch – Version 1.0.0 (November 25, 2025)
Version 1.0.0 marks The Forge’s full release. At this point the game shipped with the complete set of systems that current patches iterate on.
At launch, players gained access to:
- All core ores and traits for crafting and progression.
- The full weapon and armor catalog available for Island 1 and Island 2.
- Enemy rosters across the starting locations, with their drops and rune shards.
- All initially planned locations and travel paths between them.
- Races, rerolling, and rune mechanics.
Later updates do not replace this baseline; they layer additional enemies, quests, and quality‑of‑life changes on top of it.
Post‑launch fixes – Version 1.0.1 / 30.11.2025 update
The first patch after launch targeted early friction around rerolling and UI reliability.
- Legendary/Mythical reroll confirmation. Triggering a reroll on those rarities now brings up a confirmation prompt. This reduces misclicks that could burn rare reroll resources.
- Third minigame display fix. A bug where dots in the third minigame failed to appear when the target item did not fit on screen was fixed. The minigame should now render its input cues consistently.
- Rune VFX changes. Some runes received updated visual effects. These are cosmetic and do not alter rune behavior but make rune‑infused weapons and armor easier to read in combat.
Functionally, this patch made rerolling safer and small UI elements more reliable without touching progression numbers.
Quality of life and optimization – Version 1.0.2 / 01.12.2025 update
The next patch concentrated on performance, exploits, and early groundwork for future content.
- New Volcanic Depths location. A new area was added within the Volcanic Depths. It currently exists as a structural expansion and is described as not having a feature yet, but it is reserved for future content.
- Performance work for low‑spec devices. Most optimization‑related problems were addressed, with ongoing work to improve stability and frame rates on low‑graphics devices.
- “Forge Anywhere” stability. The Forge Anywhere feature should now function correctly on new servers. If it fails to work, rejoining that server is recommended.
- Exploit patches. The majority of known exploits for item duplication and similar issues were patched, with further monitoring planned for remaining edge cases.
- Heavy attack parry cue. A visible red particle now appears at the exact moment an enemy begins a heavy attack. That cue makes parry timing more predictable and consistent.
Gameplay‑wise, the most visible changes are the clearer parry indicator and more stable performance in crowded lobbies. The new Volcanic Depths sub‑area is mainly a teaser for later updates.
December 6 patch – Version 1.0.3 / 6.12.2025 update
The December 6 update is the first content‑heavy patch, extending the Volcanic region with a new enemy, rune, and a quest line that unlocks a new pickaxe, while also introducing a level cap on Island 2.
New Blight Pyromancer enemy
The Blight Pyromancer is a caster‑style enemy added to the volcanic area.
- Spawns in the Volcanic Depths / volcanic zone beyond the ruined cave “danger” sign.
- Uses ranged attacks that fire projectiles, similar in feel to a “witch” archetype.
- Has mid‑tier health and damage tuned for early Volcanic progression.
- Drops a new shard used for the Poison rune.
The Blight Pyromancer effectively adds a new threat profile to volcanic routes, forcing players to manage ranged chip damage while mining or fighting other enemies.
New Poison rune
This patch introduces the Poison rune, a status‑oriented trait that inflicts poison on enemies.
- The shard for this rune drops from the Blight Pyromancer in the volcanic area.
- Poison behavior is in line with existing poison‑style effects in the game: damaging enemies over time once applied.
- It offers an alternative to ore‑based poison traits that already exist on certain minerals.
For players running damage‑over‑time or crowd control builds, Poison is a straightforward way to extend that playstyle to additional weapons or armor pieces.
Demonite Key quest and Demonic Pickaxe
The December 6 update adds a compact quest line centered on Demonite and a locked volcanic door.
- New NPC in a secret volcanic cave. In the Volcanic Depths, a cave off the main path houses an NPC often referred to as Demon Skal.
- Quest requirement: three Demonite. The NPC asks for three Demonite. Demonite drops from volcanic rocks and has a low drop rate, so this step is intentionally grind‑heavy.
- Reward: Demonite Key. Turning in three Demonite yields a key.
- Use: unlocks the long‑teased volcanic door. The key opens a locked door in the same volcanic region, granting access to the Demonic Pickaxe.
The cave used for the quest does not serve any other purpose beyond housing the NPC. All functional value sits in the pickaxe you unlock. Whether the Demonic Pickaxe is worth the grind depends on individual builds and preferences; the update itself does not change other pickaxe stats.
Hide Armors setting in the Equipment tab
A new cosmetic‑only toggle lets players hide visible armor pieces while keeping their stats active.
- Accessible from the inventory’s Equipment tab.
- Armor can be toggled piece‑by‑piece (for example, hide helmet but keep chest plate visible).
- Only affects visuals; movement speed and defenses remain unchanged.
This is primarily useful for players who want to see their Roblox avatar or specific cosmetic outfits without giving up the protection of high‑tier armor.
Island 2 level 200 cap
To keep progression aligned with available content, the patch imposes a level cap for Island 2:
- Levels are currently capped at 200 for Island 2.
- Players above level 200 no longer gain additional levels until new content arrives.
The cap prevents players from over‑leveling past the tuning range of present‑day encounters and keeps room for future islands and endgame systems to slot in smoothly.
Rune visual effects refresh
Rune visuals continue to be refined in this patch.
- Some runes now have updated or distinct VFX.
- The goal is to give different runes more identifiable visual signatures in combat.
These adjustments are visual only; rune behavior and stats remain tied to their existing traits unless explicitly stated otherwise in future updates.
2× Luck weekend and PEAK! code
The December 6 update also introduces two short‑term progression boosts.
- 2× Luck weekend. All players receive double luck for the designated weekend. This effect applies to ores; it does not extend to enemy drops such as runes.
- New code: PEAK! The code
PEAK!(all caps, with an exclamation mark) grants 10 rerolls when redeemed in the game’s code system.
Both features are time‑bound. The luck modifier is active only over that weekend window, and the PEAK! code can only be used once per account.
How often The Forge updates
The Forge currently runs on a weekly cadence, with new updates landing every Saturday. Those updates typically include some combination of:
- New enemies and associated drops.
- Additional quests and small narrative chains.
- New runes and trait options.
- Quality‑of‑life improvements, UI polish, and optimization work.
- Exploit and duplication fixes.
Patch notes are published on the game’s official channels, including the in‑community update logs and the standalone update log pages. Tracking those notes is the most reliable way to decide when to revisit areas like the Volcanic Depths, when to plan reroll sessions, and when to pause leveling ahead of new islands and events.
The game is still early in its lifecycle, but even by December 6, 2025, the pattern is clear: each patch is small on its own, yet together they steadily expand The Forge’s enemy roster, rune library, and late‑game routes while tightening up performance and closing exploits.