Warzone’s first season with Black Ops 7 folds Treyarch’s new guns, operators, and movement into the battle royale while quietly reshaping how loadouts, perks, and Resurgence matches work. There’s no new big battle royale map, but there is a fresh Resurgence arena, tweaks to Verdansk, and a soft reset that pushes everyone into the BO7 sandbox.
Season 1 launch timing and integration
Season 1 goes live on December 4 at 9AM PT, lining up Warzone with Black Ops 7’s seasonal reset. Player level is reset, and you can prestige again across Co-Op Campaign, Multiplayer, Zombies, and Warzone.
All 30 Black Ops 7 launch weapons enter Warzone on day one, joined over the season by seven additional weapons: Kogot-7, Maddox RFB, Sokol 545, Hawker HX, Sturmwolf 45, NX Ravager, and the Ballistic Knife. Each BO7 weapon supports Weapon Prestige and Prestige Attachments in Warzone, and build sharing is enabled so you can share and import builds just like in the main game.
Legacy weapons from Modern Warfare II, Modern Warfare III, and Black Ops 6 remain usable in Warzone, but they sit in a separate Legacy tab and do not get BO7 Weapon Prestige, Mastery Camos, or build sharing.
New Resurgence map Haven’s Hollow
Season 1’s headline for Warzone is Haven’s Hollow, a new mid-sized Resurgence map set in an Appalachian town that leans into small-town Americana and Liberty Falls nostalgia. It’s larger than Rebirth Island and smaller than Fortune’s Keep, aiming for a middle ground in pacing and rotation length.
| POI | Role on the map |
|---|---|
| Mansion | Multi-story anchor with interior combat and rooftop access via stairs and ascenders. |
| Pond | Shallow water area with a central gazebo, overlooked by a ranger station that favors snipers. |
| Train Station | Flat, open lanes for long-range fights along tracks and buildings leading toward Main Street. |
| Barn | Central high-traffic block with silo high ground and surrounding farmhouses for ambushes. |
| Research Center | Three-level lab and smaller Data Center offering both long exterior lanes and tight interior fights. |
| Main Street | Dense “downtown” strip with shops, a motel, and bowling alley, echoing Liberty Falls layouts. |
| River Boat | Three-deck paddleboat on the river with slot machines, a bar, and outer decks for flanking. |
| Coal Depot | Tiered industrial yard with coal piles, trains, and a central warehouse rooftop power position. |
| Lumbermill | Two large processing buildings and adjacent warehouses with mid-range sightlines and road control. |
Resurgence and Resurgence Casual modes will rotate through Haven’s Hollow alongside Rebirth Island through the season. Expect additional CODMAS holiday limited-time modes later in the season, with festive decorations applied to Haven’s Hollow, Verdansk, and Rebirth.
Verdansk map updates: Signal Station and Factory
Verdansk stays in place as the sole large-scale battle royale map for now, but two new points of interest are dropping in with Season 1.
| POI | Location | Key features |
|---|---|---|
| Signal Station | Far north, overlooking a frozen lake and forest | Three white satellite spheres; multi-level main building with an interactable central space granting extra map intel; covered road tunnel and ziplines for quick ingress and egress. |
| Factory | East of Superstore | Remastered Verdansk ’84 rocket facility; dense cluster of warehouses, silos, worksites, and a tall control tower with an ascender, high loot density, and high contest pressure. |
Polaris vehicles return across Verdansk, Haven’s Hollow, and Rebirth Island as the primary light transport: the Polaris RZR Pro R 4 UTV and Sportsman XP 1000 ATV, updated with Black Ops 7 styling.
Loadouts revert to five attachments and default Overkill
Season 1 rolls back the eight-attachment era. Every primary weapon in Warzone can now equip a maximum of five attachments. There are no Wildcards, so you no longer stack extra slots to build hyper-specialized Franken-loadouts.
Overkill is now baked into Loadouts by default: any custom loadout can equip two primary weapons without needing to dedicate a perk slot. That change, combined with the five-attachment cap, pushes Warzone toward simpler, more readable builds and makes it easier for casual players to stay competitive without navigating attachment overload.
New equipment and smarter interactions
Season 1 introduces new offensive tools and quietly buffs how existing gear interacts.
| Item | Type | Behavior in Warzone |
|---|---|---|
| Pinpoint Grenade | Tactical, ground loot | Creates a temporary zone that fires tracking darts at enemies entering its radius, repeatedly pinging their positions for your squad. Darts can be removed by enemies. |
| Psych Grenade | Tactical | Releases a red gas that distorts vision, audio, and minimap data while spawning phantom images of nearby enemies to confuse targets and break sightlines. |
| Phantom Signal | Tactical, ground loot | Forces up to three nearby opponents to emit scrambled audio cues and briefly reveals their compass positions while flickering their HUDs. |
| Needle Drone | Lethal, ground loot | Throwable mini-drone that detonates on impact; can be manually piloted and triggered for about six seconds to line up precise explosions. |
| Echo Unit | Field Upgrade | Deploys a decoy that mimics your operator’s current stance, baiting enemies into shooting at a convincing clone. |
Existing equipment gets more logical interactions as well. Smoke Grenades now extinguish Molotov fire, and Stim Shot clears Flash and Concussion effects when used, turning utility into a direct counter-play tool.
Movement changes with BO7’s sprint and combat roll
Warzone’s movement now more closely matches Black Ops 7’s baseline but with a few twists. Base movement speed is increased, yet Tactical Sprint is no longer free: Tac Sprint is moved into the Sprinter perk, so you have to opt in.
The Mountaineer perk adds Combat Roll — a short evasive tumble that can be used to break line-of-sight or quickly redirect momentum. Wall Jump and a Grapple Hook Tactical will appear in specific limited-time modes first, effectively functioning as testbeds before any broader rollout.
Perk slots restructured with Adaptive as a new anchor
Loadouts still use three perk slots, but Season 1 reorganizes the perk pool into more defined roles. Each slot offers five choices.
| Slot | Perk | Core effect |
|---|---|---|
| Perk 1 (Blue) | Scavenger | Improves ammo and resource pickup, making it easier to stay stocked without Buy Stations. |
| Veteran | Boosts resistance to equipment and steadies long-range weapon handling. | |
| Mountaineer | Reduces fall damage and grants access to Combat Roll. | |
| Cold-Blooded | Shields you from tracking equipment, targeting systems, and other electronic interference. | |
| Grenadier | Improves explosive equipment and how you handle it. | |
| Perk 2 (Red) | Quick Fix | Speeds up armor handling and health regeneration during fights. |
| Alertness | Improves situational awareness, making it easier to react to nearby threats. | |
| Reactive Armor | Helps armor recover faster and offers better defense under pressure. | |
| Bomb Squad | Cuts incoming explosive damage and weakens enemy equipment. | |
| Sprinter | Improves sprinting and movement, and enables Tac Sprint. | |
| Perk 3 (Yellow) | Tempered | Optimizes armor plating, reducing plates needed to fully armor up. |
| Adaptive | New hybrid perk that combines explosive resistance with movement and handling buffs. | |
| Tracker | Improves tracking and acquisition, helping you follow enemy movements. | |
| Survivor | Strengthens health regeneration, revives, and gives one-hit ballistic protection. | |
| Ghost | Improves stealth against detection tools. |
During matches you can still find additional perks in loot, but these 15 form the backbone of pre-match loadout planning.
All new Black Ops 7 weapons coming into Warzone
Seven BO7 weapons headline Warzone’s Season 1 arsenal. They arrive either through the Battle Pass, seasonal events, or Weekly Challenges, and then become available in Warzone once unlocked in the core game.
| Weapon | Class | Unlock path | Key traits |
|---|---|---|---|
| Kogot-7 | SMG | Free Battle Pass base weapon (Page 3) | Full-auto, high mobility and fire rate, built for close-quarters with moderate recoil and short effective range. |
| Maddox RFB | Assault rifle | Free Battle Pass base weapon (Page 6) | Fast-firing bullpup AR with a large magazine and controllable recoil, echoing its Black Ops 4 role. |
| Sokol 545 | LMG | Event reward (Naughty and Nice) | Full-auto LMG with two fire-rate modes, over-100-round mag, and long damage range suited to lockdown play. |
| Hawker HX | Sniper rifle | Seasonal event reward | Bolt-action with strong one-shot potential, higher recoil and flinch but faster handling than the VS Recon. |
| Sturmwolf 45 | SMG | Seasonal event reward | Extremely low recoil and good headshot damage, traded against lower mobility and range. |
| NX Ravager | Special (crossbow) | Community event reward (Rally Point) | Launches bolt projectiles, with access to explosive bolts and a Tribolt Prestige Attachment for burst fire. |
| Ballistic Knife | Melee / lethal hybrid | Week 1 Weekly Challenge reward | Spring-action knife launcher with high melee damage and retrievable thrown blades; treated as a weapon in BO7 and as lethal equipment in Warzone. |
All of these weapons gain BO7 Weapon Prestige and universal Prestige Camos in Warzone once you level them. Legacy weapons can still compete, but the progression system clearly nudges you toward the new BO7 set.
Events shaping the weapon meta
Two global events drive most of the unlocks during Season 1 across all modes, Warzone included.
- Rally Point is a community event built around Personal Missions and Community Missions. Completing your own missions unlocks rewards like an Operator Skin and a Gunscreen; hitting global milestones unlocks the NX Ravager crossbow for everyone who took part.
- Naughty and Nice is a CODMAS-themed event splitting challenges into Naughty (Coal bags) and Nice (Festive Gifts). Rewards include the Sokol 545 LMG, two opposing weapon blueprints (for the Peacekeeper Mk 1 and Kara), and an animated “Snowfall” weapon camo.
On top of events, Weekly Challenges hand out gameplay rewards like new attachments (including the Akita Scorchlink Akimbo for the Akita shotgun and the Redwell Shade-X Suppressor), the Deadeye Drone scorestreak in BO7 multiplayer, and the Ballistic Knife in Week 1.
Battle Pass and BlackCell structure in Season 1
The Season 1 Battle Pass covers 100 tiers and 119 rewards, with 23 rewards free for all players. The two BO7 base weapons critical to Warzone — Kogot-7 and Maddox RFB — sit on free completion nodes on Pages 3 and 6.
The Battle Pass economy is tuned to be quicker than Black Ops 6. Early pages require fewer tokens to reach their High-Value Target rewards, while later pages pack in more items. For the first time, you can also earn Battle Pass Tokens directly through Daily Challenges across Multiplayer, Zombies, Warzone, Co-op Campaign, and Endgame.
BlackCell remains the premium track layered on top of the core Battle Pass. Buying BlackCell for Season 1 unlocks a new Operator named Scorn, 1,100 COD Points, a Carbon 57 Mastercraft blueprint, a companion Finishing Move featuring D.A.W.G., cosmetic HUD and clan tag customizations, and an alternate BlackCell version of several Battle Pass Operator Skins and weapon blueprints. BlackCell owners also receive one extra Daily Challenge per mode for faster progression.
Season 1 doesn’t bring a new big-map battle royale experience, but it does quietly reset how Warzone builds and plays. Five-attachment loadouts, guaranteed two-primary setups, new movement perks, the Haven’s Hollow Resurgence map, and the BO7 weapon lineup all land on the same day, leaving plenty to experiment with while Verdansk waits for its next major shake-up.