Why “We Are Charlie Kirk” Has So Many Roblox Audio IDs Right Now

Players keep trading codes across games, and a few specific IDs show up repeatedly.

By Shivam Malani 2 min read
Why “We Are Charlie Kirk” Has So Many Roblox Audio IDs Right Now

“We Are Charlie Kirk” has become one of those Roblox audio snippets that travels fast: it shows up in boombox-heavy games and then gets traded as a numeric ID in comments. The result is a mini arms race of “what’s the code” and “which one still works,” especially in games where players trigger audio as part of an emote or a boombox/radio mechanic.


Common Roblox audio IDs players share for “We Are Charlie Kirk”

Multiple numeric IDs circulate under the same “We Are Charlie Kirk” label. In practice, this usually means different uploads, re-uploads, or replacements being passed around as the trend moves from game to game.

Shared ID Where it’s mentioned in circulation Notes players attach to it
134235552742768 TikTok posts and Roblox-audio discussions Often presented as the main working code
98378258314739 Shared in comments as an alternate Sometimes discussed as getting “patched”
142376088 Shared in game-community comments as a quick answer Called out by some users as not matching the requested audio

Why there isn’t a single “official” Roblox ID for a viral sound

Roblox boombox and radio systems generally work by referencing an audio asset ID. When a sound goes viral, the “ID” people trade is just the identifier for one specific upload that happens to be playable in their game. If that upload changes status or stops working in a particular experience, the community tends to swap to another ID without changing the name of the meme.


Why players ask for the ID in games like Jujutsu Shenanigans

In games that support boombox/radio audio or an emote that triggers audio, the practical problem is simple: you hear a clip and want to reproduce it. That turns into “what is the id” posts and comment threads where players paste numbers back and forth until one works in the current build of the game.


What “patched” usually means in these comment threads

When someone replies that an ID is “patched,” they’re usually describing a real-world outcome rather than a formal patch note: the code no longer plays in the game they’re trying to use, or it no longer resolves to the same audio they expected. In fast-moving trends, that’s enough to push everyone toward the next number.


Using an audio ID responsibly

Even when an ID plays, it can behave differently across experiences because each game controls how (and whether) player audio is allowed. If you’re using a boombox/radio feature in a public server, keep volume and spam in mind. What’s funny as a one-off can get disruptive quickly when a whole lobby loops the same clip.


The “We Are Charlie Kirk” trend is less about one canonical code and more about a rotating shortlist that players keep circulating. If one ID stops working in your game, that usually doesn’t mean the trend is gone — it means the community has moved on to another upload.