2XKO character health — current HP values and the vitality stat
2XKOWhich champions are tankier, who’s squishier, and how the vitality stat translates to maximum health.

Health is not uniform in 2XKO. Each champion has a different maximum HP, and the in-game “vitality” stat is the lever that moves those totals up or down. If you’re building teams around specific roles or game plans, knowing where a character sits on the health curve helps you pick your point, anchor, and fuse choices with fewer surprises.
2XKO vitality and HP (how max life varies by champion)
Vitality represents a champion’s maximum health. Higher vitality means a larger life bar and more room to absorb mistakes or force trades; lower vitality means tighter defense, cleaner routing, and stronger neutral decisions become more important.
There’s a clear gradient across the roster: lightweight, highly mobile or setup-heavy characters sit at the low end, “baseline” duelists sit in the middle, and big-bodied frontliners and grapplers tend to have the largest pools. That spread creates texture in 2v2—teams can pair a squishier damage engine with a sturdier partner to stabilize scrambles and survive burst.

Current 2XKO HP values by champion
Here’s the current snapshot for champions with reported numbers, plus placeholders for the rest of the launch roster. Values reflect the in-game scale players use when discussing health totals.
Champion | Reported HP | Notes |
---|---|---|
Ahri | 900 | Low end of the roster |
Ekko | 950 | Below baseline |
Yasuo | 1000 | Common baseline |
Darius | 1050 | Above baseline |
Illaoi | 1150 | High health |
Braum | 1150 | High health |
Jinx | Not confirmed | Pending verification |
Vi | Not confirmed | Pending verification |
Blitzcrank | Not confirmed | Pending verification |
Teemo | Not confirmed | Pending verification |
Warwick | Not confirmed | Pending verification |
Why HP differs by character (balance at a glance)
- Low-HP champions typically trade survivability for speed, pressure, or screen control. They reward clean decision-making and setplay.
- Mid-HP champions form the baseline, with flexible gameplans and fewer extremes to cover in team-building.
- High-HP champions are built to brawl and take space. They buy time for assists, fuse activations, and safer tag sequences.
In 2v2, that spread matters as much for your partner as it does for your point. A tankier character can soak resources, stabilize the pace, and enable a riskier mix from a fragile teammate. A fragile point character can leverage a sturdy backup to exit pressure and reset neutral.

Expect changes during early access
2XKO is actively evolving in early access, and health totals can shift with balance updates. Treat these numbers as a snapshot, not a promise. If you want to lab your team or verify values yourself, download the PC build from the official site and hop into matches or training to feel the differences in real time.

The takeaway is simple: vitality isn’t just a flavor stat. It’s a practical signal of how much risk a champion can carry and how you should shape your duo around them.
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