2XKO is a two-on-two tag fighter built around League of Legends champions. The current build features 11 confirmed characters spanning grapplers, rushdown, zoners, and stance-driven duelists. Below is an at-a-glance roster, followed by officially named moves where available and the defining mechanics that shape match flow.


2XKO roster (current)

Champion Status
WarwickConfirmed
TeemoConfirmed
BlitzcrankConfirmed
ViConfirmed
JinxConfirmed
BraumConfirmed
AhriConfirmed
DariusConfirmed
EkkoConfirmed
YasuoConfirmed
IllaoiConfirmed

Officially named moves (per champion)

These are the in-game move names currently surfaced for select champions. Notes like “Air OK” and “Hold OK” indicate air usability or charge properties.

Champion Official move names
Vi Blast Shield • Footwork • Vault Breaker (Hold OK, Air OK) • Denting Blows (Can be Mashed) • Crater Maker (Can Hit Off the Ground) • Crater Maker (Air) (Air Only, Can Hit Off the Ground)
Ahri Foxfire Leap • Wild Flares • Spirit Rush • Bounce! • Foxfire Blast (Air) • Spirit Rush (Air) • Trickster's Flight
Ekko Temporal Slip • Timewinder (Air OK) • Timewinder Toss • Chronostrike (Hold OK, Air OK) • Phase Dive (Hold OK)
Warwick
Teemo
Blitzcrank
Jinx
Braum
Darius
Yasuo
Illaoi

Character archetypes and signature tools

This table focuses on how each champion tends to play and the standout mechanics that define their gameplan.

Champion Archetype Signature tools
Warwick Mobile bruiser Large, leaping attacks that maul; an install super that unlocks a new set of attacks.
Teemo Zoner/trapper Annoying pressure with survival tools, mushrooms, and blow darts that disrupt and harass.
Blitzcrank Grappler Command grabs and a long-range hook to punish hesitation; slower movement offset by assists.
Vi Boxer, agile rushdown Footwork to weave in and out; Blast Shield that shocks attackers and creates combo opportunities.
Jinx
Braum
Ahri High-mobility rushdown Exceptionally flexible movement with a multidirectional, attack-capable air dash; chains specials into follow-ups.
Darius Heavy hitter Long-reaching, slow startup specials; applies Wounded to deal extra chip while the foe blocks until Darius or his partner is hit.
Ekko All-rounder with time mechanics Forward Air Hop–style movement; simple special kit; projectile that slows; afterimages from Special 2 enable rewinds and empowered variations.
Yasuo Stance/mix with counters Multiple follow-ups from Quickdraw Stance; can cancel into stance from specials; Wind Wall deletes a projectile, with a follow-up that reflects it.
Illaoi Rushdown with summons Golden totem summons spirit tentacles; Special 2 summons, Special 1 times attacks. One super is a grab series; another summons giant tentacles or upgrades existing ones. Ultimate is invincible on startup and a strong combo ender.

Core team mechanics that shape move usage

  • Dynamic Save: With a full Dynamic Save meter, your partner jumps in and blows the opponent off you during their offense. This also tags your ally in, unless they’re knocked out.
  • Fuse (picked before the match, persists for the match):
    • 2X Assist: Fire two assists back-to-back instead of one.
    • Double Down: Combine your level 1 ultimate with your partner’s level 1 ultimate, then tag them in.
    • Fury: Below 40% health, gain bonus damage and a special dash cancel.
    • Freestyle: Perform two Handshake tags in a single combo.

Starter combo route that works on most of the cast

If you’re learning a new character, a consistent grounded string is:

Light > Medium > Heavy > Down + Heavy

From there, many characters can jump-cancel or route into aerial hits or a special/super cancel. The exact follow-ups vary, but the basic chain above gives you a reliable confirm into either a launcher or a knockdown that your partner can capitalize on with an assist or Handshake tag.


Picking partners around moves and assists

Assists and tags compensate for slow startups or neutral gaps. A grappler like Blitzcrank benefits from a partner who can force blocks at range so the hook or command grab becomes a real threat. Darius appreciates a fast-firing partner who can start a string safely, then tag him in to cash out with high-damage, slower specials. Teemo’s traps and blow darts support a defensive, screen-control plan; pairing him with a character who can quickly convert a stray mushroom pop into a tag combo helps turn nuisance damage into momentum.

The roster leans into clear identities—from Ahri’s freeform air aggression to Ekko’s rewinds and Yasuo’s stance cancels—so build duos that cover each other’s approach patterns and capitalize on the game’s Fuse options. As new champions roll out, expect those team routes to matter even more than any single move list.