2XKO pulls familiar faces from Runeterra into a two‑on‑two tag fighter where you pick a pair of champions and swap on the fly. The launch roster hits a range of fighting game archetypes from rushdown and grappler to zoner and trap, with kits that often blur those lines. Synergy matters: your duo should cover matchups, control space together, and convert strays into damage.


2XKO roster (early access launch)

Champion Archetype Game plan highlights
Ahri Rushdown High mobility with air dashes, feints, and fast strings; projectile pressure into charm leaves targets open for big follow‑ups.
Blitzcrank Grappler Long‑range grabs and command throws backed by a Steam resource that modifies specials; wants to force close‑quarters guesses.
Braum Bruiser Armored tools and a massive shield to interrupt strings and absorb hits; simple, hard‑hitting confirms with strong defensive utility.
Darius All‑Rounder Mid‑range, poke‑and‑punish “striker‑style” pressure with heavy normals and reward on follow‑ups; air snatch shuts down jump‑ins.
Ekko Mixup Afterimage/rewind specials for layered offense and baits; Timewinder projectile suspends to unlock high‑damage routes.
Illaoi Bruiser Summons tentacles to deny space and extend blockstrings; thrives in prolonged scrambles where setplay snowballs advantage.
Jinx Zoner Traps and multi‑angle projectiles to screen the stage, force mistakes, and convert poor approaches into punish damage.
Teemo Trap Ambush and shroom setups to booby‑trap routes and chip away at life; brush tricks and movement keep opponents guessing.
Vi Rushdown Explosive approach and corner carry with shielded entries; deceptive reach lets her tag opponents who think they’re safe.
Warwick Rushdown Chase‑down pressure designed to stick to targets and cash out momentum once he’s in.
Yasuo All‑Rounder Stance character (Calm) with multiple exits into strikes, dashes, throws, and pass‑throughs; Wind Wall answers projectiles.
Note: Archetypes are shorthand for a champion’s leaning, not a hard box. Some kits deliberately break convention. Darius, for example, is listed as an all‑rounder but plays a mid‑range, striker‑style game.

2XKO archetypes explained

  • All‑Rounder: Balanced tools across ranges; flexible responses on offense and defense.
  • Bruiser: Close‑range brawlers that can take hits and win trades with sturdy, straightforward damage.
  • Grappler: Command grabs and strike/throw pressure that force high‑stakes guesses at close range.
  • Mixup: Unpredictable offense with movement layers, left/right or high/low threats, and tricky cancels.
  • Rushdown: Aggressive approach, fast buttons, and frame pressure aimed at smothering opponents.
  • Trap: Sets hazards that control space over time and funnel opponents into punishable paths.
  • Zoner: Controls distance with projectiles and long‑range tools to keep opponents out.
  • Striker: Mid‑range emphasis on pokes, whiff punishes, and confirms that reward spacing and timing.
Tip: Use archetypes to scout a main quickly, then focus on the kit details—mobility, anti‑airs, reversals, and tag routes—because those decide games.

Pick by playstyle (quick suggestions)

  • Want constant movement and air control: Ahri.
  • Prefer command grabs and high‑reward guesses: Blitzcrank.
  • Like armored answers and simple, heavy punishes: Braum.
  • Enjoy mid‑range control and big normals: Darius.
  • Need layers and feints to open defenses: Ekko.
  • Love setplay that snowballs advantage: Illaoi or Teemo.
  • Favor screen control from a distance: Jinx.
  • Crave direct, in‑your‑face pressure: Vi or Warwick.
  • Want depth and stance routes to master: Yasuo.

Building a team: synergy and coverage

In a tag fighter, the best duo covers each other’s gaps. Pair a rushdown point (Vi, Warwick, Ahri) with a partner who controls space (Jinx, Illaoi, Teemo) to create safe entries and sandwich pressure. Or combine a tanky bruiser (Braum) with a mixup threat (Ekko) to punish panic options after a blocked shield. Think in matchups: have at least one answer to zoning, one reliable anti‑air, and a tag route that converts stray hits into stable knockdowns.

Seasonal updates will expand the roster, but the launch cast already supports distinct paths to winning—bullying in close, locking down space, or dancing at mid‑range until it’s time to cash out.