2XKO’s roster has taken shape over multiple stages: early playtests, a closed beta with nine playable champions, and a fall wave that pushed the lineup beyond the original ten. With the first seasonal add now in, the picture is clearer—both for who’s already in and which names plausibly sit next in line.


Confirmed 2XKO characters (late 2025)

By the end of early access Season 0, the game features 11 champions spanning core fighting-game archetypes.

Champion Archetype Status window
Ahri Rushdown Closed beta playable
Braum Bruiser Closed beta playable
Darius All‑rounder Closed beta playable
Ekko Mixup Closed beta playable
Illaoi Bruiser Closed beta playable
Yasuo All‑rounder Closed beta playable
Jinx Zoner Closed beta playable
Vi Rushdown Closed beta playable
Blitzcrank Grappler Closed beta playable
Teemo Trap Added post‑beta (Fall 2025)
Warwick Rushdown Early access (Season 0)

The spread is deliberate: two bruisers for armored pressure, two flexible all‑rounders, a dedicated grappler, a standard zoner, a trap specialist, and multiple momentum-focused picks for players who favor corner carry and sustained offense.


How the reveals unfolded

Work on the launch lineup first surfaced during the 2024 Alpha Lab test window, when a mineable list pointed to 10 in‑progress champions with masked names that read like they were ordered alphabetically. That framing made early forecasting feasible without naming every slot, and it lined up as playtests confirmed the core group: Ahri, Braum, Darius, Ekko, Illaoi, Yasuo, with Jinx queued shortly thereafter.

By September 2025’s closed beta, nine champions were playable, with Blitzcrank and Vi rounding out the set. The “who’s number 10?” moment arrived a little later: artwork tied to the first battle pass featured Teemo, who then joined the roster. Early access Season 0 followed with Warwick, nudging the starting lineup past the original ten to an even eleven.


Teemo and Warwick were the first post‑beta adds

Teemo and Warwick are the freshest arrivals and useful indicators for how new characters slot into the game’s systems:

  • Teemo extends space control with a trap‑centric kit, giving teams new ways to set the pace and punish predictability without a full‑screen fireball game.
  • Warwick reinforces the rushdown bench with mobility, bite‑sized conversions, and pressure tools that reward tight offense and quick tags.

Together they broaden team‑building options and hint at a seasonal cadence rather than one‑off surprise drops.


What the early list suggested—and what still matters now

The masked, alphabetical list from the first Alpha Lab helped narrow short‑term possibilities at the time. Its ordering implied one masked slot between Ahri and Braum and two between Illaoi and Yasuo. Subsequent reveals filled the initial 10‑champ target without decoding every placeholder, and early access pushed the count to 11.

That early scaffolding is less relevant going forward than two consistent patterns it highlighted:

  • Coverage across archetypes: each season benefits more from filling a playstyle gap than stacking another similar option.
  • Synergy with the tag system: characters with clean setups, strong assists, or duo‑friendly narratives make more sense earlier.

Frequently cited candidates (not confirmed)

Several champions fit the game’s direction and come up often for good reasons. None of these are confirmed, but each maps cleanly to a fighting‑game identity or to the tag format’s duo framing.

  • Katarina: an assassin toolkit with resets and angle changes that naturally supports tag extensions and left‑right pressure.
  • Jayce and Viktor: a pair with intertwined stories and contrasting play patterns—stance switching and long‑range control—that could anchor duo‑themed content.
  • Lee Sin: a straightforward striker archetype with clear cancel routes, stance ideas, and high expression.
  • Sett: a strike‑grapple hybrid whose command throws, armor, and brawler tools complement the existing grappler without duplicating it.
Note: These are plausible fits based on recognition and how their kits translate, not announcements.

Names that looked unlikely in the short term

Some popular picks appeared less likely during the run‑up to the second Alpha Lab window, including Caitlyn and Elise. That was a near‑term read based on how the masked list aligned at the time; it doesn’t rule them out for later seasons.


What to expect next

The headline is simple: the early list got the scale right, the closed beta locked a nine‑champ core, and late 2025 rounded it out with Teemo and Warwick. From here, expect a steady seasonal cadence that fills archetype gaps and leans into duo synergies rather than another all‑at‑once reveal. If you’re targeting future mains, prioritize kits that bring something the current roster doesn’t yet cover—either a new assist style, a fresh approach to space control, or a strike‑grapple blend that changes how tags and corner pressure work.