99 Rooms IQ Test is a Roblox puzzle experience created by Cranky Games that challenges players to solve 200 progressively difficult floors. Each floor presents a unique puzzle—ranging from simple button presses and maze navigation to complex mathematical equations and hidden object hunts. Completing all 200 floors earns you 200 IQ points and allows you to escape the mysterious scientist's test facility.
Quick answer: The game contains 200 floors with solutions including numeric codes, physical puzzles, parkour challenges, and logic tasks. Most puzzles involve finding hidden codes, solving math problems, or navigating obstacle courses.

How the IQ Test Works
The IQ Test spans 200 floors arranged vertically. You gain one IQ point for every floor you complete successfully. The puzzles increase in complexity as you progress, starting with basic button interactions and evolving into multi-step challenges that require careful observation and problem-solving.
Most floors fall into several categories: numeric code entry, physical navigation (mazes and parkour), pattern recognition, memory games, and survival challenges. Some floors hide clues in unexpected places—behind paintings, on ceilings, or within inverted text. The game tests spatial reasoning, mathematical ability, and attention to detail.

Complete Floor Solutions (1-200)
The table below provides the solution for every floor in the IQ Test. Solutions are presented as direct answers—either the numeric code to enter, the specific action to take, or the sequence of steps required.
| Floor | Solution |
|---|---|
| 1 | Touch the green button. |
| 2 | Touch the green button by jumping into the red square. |
| 3 | Jump across the four red bars. |
| 4 | Click the blue button. |
| 5 | Navigate through the maze. |
| 6 | Code: 5921 (found on the back of the signpost). |
| 7 | Walk sideways through the narrow gap in the wall. |
| 8 | Click the button, jump into the hole, and avoid red bars while falling. |
| 9 | Code: 4444 (pattern on wall). |
| 10 | Code: 5720 (colored blocks on wall). |
| 11 | Jump diagonally over the red squares. |
| 12 | Push the crate to the square gap in the right wall and press the green button. |
| 13 | Move two crates into the ramp gap and press the green button. |
| 14 | Walk along the blue bar. |
| 15 | Spam jump while moving forward to reach the green button. |
| 16 | Code: 9 (count the purple cylinders). |
| 17 | Follow the winding path. |
| 18 | Push the crate to the left gap, press the green button, then move the crate onto the yellow weight platform. |
| 19 | Code: 17 (sum of all floor numbers). |
| 20 | Code: 3309 (upside-down keypad). |
| 21 | Code: 2299 (on back of signpost). |
| 22 | Follow the grey path shown in the glass box, but on the opposite side of the room. |
| 23 | Jump over the red bars. |
| 24 | Code: 31 (number of studs on ground). |
| 25 | Press all three green buttons without falling into lava. |
| 26 | Code: 0000 (opposite of "hard"). |
| 27 | Walk on top of the grey ball to reach the green button. |
| 28 | Code: 1410. |
| 29 | Code: 3. |
| 30 | Use the ball to cross the lava. |
| 31 | Pull levers 1, 3, and 5 in that order. |
| 32 | Solve the random arithmetic questions presented. |
| 33 | Go through doors in this order: 95, 33, 12/10/2022, John, Sam, We're Very Nice People, 95. |
| 34 | Push balls into corners matching their colors. |
| 35 | Code: 55. |
| 36 | Match fruits with their corresponding colors. |
| 37 | Use the block to reach the button. |
| 38 | Jump on the grey blocks. |
| 39 | Select the second house in the bottom right corner. |
| 40 | Code: 1546. |
| 41 | Code: 5762. |
| 42 | Press the button, then avoid red walls until the timer expires. |
| 43 | Find matching image pairs among the cards. |
| 44 | Code: 8076 (visible when viewing the left wall image from a distance). |
| 45 | Code: 30 (apple=5, banana=3, coconut=2). |
| 46 | Code: 1823 (digits on pillars and blocks). |
| 47 | Code: 2569 (blocks form numbers when viewed from afar; crosses show order). |
| 48 | Press the green button hidden in the painting behind the television. |
| 49 | Parkour up the obstacle course to reach the green button. |
| 50 | Code: 1625 (numbers and math sums hidden in frames). |
| 51 | Code: 2796 (upside down on signpost). |
| 52 | Code: 8259. |
| 53 | Survive 4 waves of zombies. |
| 54 | Code: 5426. |
| 55 | Code: 18. |
| 56 | Use the invisible ladder in the bottom left corner. |
| 57 | Code: 2239. |
| 58 | Solve the random arithmetic questions. |
| 59 | Same as Floor 8: jump into the hole and avoid red bars. |
| 60 | Choose the Mirror, Compass, and Guitar. |
| 61 | Code: 3240. |
| 62 | Code: 1527. |
| 63 | Walk through panels in order: red, green, yellow, purple. |
| 64 | Code: 9418. |
| 65 | Code: 3944. |
| 66 | Code: 125. |
| 67 | Create the image of the burger. |
| 68 | Code: 6719. |
| 69 | Find and click six shapes. |
| 70 | Code: 3645. |
| 71 | Code: 3056. |
| 72 | Code: 1655. |
| 73 | Code: 8138. |
| 74 | Choose Candle, Clock, then Book. |
| 75 | Code: 100. |
| 76 | Navigate to the center of the room. |
| 77 | Code: 6038. |
| 78 | Code: 2578. |
| 79 | Code: 1125. |
| 80 | Code: 1902. |
| 81 | Navigate through the invisible maze. |
| 82 | Choose the door to the bottom left of the previous door. |
| 83 | Use the block and ball to press the green button. |
| 84 | Code: 1603. |
| 85 | Code: 27. |
| 86 | Code: 1906. |
| 87 | Code: 97. |
| 88 | Code: 50. |
| 89 | Code: 9783. |
| 90 | Code: 1940. |
| 91 | Code: 5752. |
| 92 | Parkour through steps to reach the button. |
| 93 | Avoid red lines until the timer expires. |
| 94 | Code: 9654. |
| 95 | Code: 6795. |
| 96 | Follow the lit path. |
| 97 | Parkour through steps to reach the button. |
| 98 | Code: 3456 (the four numbers on the wall in order). |
| 99 | Code: 7684 (parkour and stand on yellow buttons to reveal one digit at a time). |
| 100 | Use the paint on the left wall to recreate the cat painting on the right wall. |
| 101 | Code: 2938 (use signpost code to find numbers in floor table). |
| 102 | Code: 3196 (count studs on left wall). |
| 103 | Follow the black path on the ceiling to reach the green button. |
| 104 | Code: 2964 (brightest green numbers on keypad first). |
| 105 | Parkour up boxes to find the green button inside the stack of three boxes. |
| 106 | Code: 3036 (numbers shown backwards on wall). |
| 107 | Complete the maze, then enter code 33. |
| 108 | Find the odd emoji on the ceiling. |
| 109 | Code: 2633. |
| 110 | Pull levers 6, 3, and 1 in that order. |
| 111 | Stand on the red pole until the timer ends. |
| 112 | Code: 1312. |
| 113 | Press the green button, then parkour to reach the blue button. |
| 114 | Press the blue button on top of the ceiling light (jump or adjust camera angle). |
| 115 | Code: 30 (count all possible squares in the image). |
| 116 | Code: 1502 (circular shapes on wall reveal the code). |
| 117 | Move crates onto yellow buttons to reveal new paths. |
| 118 | Code: 3658 (pick up torch, light fire, clock turns clockwise revealing numbers matching illuminated charcoal). |
| 119 | Press the five correct buttons (trial and error to avoid kill buttons). |
| 120 | Code: 7613. |
| 121 | Code: 9155. |
| 122 | Code: 1653. |
| 123 | Code: 5072. |
| 124 | Code: IV, N, II, III. |
| 125 | Code: 3125. |
| 126 | Code: 1000. |
| 127 | Code: 3458. |
| 128 | Code: 1648. |
| 129 | Code: 90. |
| 130 | Press blue buttons to turn off red lines, then use the box to press green and yellow buttons. |
| 131 | Code: 432. |
| 132 | Code: 2222. |
| 133 | Parkour up to reach the green button. |
| 134 | Code: 7483. |
| 135 | Use two boxes to reach the next door. |
| 136 | Use the clue in the room image to find the way. |
| 137 | Guide the knight toward the water. |
| 138 | Sit in the chair and press the green button. |
| 139 | Parkour to reach the green button. |
| 140 | Press buttons in the chimney, gift box, and at the top of the bookshelf. |
| 141 | Code: 9571. |
| 142 | Code: 5704. |
| 143 | Code: 8913. |
| 144 | Code: 7124. |
| 145 | Code: 2346. |
| 146 | Press the button hidden under the table. |
| 147 | Code: 8129. |
| 148 | Code: 1695. |
| 149 | Code: 0000. |
| 150 | Code: 1246. |
| 151 | Code: 3324. |
| 152 | Navigate through the maze while avoiding bombs. |
| 153 | Use the clue in the room image to find the way. |
| 154 | Code: 7552. |
| 155 | Use the block to press the green button in the next room. |
| 156 | Code: 9499 (move camera behind books in secret area to see note on wall). |
| 157 | Click pictures to move them around and solve the sliding jigsaw. |
| 158 | Use the crate to access the left ledge, push it into the other room, then use it to reach the hole in the back left corner and press the green button. |
| 159 | Code: 9534 (run through flowers with camera beneath them; code is under a flower on the left). |
| 160 | Match all cards on the floor before the 30-second timer expires. |
| 161 | Code: 4213 (number of wheels on each vehicle in order). |
| 162 | Stand on the rotating block until the timer ends. |
| 163 | Enter the invisible room to the left of the tree. |
| 164 | Code: 1064. |
| 165 | Code: 3520. |
| 166 | Push the sliders to solve the puzzle. |
| 167 | Avoid the red lines. |
| 168 | Navigate through the maze while avoiding bombs. |
| 169 | Code: 9620. |
| 170 | Code: 7018. |
| 171 | Code: 7974. |
| 172 | Code: 2600. |
| 173 | Press each of the buttons. |
| 174 | Complete the maze while avoiding lava. |
| 175 | Code: 2942. |
| 176 | Code: 1260. |
| 177 | Code: 5008. |
| 178 | Code: 9753. |
| 179 | Use the block to press buttons. |
| 180 | Code: 4952. |
| 181 | Collect the green, blue, and red keys. |
| 182 | Choose numbers in order: 144, 51, 32, 29, 99, 3, 184, 141. |
| 183 | Push balls to reach the green button. |
| 184 | Code: 50. |
| 185 | Code: 8181. |
| 186 | Avoid red lasers while pressing buttons. |
| 187 | Code: 700. |
| 188 | Code: 1291. |
| 189 | Code: 5119. |
| 190 | Code: 6554. |
| 191 | Code: 3421. |
| 192 | Code: 5281. |
| 193 | Code: 5937. |
| 194 | Press the green button and choose 35. |
| 195 | Code: 2186. |
| 196 | Swap blocks according to their colors. |
| 197 | Type /e dance in the chat. |
| 198 | Solve the sliding puzzle to make the picture. |
| 199 | Avoid snowballs until the timer expires. |
| 200 | Code: 7895. |

Common Puzzle Types and Strategies
Several puzzle patterns repeat throughout the 200 floors. Recognizing these patterns helps you solve floors faster.
Hidden codes: Many floors hide numeric codes in unexpected locations. Check behind paintings, underneath furniture, on ceilings, on the backs of signposts, and inside stacked objects. Some codes appear upside down or backwards—rotate your camera or mentally flip the numbers. Others require you to view wall decorations from a distance to see the full pattern.
Mathematical puzzles: Floors that display fruit, objects, or symbols often require you to assign numeric values and solve equations. Count objects carefully and follow the arithmetic operations shown. Some floors present randomized math questions—solve each one as it appears.
Parkour challenges: Several floors require precise jumping across platforms, up obstacle courses, or through timed sequences. Spam the jump button while moving forward on floors with invisible or narrow platforms. Take your time on parkour sections—rushing leads to falls and restarts.
Memory and matching games: Floors 43 and 160 test your memory with card-matching challenges. Focus on one section of the floor at a time to memorize pairs efficiently. The 30-second timer on Floor 160 requires quick pattern recognition.
Survival timers: Some floors activate red hazards (walls, lines, lasers, or projectiles) and require you to avoid them until a countdown expires. Stay mobile, use cover when available, and watch for safe zones. Floor 53 adds zombie waves—keep moving and use the environment to funnel enemies.

Verification and Progress Tracking
The game displays your current IQ score in the interface. Each completed floor increments this number by one. If you enter an incorrect code or fail a challenge, the floor resets and you must attempt it again. No penalties apply for failed attempts beyond the time lost.
Completing Floor 200 triggers the ending sequence where the scientist acknowledges your 200 IQ score and allows you to leave the facility. The game saves your progress automatically, so you can exit and return without losing completed floors.
Some floors include trial-and-error elements (like Floor 119's button puzzle). These floors do not provide external clues—you must test each option systematically. Mark which buttons you've tried to avoid repeating failed combinations.