Adventure Slips in Where Winds Meet: How They Work and How to Earn Them

Learn what Adventure Slips are, where they come from, the weekly cap, and realistic paths to the Gray Wolf cosmetics.

By Pallav Pathak 6 min read
Adventure Slips in Where Winds Meet: How They Work and How to Earn Them

Adventure Slips sit at the center of Where Winds Meet’s social grind. They pay for headline cosmetics like the Gray Wolf set, but they only drop in specific modes and they are heavily time-gated. That mix makes them one of the most confusing currencies in the game.


What Adventure Slips are used for

Adventure Slips are a cooperative and social currency. They are spent in the Social / Wandering Paths shop (often called the Fellowship Shop), which stocks cosmetics such as the Gray Wolf hair and outfit, along with other social rewards.

Currency How to obtain Where to spend
Adventure Slip Wandering Paths, Co-op Mode, A Warrior’s Journey Social / Wandering Paths Shop

Players chasing the Gray Wolf cosmetics report prices of around 8,000 slips for the hair and roughly 3,000 for the outfit, which immediately exposes the second part of the system: strict weekly earning caps.


How to access the modes that award Adventure Slips

Adventure Slips do not drop in pure Solo play. You need to route yourself into the game’s multiplayer layer.

Menu Path Purpose
Mode Switch Menu Main Menu → Mode Switch Switch between Solo, Co-op, Online
Co-op Mode Mode Switch → Co-op Structured instanced activities that pay Slips
Online Mode Mode Switch → Online Open MMO-style world with teams and social play

From the Mode Switch Menu, move into either:

  • Co-op Mode – a direct way to queue for co-op events, world bosses, mini-games, and “adventures” that clearly advertise Adventure Slip rewards.
  • Online Mode – MMO-style mode where you see other players in the world and can form teams, run PvP, and access social locations like the Kaifeng bathhouse.
WoW Quests • youtube.com
Video thumbnail for 'How to use Adventure Slip Currency Where Winds Meet'

Where Adventure Slips actually come from

Across modes, Adventure Slips are tied to multiplayer and social interaction rather than solo questing. The consistent earn sources look like this:

Activity Mode / menu Typical Slip gain (player reports) Notes
Co-op “Adventures” (quests, mini-games, world bosses) Co-op menu → Adventures list ~40–100 per activity Core active farm method; fills the cap in a few sessions.
Casual Co-op events (wrestling, cultivation, etc.) Co-op Mode Large share of weekly cap in one play day High-yield early in the week.
PvP and arena-style play Online Mode “Thrown at you” while playing PvP Contributes quickly; also affects other currencies like Fourfold Coins.
Online “daily” activities near starter areas Online Mode Small but steady amounts Good if you are already roaming the world.
Wandering Paths matchmaking Wandering Paths tab Varies by activity Auto-matches with others, useful if friends don’t play.

New players often see their slip count rise “randomly” because so many multiplayer interactions contribute quietly in the background, with the UI doing a poor job of flagging the exact source of each gain.


Reported Adventure Slip farm methods

Once you are in Co-op or Online mode, there are a few common ways players try to push their weekly earnings.

1. Casual co-op activities and bosses

Casual co-op is the straightforward option. Joining co-op events, mini-games, missions, outposts, and world bosses generates most of the weekly cap for many players in just a couple of play sessions.

  • Co-op adventures like wrestling and cultivation-style events tend to give large chunks of Slips.
  • A handful of co-op boss fights can be enough to finish off the remaining weekly allowance once you are close to the cap.

Players report earning around 800 Adventure Slips in a few hours of co-op missions and outposts. With individual activities paying roughly 40–100 Slips each, running a small rotation of events quickly becomes the most efficient “active” method.


2. Kaifeng bathhouse AFK method

On the opposite end of the spectrum is a low-effort, semi-afk method built around the bathhouse in Kaifeng and the “dual cultivation” pose.

Step Action Detail
1 Travel to Kaifeng Look at the top-right of the city map for a rectangular lake with a square building in the middle.
2 Find the bathhouse The bathhouse sits just to the right of that central building and to the left of a nearby waypoint stone; go to the second floor.
3 Open multiplayer poses Press F2 to open the multiplayer tab and select the dual cultivation pose.
4 AFK in the pose Other players will often join you; reports mention around 5 Slips roughly every 30 seconds during active pairing.

Players using this method describe AFK-farming while doing something else or even overnight. Others note that the gain can drop off quickly or stop entirely after around 50 Slips, which ties into the weekly cap behavior described below.

Note: The more people are using this method at once, the more inconsistent individual results become. Treat it as a passive supplement, not your only route to the Gray Wolf set.

3. Wandering Paths matchmaking

If none of your friends play Where Winds Meet, you are not locked out of Adventure Slips. The Wandering Paths section exists specifically to match players for cooperative content.

  • Open the Wandering Paths tab from the social or co-op section of the menus.
  • Queue into activities marked as adventures, co-op missions, or multiplayer events.
  • Complete the runs normally; Slips are credited automatically when you finish objectives.

This route is slower than farming with a coordinated group but it solves the “no friends online” problem and keeps you within the intended matchmaking flow for Slip-earning content.


Weekly cap and why farming “stops working”

The most important constraint around Adventure Slips is a hard weekly cap. Once you hit it, Slip rewards quietly shut off until the weekly reset, even though the UI does not clearly announce that you are capped.

Aspect Behavior Player impact
Cap type Weekly limit on Adventure Slips Once reached, Slip rewards stop dropping until reset.
Reported cap value ~1,000 Slips per week Players hit this in 2–3 days of active co-op play.
In-game messaging No clear notice when you hit the limit Farming appears “bugged” or “stuck” when the cap is actually the cause.
Interaction with buffs Slip-earning buffs do not raise the cap Boosts may help you reach 1,000 faster, but cannot bypass the weekly ceiling.

Players report reaching their personal cap at values around 500 in some cases and around 1,000 in others, with later confirmations pointing firmly at a flat 1,000-per-week limit. Once that cap is met, additional co-op activities, PvP, or AFK bathhouse sessions stop awarding Slips for the remainder of the week.

The low limit has two side effects:

  • Dedicated players can exhaust the currency within two or three days, leaving several days where further Slip-focused play is pointless.
  • More casual players benefit by being able to “keep up” with very little daily playtime, as long as they log meaningful hours on at least one or two days.

How long the Gray Wolf set will realistically take

With a weekly cap of roughly 1,000 Adventure Slips, there is no way to rush the Gray Wolf cosmetics in a single week, no matter how optimal the farm route is.

Item Reported cost Cap used for estimate Minimum weeks required
Gray Wolf hair 8,000 Adventure Slips 1,000 slips / week 8 weeks
Gray Wolf outfit ~3,000 Adventure Slips 1,000 slips / week 3 weeks

That timeline assumes that:

  • You hit the weekly cap consistently every reset.
  • You do not spend Adventure Slips on anything else in the Social / Wandering Paths shop.

From a design perspective, this makes the Gray Wolf set a medium- to long-term social goal rather than a short grind. It also means you are never “behind” if you start a few weeks late; you simply begin your own eight-week cycle when you first commit to it.


How sect rules reference Adventure Slips

Adventure Slips also appear in some sect rule flavor text, reinforcing their status as proof of social and heroic activity. For example, the Well of Heaven sect includes a precept that frames weekly chivalrous deeds as needing enough Adventure Slips as proof of valor. The rules themselves are about roleplay and internal reputation, but they underline that slips are treated as evidence of participation in public, cooperative content.


The practical takeaway is simple: Adventure Slips are not a grind you can brute-force in a weekend. Switch into Co-op or Online mode through the Mode Switch Menu, focus on co-op adventures and casual multiplayer activities to reach the weekly cap, and treat AFK methods like the Kaifeng bathhouse as background income rather than your primary plan. With a hard limit of around 1,000 Slips a week, the Gray Wolf set is a multi-week project, no matter how efficient your route is.