Alice in Genshin Impact – Lore, Powers, and When She Might Be Playable

Klee’s elusive mother has finally stepped into the spotlight; here’s how she fits into Teyvat’s story and what her future might look like.

By Pallav Pathak 10 min read
Alice in Genshin Impact – Lore, Powers, and When She Might Be Playable

Alice sits at the center of some of Genshin Impact’s biggest mysteries. She is Klee’s mother, founder and elder of the Hexenzirkel, Simulanka’s “Goddess of Creation,” and now a visible presence in the Nod-Krai arc. Yet despite that pedigree, she still isn’t on the roster of playable characters.

Her recent in-game appearance and teaser trailers finally give a clear look at her design, element, and role in the story, while community leaks have cooled expectations about when she will be pullable. Taken together, they sketch a picture of a long‑lived, terrifyingly competent mage who knows far more about Teyvat than she lets on.


Alice’s identity and role in Teyvat

Alice carries several titles that matter for the larger Genshin narrative:

  • Founder and elder of the Hexenzirkel, under the codename “A.”
  • Mother of Klee, and wife/partner of a famous male adventurer known to Klee as her father.
  • Author of the Teyvat Travel Guide, the in‑universe travelogue that doubles as her research diary.
  • Great Adventurer of the Realms and Defender of Old Mondstadt, hinting at a very long history with the city and its predecessors.
  • Goddess of Creation to the people of Simulanka, where she helped bring a fairytale world to life.

Within the Hexenzirkel itself, she is one of the senior figures, grouped with other extremely high‑end mages such as Barbeloth (Mona’s master) and Rhinedottir (Rhinedottir’s codename “R” shows up alongside Alice’s “A” in coven context). The Hexenzirkel is less a casual tea circle and more a loose cabal of reality‑bending specialists who experiment with Irminsul, artificial life, and even entire pocket worlds.

Alice’s expertise is broad even by that standard. She is described as a polymath whose skills span alchemy, astrology, engineering, magic, and medicine. Mona, who is already positioned as one of Teyvat’s strongest traditional astrologers, explicitly notes that her own master only truly excels in astrology, while Alice is proficient across many “mystical fields.”

Alice in Genshin Impact | Image credit: Cognosphere PTE Ltd. (via YouTube/@Streetwise Rhapsody)

Age, race, and those pointed ears

Visually, Alice is humanoid with long, elf‑like ears — the same trait seen on Klee and a handful of other characters. In lore, she belongs to a long‑lived race and is stated to be at least 500 years old. That puts her around during the fall of Khaenri’ah and the transition from Old Mondstadt to the current city, and probably much earlier.

The game has never pinned down what, exactly, her race is called or how it differs biologically from humans, beyond longevity. NPCs do not react to her appearance as particularly unusual, which suggests that pointed ears are not treated as a separate “fantasy race” the way elves are in other media. For now, “long‑lived race” is the most precise description the canon offers.

Players have also latched on to another clue: Alice’s apparent immunity to changes in Irminsul’s records. She narrates Wanderer’s Collected Miscellany and speaks casually about his erased past, which implies that her memory is not rewritten the way most inhabitants of Teyvat’s are. Combined with her awareness of other worlds and offhand references to real‑world concepts like the Rubicon, she is a prime suspect for being one of the unnamed “Descenders” — beings from outside Teyvat who are not subject to its rules. That theory aligns well with how much she knows and how freely she manipulates the world, but it remains unconfirmed in‑game.

The game does not reveal Alice's race and how it is different from humans | Image credit: Cognosphere PTE Ltd. (via YouTube/@Streetwise Rhapsody)

Family: Klee, her father, and Albedo

Alice’s most visible connection is to Klee. Klee’s character stories describe her father as a famous adventurer who travels with Alice, and Klee speaks of him in the present tense. That establishes a fairly conventional family structure: Alice, a long‑lived mage; a human (or at least human‑presenting) husband; and their daughter, who inherits Alice’s ears and longevity.

Despite being away from Mondstadt for long stretches, Alice does not vanish from Klee’s life. She leaves Klee in the care of the Knights of Favonius while she and her husband pursue dangerous work elsewhere, but she sends gifts, builds bespoke “vacations” like the Golden Apple Archipelago, and returns off‑screen to visit. Klee clearly adores her and shows no resentment about the arrangement, which suggests the dynamic is closer to “free‑range parenting in a dangerous world” than straightforward neglect.

Alice also treats Albedo as family. Rhinedottir created Albedo in Khaenri’ah as part of her experiments in artificial life, then later disappeared after instructing him to uncover the truth of Teyvat. At some point after that, Alice “adopted” Albedo into her circle, and Klee refers to him as a big brother. On the character profile side, Alice is listed as Klee’s biological mother and spouse to Klee’s father, while Albedo’s direct blood relation is only to Rhinedottir, but their social relationship is clearly familial.

Alice treats Albedo as family | Image credit: Cognosphere PTE Ltd. (via Genshin Impact wiki)

Element, weapon expectations, and in‑game model

Alice’s in‑engine model finally appears in recent Nod‑Krai promotional material and quests, and it comes with an important detail: she visibly carries a Pyro Vision mounted on her hat. That effectively fixes her future element; there is no precedent in Genshin for a playable character’s Vision element not matching what is displayed on their NPC model and official teasers.

Her overall design leans hard into the classical witch silhouette: red dress, large pointed hat, and a general “mage” aesthetic consistent with her role in the Hexenzirkel. On that basis, most expectations put her as a catalyst user, since catalysts are the standard weapon for spellcasters in Genshin. There is nothing in the game that explicitly assigns her a weapon yet, so polearm or even sword remains technically possible, but a Pyro catalyst is the most straightforward match for both the visuals and her lore.

Leaks describing test versions of her kit consistently frame Alice as a main Pyro DPS rather than a pure support. That would make sense in the context of Nod‑Krai and Luna versions, where Durin is positioned as a strong Pyro‑leaning support, and Nicole has been rumored to lean support as well. A heavy‑hitting Pyro mage would round out that triangle thematically. As always with pre‑release kits, those specifics are not guaranteed to survive to launch.


How Alice moves behind the scenes

Even before her face was shown, Alice left a long paper trail across Teyvat.

Hexenzirkel and Irminsul

Within the Hexenzirkel, Alice acts as an elder and organizer. The coven meets for tea parties that are less social gathering and more symposium on Irminsul, fate, and whatever plane‑bending project the witches are involved in at the time. Alice is tied to multiple large‑scale magical feats:

  • Designing and stabilizing the Golden Apple Archipelago as a transformable island space.
  • Co‑creating Simulanka alongside Andersdotter (M) and Barbeloth (B), bringing a children’s story world into real existence and guiding its inhabitants toward self‑determined fates.
  • Serving as Goddess of Creation in Simulanka, where the locals venerate her for literally building their reality.

In the Paralogism Archon Quest, she appears (in a giant Dodoco avatar) to oversee the Hexenzirkel Trial of Albedo, testing whether he can wield powerful materials responsibly in the process of killing and resurrecting Durin. That scene underlines both her authority within the coven and her willingness to intervene to gatekeep dangerous knowledge.

In Genshin Impact lore, Alice plays a very important role | Image credit: Cognosphere PTE Ltd. (via YouTube/@ Streetwise Rhapsody)

Teyvat Travel Guide and everyday meddling

Outside high‑end magic, Alice leaves fingerprints on daily life in more mundane ways:

  • She travels across Teyvat documenting local culture, geography, and food, then compiles those notes into the Teyvat Travel Guide, which doubles as a travel diary and opinion column.
  • She regularly sends rare gadgets, inventions, and even concepts into circulation — Barbara’s idol career traces back to a magazine Alice produced, and Dori describes Alice arriving from a lamp in a puff of red smoke to become her supplier.
  • She keeps tight relationships with institutions like the Knights of Favonius, entrusting them with Klee and quietly nudging events from off‑screen. Jean’s role as “acting mom” of Klee is not an accident; Alice picked capable guardians and then left.

The common thread is curiosity. Alice experiments. She treats Teyvat as both a field lab and a canvas, observing its reactions to every nudge.


Alice’s personality: fairy godmother, politician, or something in between?

Player‑facing appearances tend to frame Alice as a chaotic but affectionate “fairy godmother” — the kind of adult who sends a kid a whole private island as a summer present, then spices it up with mildly lethal traps, giant mechanical contraptions, and a Hilichurl “Dodo‑King” persona to spur growth. That same combination shows up in Simulanka, where she shapes a world around a dying girl’s story so its characters can outgrow their scripted fates.

Underneath the whimsy, there are sharper edges. As an elder of a coven that meddles with Irminsul and artificial life, Alice sits among a self‑selecting elite of Teyvat’s most powerful and least accountable actors. The Hexenzirkel initially tried to challenge Barbatos and only turned into long‑term allies later; several members are tied to disasters or dangerous research, with Rhinedottir’s creations contributing to the Khaenri’ah cataclysm. It is reasonable to think of Alice as morally gray at best: deeply invested in her chosen people (Klee, her coven, a few protégés), perfectly comfortable bending worlds around them, and not especially constrained by the concerns of ordinary mortals.

The tension between those sides is part of why Alice lands so strongly as a character. In her letters and voice‑over cameos, she reads like a charming, slightly unhinged aunt. In the broader lore, she looks more like a smiling architect standing on the load‑bearing beams of Teyvat’s cosmology.

Alice plays multiple roles in Genshin Impact | Image credit: Cognosphere PTE Ltd. (via YouTube/@ Streetwise Rhapsody)

Connections to other key characters

Alice’s network runs across regions and factions:

  • Mona and Barbeloth: Mona’s master is Alice’s rival in astrology, and their relationship is cordial enough that their apprentices end up indirectly in each other’s orbits. Mona’s own disdain for material wealth contrasts sharply with Dori’s reverence for Alice’s “genie of beauty and kindness” persona, highlighting how differently people experience her.
  • Dori: In Dori’s Character Story and voice‑overs, Alice emerges from a mysterious lamp in red smoke, calls herself a genie, and agrees to serve as Dori’s supplier, effectively granting a wish for limitless, rare stock. For Dori, Alice is both benefactor and mythic being.
  • Zhongli and Yae Miko: Both have encountered Alice. Zhongli comments on her impressions of him, while Alice jokes in absentia about how easy it is to make Yae Miko cry. These anecdotes show her as an equal among gods and long‑lived beings, comfortable poking fun at them.
  • Durin and Simulanka: In the Nod‑Krai era, Alice takes an active role in Durin’s story, helping the dragon move toward becoming human and fulfilling Andersdotter’s dying wish within Simulanka’s framework.

The pattern is consistent: Alice inserts herself wherever high‑level magic, fate, or storytelling are in play, and people on the receiving end either idolize her, resent her, or both.


Where Alice is now in the main story

For most of Genshin’s runtime, Alice has operated almost entirely off‑screen. She speaks to the Traveler via gramophone recordings, letters, or improvised communication devices like the Dodocommunication Device. Her physical presence is always “you just missed her.”

That changed with the later pre‑Nod‑Krai content and the Luna versions:

  • In earlier limited events, she appears as the unseen architect of the Golden Apple Archipelago’s two summer runs.
  • She surfaces at the end of Summertide Scales and Tales in lamp form, delivering exposition about Simulanka’s creation and her co‑authors.
  • During the Paralogism Archon Quest, she manifests as a giant Dodoco wearing a red witch hat to judge Albedo’s Hexenzirkel Trial.
  • In the Nod‑Krai Preview Teaser and the Moonlit Ballad of the Night teaser, she appears in a full human model, speaking directly with Albedo and Wanderer.
  • By Luna III (Version 6.2), she is physically present in Nod‑Krai, helping guide Durin’s arc and tying the Hexenzirkel’s long game into the region’s story.

In other words, Alice has finally stepped out of the shadows and into the main stage of the Archon‑level plotline, even if her full intentions are still opaque.

Alice has now entered the main story | Image credit: Cognosphere PTE Ltd. (via YouTube/@ Streetwise Rhapsody)

Will Alice be playable, and when?

The community expectation for years has been that Alice would eventually become playable, especially after she received a full character model and a clearly visible Pyro Vision in teasers. Early speculation pointed to a release somewhere during the Nod‑Krai “Luna” cycle (the 6.x versions), in line with other teased characters.

More recent leak chatter undercuts that timeline. One prominent set of 6.x release‑order leaks lists Durin, Jahoda, Nicole, Sandrone, and others, but explicitly flags Alice as not playable in any 6.x version. In that scenario, a new character nicknamed the “Snow Maiden” fills the slot where Alice was originally expected, while Sandrone and Nicole round out the latter Luna banners.

Those same leak discussions frame Alice as practically guaranteed to become playable eventually, just not during Nod‑Krai. The argument is pragmatic: Nod‑Krai’s cast is already crowded with high‑profile lore characters (Harbingers, Durin, Nicole, Varka), and holding Alice back for a future arc — likely Snezhnaya, where the Hexenzirkel and the Fatui’s endgame agendas may collide — gives Hoyoverse a better marketing anchor later.

None of that has been formally confirmed in‑game or by the developer. What is effectively locked in is:

  • Alice has a polished, fully rendered playable‑style model.
  • Her element is fixed as Pyro through her visible Vision.
  • She is central enough to the long‑term story that leaving her unplayable forever would be an unusual design choice.

For anyone planning wishes, the practical takeaway is simple: do not expect Alice on a banner during the Nod‑Krai Luna versions. Treat any Pyro team or resource planning that assumes her as a near‑term pull as speculative. If and when she is placed into a later region’s roster, she is likely to arrive with heavy narrative buildup.


Alice has spent five years as a disembodied voice and a series of signatures on letters, and only now is she starting to move like a normal character inside the game’s camera frame. Even in that more concrete form, she remains one of Genshin Impact’s strangest figures: a long‑lived witch from a possibly otherworldly race, casually rewriting islands and fairytales while dropping parenting advice and product placements into Mondstadt’s magazines.

Whether she ends up as a marquee Pyro DPS or something even stranger, she is already one of the characters most likely to reshape how Teyvat itself works — and that makes watching her slow walk toward playability part of the appeal.