Abyss uses harpoon guns instead of fishing rods to catch fish. Each gun has three core stats—damage, cooldown, and control—that determine how quickly you can catch fish and how easy the minigame becomes. Guns are purchased from NPC shops in different biomes, and choosing the right progression path saves both time and money.
Quick answer: Henry's Harpoon Shop in the Forgotten Deep sells five early-game guns (Bottle Gun through Air Rifle Gun). Marcus and Crazy Jeff's Store in Ancient Sands sell mid-game options. Late-game guns like Morveth's Treasure Gun and Ruined Gun require quest completion and are sold by NPCs in hidden locations.

Gun Stats Explained
Damage determines how much health you remove from a fish per shot. Low-rarity fish may be caught instantly with high-damage guns, while rare fish require multiple hits before the minigame starts.
Cooldown is the time between shots. Lower cooldown means faster firing, which speeds up farming. Control affects the size of the green bar in the fishing minigame—higher control makes it easier to keep the fish icon inside the bar and complete the catch.
Early-Game Guns (Forgotten Deep)
All early-game guns are sold at Henry's Harpoon Shop inside the starting bubble in the Forgotten Deep.
| Gun | Price | Damage | Cooldown | Control |
|---|---|---|---|---|
| Bottle Gun | Free | 10 | 2.8s | 0.4 |
| Starter Gun | $75 | 15 | 2.6s | 0.45 |
| Beginner's Gun | $300–$475 | 20 | 2.4s | 0.5 |
| Advanced Gun | $950–$1,050 | 35–40 | 2.2s | 0.55–0.7 |
| Air Rifle Gun | $2,150 | 50–60 | 2.4s | 0.6–0.8 |
The Bottle Gun is given free during the tutorial. Beginner's Gun is the first meaningful upgrade, offering enough damage and control to handle early quests without wasting money on the Starter Gun.
Air Rifle Gun is the best early-game option. Its 50–60 damage baseline allows you to one-shot common fish like Salmon with a decent damage artifact, and its 0.6–0.8 control makes the minigame easier. The longer charge time can be offset by cooldown reduction artifacts.

Mid-Game Guns (Ancient Sands)
Once you reach Ancient Sands, two NPCs sell mid-game guns: Marcus (quest-giver and merchant) and Crazy Jeff's Store (located below the massive stone arc).
| Gun | Price | Damage | Cooldown | Control | Location |
|---|---|---|---|---|---|
| Crossbow Gun | $4,750–$7,250 | 70–90 | 2.6s | 0.65–0.8 | Marcus |
| Wasted Gun | $17,500–$18,500 | 120–140 | 2.2s | 0.75 | Crazy Jeff's Store |
Crossbow Gun is the cheaper option and sufficient for most Ancient Sands fish. Wasted Gun provides the highest damage increase in mid-game and has the best control and cooldown combination at this stage. It is the recommended purchase once you can afford it.

Late-Game and End-Game Guns
Late-game guns are sold by NPCs in Spirit Roots and hidden locations in the Forgotten Deep. Some require quest completion before they become available.
| Gun | Price | Damage | Cooldown | Control | Location |
|---|---|---|---|---|---|
| Magroot Gun | $75,000 | 190 | 2.1s | 0.85 | Lumi (Spirit Roots) |
| Morveth's Treasure Gun | $79,500 | 190–240 | 2s | 0.85–0.9 | Morveth's Cave (Forgotten Deep) |
| Lost Spirit Gun | $135,000 | 240–290 | 1.9s | 0.9–1 | Spirit Roots |
| Ruined Gun | $245,000 | 350 | 1.7s | 1.1–1.15 | Angler Cave (Forgotten Deep) |
| Bob's Plunger Gun | $235,000 | 420 | 2.3s | 0.85 | Bob's Room (Forgotten Deep) |
Morveth's Treasure Gun is sold by Morveth inside Morveth's Cave in the Forgotten Deep. You must complete Morveth's questline before the gun becomes available. It is the best option for transitioning into late-game content.
Ruined Gun is sold by the Lightkeeper NPC inside the Angler Cave in the Forgotten Deep. Access to the Angler Cave requires completing the Lost Captain questline. Ruined Gun has the highest control stat in the game (1.1–1.15) and the lowest cooldown (1.7s), making the minigame nearly trivial.
Bob's Plunger Gun is sold by Bob inside Bob's Room in the Forgotten Deep. Bob unlocks his room only after you bring him all the rubber ducks scattered across the map. Bob's Plunger Gun has the highest damage (420) but slightly lower control (0.85) and a longer cooldown (2.3s) compared to Ruined Gun.

Optimal Gun Progression Path
The most efficient progression path skips unnecessary upgrades and focuses on guns that provide the largest performance jumps for their cost.
Start of the game: Buy Beginner's Gun ($300–$475) as your first upgrade. Skip Starter Gun entirely.
Early to mid-game: Save for Air Rifle Gun ($2,150). This gun carries you through most early-game quests and allows you to skip Advanced Gun if you want.
Mid-game: Buy Wasted Gun ($17,500–$18,500) from Crazy Jeff's Store in Ancient Sands. This is the best mid-game gun and provides a significant damage and control increase.
Late-game transition: Buy Morveth's Treasure Gun ($79,500) after completing Morveth's questline. This gun handles late-game fish and prepares you for end-game content.
End-game: Choose between Ruined Gun ($245,000) and Bob's Plunger Gun ($235,000). Ruined Gun is better for consistent farming due to its low cooldown and high control. Bob's Plunger Gun is better for one-shotting high-health fish due to its 420 damage.

How Guns Work in Abyss
When you shoot a fish, a minigame starts. You must keep the fish icon inside the green bar until the progress meter on the right side fills completely. If the fish is low-rarity and your gun has high damage, you may catch it instantly without the minigame. If the fish is rare or your gun has low damage, you must hit the fish multiple times before the minigame begins.
Higher control makes the green bar larger, which makes it easier to keep the fish icon inside the bar. Lower cooldown allows you to shoot more frequently, which speeds up farming. Higher damage reduces the number of shots needed to weaken a fish before the minigame starts.
Artifacts can modify gun stats. Damage artifacts increase the damage per shot, allowing you to one-shot lower-rarity fish. Cooldown reduction artifacts decrease the time between shots, which increases your overall catch rate.