Anno 117: Pax Romana multiplayer - modes, co-op, cross-play

Invite-only matches, up to 16 players via team co-op, live cloud saves, cross-play, and no in-game chat.

By Pallav Pathak 4 min read
Anno 117: Pax Romana multiplayer - modes, co-op, cross-play

Anno 117: Pax Romana treats multiplayer as a flexible layer that you can add to almost any session. You can compete head-to-head, share a faction with friends, or stitch both together into large team matches. The campaign itself supports co-op, and cross-play is available across platforms when enabled in settings.


Multiplayer modes and player counts

Mode How it works Players per side Total players Campaign support
PvP (governors) Up to four rival governors, any mix of humans and AI; trade, ally, or fight on land and sea. 1 per governor Up to 4 No (campaign is co-op only)
Co-op (shared governor) Up to four people control the same governor, sharing money, resources, islands, and responsibilities. Up to 4 controlling one governor Up to 4 Yes (up to 4 players total)
Hybrid teams Mix PvP and co-op. Example: four co-op players vs AI rivals or multiple co-op teams competing. Up to 4 per governor Up to 16 (4v4v4v4) Campaign remains co-op, not team PvP

In co-op, sharing tasks is encouraged: one player can oversee Albion while another focuses on Latium. Teams can also be arranged so each “governor” is a co-op group, enabling those 16-player matches across four factions.


Co-op in the campaign

The main campaign supports co-op with up to three friends (four players total). Everyone plays as one governor with a shared economy and territory. It’s the same co-op model as sandbox, but applied to story progression.

Note: Campaign co-op is about collaborating on one governor’s story. Competitive campaign PvP isn’t supported.

Match setup, invites, and joining mid-run

Setup is unified: you aren’t forced into separate “single-player” or “multiplayer” flows. From the game setup screen you can:

  • Fill any empty governor slots with humans, AI, or keep them empty for a quieter map.
  • Choose a starting province per player or per co-op group; a co-op group’s leader picks for the team.
  • Invite friends at any time to turn an existing single-player save into a co-op session or to add human rivals.

Matches are invite-only and require people to be on your friends list. A “Friend Game” toggle lets friends join without a direct invite. There’s no public server browser.


Live co-op savegames (cloud and asynchronous play)

Hosts can enable “co-op live savegames” during setup. With this option on:

  • The save is stored in the cloud and only the most recent state is kept.
  • Any participant can continue the save solo and re-invite others later.
  • Friends can jump into an ongoing session by loading the current live save—no lobby scheduling required.
Tip: Because live saves overwrite the history, keep a manual backup if you want specific milestones preserved.

Cross-play (PC, PS5, Xbox Series X/S)

Cross-platform play is supported when enabled in the game’s options. With cross-play on, friends on different platforms can join invite-only matches or use “Friend Game” to hop in if there’s an open slot.


Multiplayer rules and limitations

  • Game speed: No speed controls in multiplayer. The active pause exists and can be triggered by the host.
  • Mods: Supported in multiplayer, but every participant must activate the same mods.
  • DLC: All players must own and enable the same gameplay DLCs selected during setup.
  • Cosmetics and identity: Players (or group leaders) can customize names, avatars, sigils, and colors.
  • Day/night: The cycle is cosmetic and set per player, so each person can choose their preferred time of day.
  • Chat: There is no in-game text or voice chat. Use your preferred external voice or text app to coordinate.

Known multiplayer issues at launch

There are a few stability caveats to keep in mind, particularly around joining in-progress sessions and late-game sync:

  • Inviting someone into a session that’s already running can lead to a “TRAJAN” connectivity error.
  • Joining a live co-op save that’s currently in progress may load a single-player copy for the joining player.
  • Desyncs can occur more frequently toward the endgame.

Workaround for the first two: start or load the multiplayer/co-op game only after everyone has joined the lobby. For ongoing problems, submit details through the official Bug Reporter workflow at ubisoft.com/en-us/game/anno/117-pax-romana/bug-reporter.


Practical setup examples

  • Casual duo: Enable co-op, invite one friend, share one governor, and split duties—one manages Albion, the other runs Latium.
  • Trios vs AI: Three friends each run a separate governor against one AI, or play as a three-person co-op team against three AI governors.
  • Large team session: Four co-op groups (up to four players per group) battle across a 4v4v4v4 map for a 16-player night.

Because sessions are invite-only, plan your roster up front, toggle “Friend Game” if you want friends to self-join, and only load into the save once everyone is in the lobby to avoid early hiccups.


Anno 117’s approach keeps the setup simple and the roles flexible. Whether you prefer a tight co-op build or a sprawling team contest, the tools are here—just remember to align mods and DLC, enable cross-play if needed, and coordinate outside the game for voice or text.