ARC Raiders’ Blue Gate Confiscation Room Key — use and value
Arc RaidersWhat the key unlocks, how it fits into a Blue Gate run, and how Blue Gate and Stella Montis show up on the map.

The Blue Gate Confiscation Room Key opens a locked confiscated-goods room in the Blue Gate tunnels. It’s a standard key item: carry it in your pack, reach the door, and use it to access a loot room that’s otherwise off-limits. If you don’t need it, the key has a modest vendor value of 100 credits.
Functionally, it sits alongside other location keys that gate specific interiors across the Rust Belt. The idea is simple: a single-use opportunity to convert risk and a route through a contested space into a concentrated hit of loot.
Where Blue Gate sits in the map rotation
Blue Gate is a high-altitude region with open terrain, small settlements, tunnel networks, and underground facilities. It’s one of the Rust Belt locations where raids play out and where tunnel access—and therefore keys—matter. On the map select screen, Blue Gate is listed with short descriptive text, and Stella Montis appears there as well. Stella Montis has been hinted at, but access and details remain unspecified. Treat it as a potential destination rather than an immediate objective.

Planning a run to the confiscation room
Approach the confiscation room like any mid-raid objective that forces you into close quarters:
- Bring the Blue Gate Confiscation Room Key and plan a tunnel-first route. Tunnels and underground passages reduce sightlines but concentrate threats.
- Expect ARC patrols on approaches and choke points. Night-only variants and other special conditions can increase density or alter patrol behaviors; plan for elevated pressure during those windows.
- Build your exit before you enter. If you can spare the slot, a Raider Hatch Key can turn a successful room clear into a quick extract if you find a hatch nearby.

Key economy and related keys (use and sell values)
Key | Unlocks | Sell price | Notes |
---|---|---|---|
Blue Gate Confiscation Room Key | Confiscated-goods room inside Blue Gate tunnels | 100 | Carry only when you plan a tunnel route |
Raider Hatch Key | Hatch extract points around maps (quick exit) | 1000 | High-value utility for post-loot extraction |
Buried City Hospital Key | Hospital door in Buried City | 100 | The key’s pickup is on the hospital’s third floor, north side of the map |
Spaceport Container Storage Key | Container Storage interior in Spaceport | 100 | Pairs well with vertical routes through the yard |
Spaceport Ground Control Key | Ground Control Tower in Spaceport | 100 | Expect elevated sightlines and exposure |
Dam Control Center Tower Key | Control Center Tower in The Dam | 100 | Plan around stairwells and interior bottlenecks |
Buried City Town Hall Key | Town Hall in Buried City | 100 | Central POI; draw attention when entering |
Buried City Residential Master Key | Selected apartment doors in Buried City | 100 | Useful for multi-door routes in sand-covered blocks |
Spaceport Warehouse Key | Shipping Warehouse in Spaceport | 100 | Often contested for logistics spawns |
Dam Testing Annex Key | Two doors inside the Testing Annex | 100 | Double-use within one complex |
Blue Gate, Stella Montis, and what’s next
Blue Gate is firmly positioned as a mountainous raid space with tunnel networks that make keys like the Confiscation Room Key relevant. Stella Montis appears alongside it on the selection screen with brief text, but access flows and objectives aren’t defined. Treat Blue Gate’s key-locked rooms as immediate, knowable targets, and keep Stella Montis on your radar without committing plans around it yet.
The practical takeaway: pack the Blue Gate Confiscation Room Key only when your route makes use of the tunnels, bring a contingency extract option like a Raider Hatch Key when you can, and time your raid with conditions you’re equipped to handle. When Stella Montis transitions from tease to destination, expect similar key-gated objectives to shape early routes there as well.
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