The Blue Gate Confiscation Room Key opens a locked confiscated-goods room in the Blue Gate tunnels. It’s a standard key item: carry it in your pack, reach the door, and use it to access a loot room that’s otherwise off-limits. If you don’t need it, the key has a modest vendor value of 100 credits.

Functionally, it sits alongside other location keys that gate specific interiors across the Rust Belt. The idea is simple: a single-use opportunity to convert risk and a route through a contested space into a concentrated hit of loot.


Where Blue Gate sits in the map rotation

Blue Gate is a high-altitude region with open terrain, small settlements, tunnel networks, and underground facilities. It’s one of the Rust Belt locations where raids play out and where tunnel access—and therefore keys—matter. On the map select screen, Blue Gate is listed with short descriptive text, and Stella Montis appears there as well. Stella Montis has been hinted at, but access and details remain unspecified. Treat it as a potential destination rather than an immediate objective.


Planning a run to the confiscation room

Approach the confiscation room like any mid-raid objective that forces you into close quarters:

  • Bring the Blue Gate Confiscation Room Key and plan a tunnel-first route. Tunnels and underground passages reduce sightlines but concentrate threats.
  • Expect ARC patrols on approaches and choke points. Night-only variants and other special conditions can increase density or alter patrol behaviors; plan for elevated pressure during those windows.
  • Build your exit before you enter. If you can spare the slot, a Raider Hatch Key can turn a successful room clear into a quick extract if you find a hatch nearby.
Tip: If you’re not committed to cracking the room, don’t carry the key. Saving weight for ammo or utility can be the better call when conditions are hostile or when your route isn’t aligned with the tunnels.

Key Unlocks Sell price Notes
Blue Gate Confiscation Room Key Confiscated-goods room inside Blue Gate tunnels 100 Carry only when you plan a tunnel route
Raider Hatch Key Hatch extract points around maps (quick exit) 1000 High-value utility for post-loot extraction
Buried City Hospital Key Hospital door in Buried City 100 The key’s pickup is on the hospital’s third floor, north side of the map
Spaceport Container Storage Key Container Storage interior in Spaceport 100 Pairs well with vertical routes through the yard
Spaceport Ground Control Key Ground Control Tower in Spaceport 100 Expect elevated sightlines and exposure
Dam Control Center Tower Key Control Center Tower in The Dam 100 Plan around stairwells and interior bottlenecks
Buried City Town Hall Key Town Hall in Buried City 100 Central POI; draw attention when entering
Buried City Residential Master Key Selected apartment doors in Buried City 100 Useful for multi-door routes in sand-covered blocks
Spaceport Warehouse Key Shipping Warehouse in Spaceport 100 Often contested for logistics spawns
Dam Testing Annex Key Two doors inside the Testing Annex 100 Double-use within one complex

Blue Gate, Stella Montis, and what’s next

Blue Gate is firmly positioned as a mountainous raid space with tunnel networks that make keys like the Confiscation Room Key relevant. Stella Montis appears alongside it on the selection screen with brief text, but access flows and objectives aren’t defined. Treat Blue Gate’s key-locked rooms as immediate, knowable targets, and keep Stella Montis on your radar without committing plans around it yet.

The practical takeaway: pack the Blue Gate Confiscation Room Key only when your route makes use of the tunnels, bring a contingency extract option like a Raider Hatch Key when you can, and time your raid with conditions you’re equipped to handle. When Stella Montis transitions from tease to destination, expect similar key-gated objectives to shape early routes there as well.