Blueprints are the permanent unlocks that turn one lucky find into an entire arsenal. Learn a blueprint once, and you can craft that item whenever your materials allow, instead of waiting for shop rotations or pure RNG. Because drop rates are low and locations are scattered, the most efficient way to progress is to target caches and events that are known to spit out recipes consistently.
Blueprints in ARC Raiders: how they work
- Extract the blueprint, then in your inventory, choose Learn and Consume to unlock the recipe permanently.
- Duplicates are not wasted: sell extras for 5,000 coins each.
- Recipes are tied to benches in Speranza (Gunsmith, Explosives Station, Utility Station, Gear Bench, Medical Lab, Refiner) and often require specific bench levels.
Where blueprints drop in ARC Raiders
- Raider containers and hidden caches: The most reliable source. These stashes frequently spawn in medium and high loot zones; some static hideouts are quiet, repeatable runs.
- Missions and events: Storyline missions and rotating activities can award blueprints outright. Certain weapons are event-only drops (details below).
- Vendors via reputation: Raising faction/vendor levels unlocks specific blueprints for purchase over time.
- Enemy and player loot: Fallen raiders sometimes carry blueprints; if a player dies while holding one, it can be looted.
Reliable blueprint farming spots (early game)
- Dam Battlegrounds — highway gap: A raider cache often spawns in the gap under the end of the raised highway, between Raider Outpost East and East Broken Bridge. Reach it via a ground zipline or drop down from the highway and vault to catch the ledge. It’s quiet, close to common spawns, and can include a weapon case that sometimes holds blueprints.
- Dam Battlegrounds — Formicai Outpost: An isolated tower on the northeastern side with two indoor crate spawns and several small containers. Low traffic, easy to defend, and close to extraction paths.
- Dam Battlegrounds — Raider Outpost East: Check the surrounding crates early in a run; less reliable than the highway gap but convenient if you spawn nearby.
- Buried City — Marano Station: A quiet edge-of-map location that consistently spawns rare caches behind a breachable door. It’s fast, but the breach is loud and can draw attention on the smaller map.
Blueprint farming spots (mid to late game)
- Buried City — New District: Three caches tucked among fallen pipes can roll blueprints.
- Spaceport — Shipping Warehouse: Containers in the stacks have a chance to roll recipes; expect competition.
- Spaceport — Control Tower (A6): First-floor containers can drop blueprints; highly contested.
- Blue Gate — Village: Many ambush angles, but high blueprint rates across containers.
- Blue Gate — Adorned Wreckage: Listen for the beeping of a raider cache; strong blueprint odds.
- Blue Gate — Pilgrim’s Peak: Among the highest drop density on the map with a matching spike in threat.
Event-, mission-, and vendor-locked exceptions
- Harvester event-only drops: Energy weapons Equalizer and Jupiter are tied to Harvester activity rewards and don’t drop from normal loot pools.
- Quest rewards: Some recipes are granted via quest lines rather than random drops (examples in the table below).
- Vendor reputation: A handful of blueprints are gated behind vendor level thresholds. If you’re chasing a specific mod or weapon, rep grind can be faster than pure RNG.
Blueprints and recipes by bench (confirmed)
| Blueprint | Bench (level) | Recipe (materials) | Notes |
|---|---|---|---|
| Anvil | Gunsmith (2) | 5 Mechanical Components; 5 Simple Gun Parts | High chance in raider caches; some reports list 6 Simple Gun Parts |
| Angled Grip II | Gunsmith (2) | 2 Mechanical Components; 3 Duct Tape | |
| Angled Grip III | Gunsmith (3) | 2 Mod Components; 5 Duct Tape | |
| Barricade Kit | Utility Station (2) | 1 Mechanical Component | |
| Bettina | Gunsmith (3) | 3 Advanced Mechanical Components; 3 Heavy Gun Parts; 3 Canister | |
| Blaze Grenade | Explosives Station (3) | 1 Explosive Compound; 2 Oil | |
| Burletta | Gunsmith (1) | 3 Mechanical Components; 3 Simple Gun Parts | Quest reward |
| Combat Mk. 3 | Gear Bench (3) | 2 Advanced Electrical Components; 3 Processor | Perk variant name may differ |
| Compensator III | Gunsmith (3) | 2 Mod Components; 8 Wires | |
| Complex Gun Parts | Refiner (3) | 1 Light Gun Part; 1 Medium Gun Part; 1 Heavy Gun Part | |
| Defibrillator | Medical Lab (2) | 9 Plastic Parts; 1 Moss | |
| Explosive Mine | Explosives Station (3) | 1 Explosive Compound; 1 Sensor | |
| Extended Light Magazine II | Gunsmith (2) | 2 Mechanical Components; 3 Steel Spring | |
| Extended Light Magazine III | Gunsmith (2) | 2 Mechanical Components; 3 Steel Spring | |
| Extended Medium Magazine II | Gunsmith (2) | 2 Mechanical Components; 3 Steel Spring | |
| Extended Medium Magazine III | Gunsmith (3) | 2 Mod Components; 5 Steel Spring | |
| Extended Shotgun Magazine II | Gunsmith (2) | 2 Mechanical Components; 3 Steel Spring | |
| Extended Shotgun Magazine III | Gunsmith (3) | 2 Mod Components; 5 Steel Spring | |
| Equalizer | Gunsmith (3) | 3 Magnetic Accelerators; 3 Complex Gun Parts; 1 Queen Reactor | Harvester event |
| Heavy Gun Parts | Refiner (2) | 4 Simple Gun Parts | |
| Hullcracker | Gunsmith (3) | 1 Magnetic Accelerator; 3 Heavy Gun Parts; 1 Exodus Module | Quest reward |
| Il Toro | Gunsmith (1) | 5 Mechanical Components; 6 Simple Gun Parts | |
| Jolt Mine | Explosives Station (2) | 1 Electrical Component; 1 Battery | |
| Jupiter | Gunsmith (3) | 3 Magnetic Accelerators; 3 Complex Gun Parts | Harvester event; some builds list a Queen Reactor |
| Launcher Ammo | Workbench (1) | 5 Metal Parts; 1 Crude Explosive | Quest reward |
| Light Gun Parts | Refiner (2) | 4 Simple Gun Parts | |
| Light Stick | Utility Station (1) | 3 Chemicals | |
| Lure Grenade | Utility Station (2) | 1 Speaker Component; 1 Electrical Component | Quest reward |
| Medium Gun Parts | Refiner (2) | 4 Simple Gun Parts | |
| Muzzle Brake II | Gunsmith (2) | 2 Mechanical Components; 4 Wires | |
| Osprey | Gunsmith (3) | 2 Advanced Mechanical Components; 3 Medium Gun Parts; 7 Wires | |
| Padded Stock | Gunsmith (3) | 2 Mod Components; 5 Duct Tape | |
| Remote Raider Flare | Utility Station (1) | 2 Chemicals; 4 Rubber Parts | |
| Shotgun Choke II | Gunsmith (2) | 2 Mechanical Components; 4 Wires | |
| Shotgun Silencer | Gunsmith (3) | 2 Mod Components; 8 Wires | |
| Showstopper | Explosives Station (3) | 1 Advanced Electrical Component; 1 Voltage Converter | |
| Silencer I | Gunsmith (2) | 2 Mechanical Components; 4 Wires | |
| Silencer II | Gunsmith (3) | 2 Mod Components; 8 Wires | |
| Smoke Grenade | Utility Station (2) | 14 Chemicals; 1 Canister | |
| Stable Stock II | Gunsmith (2) | 2 Mechanical Components; 3 Duct Tape | |
| Stable Stock III | Gunsmith (3) | 2 Mod Components; 5 Duct Tape | |
| Tactical Mk. 3 | Gear Bench (3) | 2 Advanced Electrical Components; 3 Processor | Perk variant name may differ |
| Tagging Grenade | Utility Station (3) | 1 Electrical Component; 1 Sensor | |
| Torrente | Gunsmith (3) | 2 Advanced Mechanical Components; 3 Medium Gun Parts; 6 Steel Spring | |
| Trigger ’Nade | Explosives Station (2) | 2 Crude Explosives; 1 Processor | Quest reward |
| Venator | Gunsmith (3) | 2 Advanced Mechanical Components; 3 Medium Gun Parts; 5 Magnet | |
| Vertical Grip II | Gunsmith (2) | 2 Mechanical Components; 3 Duct Tape | |
| Vertical Grip III | Gunsmith (3) | 2 Mod Components; 5 Duct Tape | |
| Vita Spray | Medical Lab (3) | 3 Antiseptic; 1 Canister | |
| Wolfpack | Explosives Station (3) | 2 Explosive Compound; 2 Sensors |
Prioritize your unlocks for steady progression
- Refiner materials: Unlock material converters (e.g., Advanced Mechanical Components) to turn common drops into rare parts.
- One primary weapon: Pick a blueprint that matches your playstyle (e.g., Anvil for heavy-hitting sidearm, Torrente for close quarters).
- Core attachments: Magazine extensions for your main weapon, then recoil and stability mods.
- Medical utility: Defibrillator and core healing items so you can recover and keep the run alive.
- Field tools: Lure/Tagging grenades and barricades to control fights and routes.
The Anvil blueprint: what to expect
The Anvil is one of the most sought-after early blueprints because it hits hard and uses Arc armor-penetrating heavy ammo. Raider caches at the Dam Battlegrounds highway gap (between Raider Outpost East and East Broken Bridge) are a standout spot to farm it. If you approach from the highway, drop carefully and hold the vault to catch the ledge; the fall won’t kill you, but it can hurt if you miss the grab. Buried City’s Marano Station is a solid alternative run when you want quieter edges of the map.
Crafting Anvil requires a Gunsmith level 2 bench and common parts. Expect 5 Mechanical Components and around 5–6 Simple Gun Parts depending on your build version.
Common blueprint mistakes to avoid
- Ignoring missions and events: These guarantee specific blueprint types and gate certain weapons entirely.
- Hoarding unlearned blueprints: Learn them as soon as you extract; don’t risk losing multiple recipes in a single bad fight.
- Crafting without stockpiles: Unlocks don’t equal readiness. Farm basic materials in safe loops before committing to expensive crafts.
- Skipping utility: A Barricade Kit or Tagging Grenade often decides fights more reliably than a marginal weapon upgrade.
Treat blueprints as a progression track, not a lottery ticket. Run the quiet caches, show up for Harvester cycles if you want energy weapons, and unlock material converters early so you can turn piles of junk into the exact parts your bench requires. With a few repeatable routes and a clear unlock order, your loadouts stop depending on luck.