ARC Raiders blueprints: every confirmed recipe and reliable farming spots

Where blueprints drop, how to learn them, and efficient routes to secure early staples like Anvil.

By Pallav Pathak 6 min read
ARC Raiders blueprints: every confirmed recipe and reliable farming spots

Blueprints are the permanent unlocks that turn one lucky find into an entire arsenal. Learn a blueprint once, and you can craft that item whenever your materials allow, instead of waiting for shop rotations or pure RNG. Because drop rates are low and locations are scattered, the most efficient way to progress is to target caches and events that are known to spit out recipes consistently.


Blueprints in ARC Raiders: how they work

  • Extract the blueprint, then in your inventory, choose Learn and Consume to unlock the recipe permanently.
  • Duplicates are not wasted: sell extras for 5,000 coins each.
  • Recipes are tied to benches in Speranza (Gunsmith, Explosives Station, Utility Station, Gear Bench, Medical Lab, Refiner) and often require specific bench levels.
Tip: Learn early, sell later. The flexibility to craft what you need on demand is more valuable than a quick cash infusion.
Quick Tips • youtube.com
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Where blueprints drop in ARC Raiders

  • Raider containers and hidden caches: The most reliable source. These stashes frequently spawn in medium and high loot zones; some static hideouts are quiet, repeatable runs.
  • Missions and events: Storyline missions and rotating activities can award blueprints outright. Certain weapons are event-only drops (details below).
  • Vendors via reputation: Raising faction/vendor levels unlocks specific blueprints for purchase over time.
  • Enemy and player loot: Fallen raiders sometimes carry blueprints; if a player dies while holding one, it can be looted.

Reliable blueprint farming spots (early game)

  • Dam Battlegrounds — highway gap: A raider cache often spawns in the gap under the end of the raised highway, between Raider Outpost East and East Broken Bridge. Reach it via a ground zipline or drop down from the highway and vault to catch the ledge. It’s quiet, close to common spawns, and can include a weapon case that sometimes holds blueprints.
  • Dam Battlegrounds — Formicai Outpost: An isolated tower on the northeastern side with two indoor crate spawns and several small containers. Low traffic, easy to defend, and close to extraction paths.
  • Dam Battlegrounds — Raider Outpost East: Check the surrounding crates early in a run; less reliable than the highway gap but convenient if you spawn nearby.
  • Buried City — Marano Station: A quiet edge-of-map location that consistently spawns rare caches behind a breachable door. It’s fast, but the breach is loud and can draw attention on the smaller map.
Note: Night raids tend to produce more loot, but enemy patrols and PvP risk increase as well. Choose stealthy routes and plan fast extraction.

Blueprint farming spots (mid to late game)

  • Buried City — New District: Three caches tucked among fallen pipes can roll blueprints.
  • Spaceport — Shipping Warehouse: Containers in the stacks have a chance to roll recipes; expect competition.
  • Spaceport — Control Tower (A6): First-floor containers can drop blueprints; highly contested.
  • Blue Gate — Village: Many ambush angles, but high blueprint rates across containers.
  • Blue Gate — Adorned Wreckage: Listen for the beeping of a raider cache; strong blueprint odds.
  • Blue Gate — Pilgrim’s Peak: Among the highest drop density on the map with a matching spike in threat.

Event-, mission-, and vendor-locked exceptions

  • Harvester event-only drops: Energy weapons Equalizer and Jupiter are tied to Harvester activity rewards and don’t drop from normal loot pools.
  • Quest rewards: Some recipes are granted via quest lines rather than random drops (examples in the table below).
  • Vendor reputation: A handful of blueprints are gated behind vendor level thresholds. If you’re chasing a specific mod or weapon, rep grind can be faster than pure RNG.

Blueprints and recipes by bench (confirmed)

Blueprint Bench (level) Recipe (materials) Notes
AnvilGunsmith (2)5 Mechanical Components; 5 Simple Gun PartsHigh chance in raider caches; some reports list 6 Simple Gun Parts
Angled Grip IIGunsmith (2)2 Mechanical Components; 3 Duct Tape
Angled Grip IIIGunsmith (3)2 Mod Components; 5 Duct Tape
Barricade KitUtility Station (2)1 Mechanical Component
BettinaGunsmith (3)3 Advanced Mechanical Components; 3 Heavy Gun Parts; 3 Canister
Blaze GrenadeExplosives Station (3)1 Explosive Compound; 2 Oil
BurlettaGunsmith (1)3 Mechanical Components; 3 Simple Gun PartsQuest reward
Combat Mk. 3Gear Bench (3)2 Advanced Electrical Components; 3 ProcessorPerk variant name may differ
Compensator IIIGunsmith (3)2 Mod Components; 8 Wires
Complex Gun PartsRefiner (3)1 Light Gun Part; 1 Medium Gun Part; 1 Heavy Gun Part
DefibrillatorMedical Lab (2)9 Plastic Parts; 1 Moss
Explosive MineExplosives Station (3)1 Explosive Compound; 1 Sensor
Extended Light Magazine IIGunsmith (2)2 Mechanical Components; 3 Steel Spring
Extended Light Magazine IIIGunsmith (2)2 Mechanical Components; 3 Steel Spring
Extended Medium Magazine IIGunsmith (2)2 Mechanical Components; 3 Steel Spring
Extended Medium Magazine IIIGunsmith (3)2 Mod Components; 5 Steel Spring
Extended Shotgun Magazine IIGunsmith (2)2 Mechanical Components; 3 Steel Spring
Extended Shotgun Magazine IIIGunsmith (3)2 Mod Components; 5 Steel Spring
EqualizerGunsmith (3)3 Magnetic Accelerators; 3 Complex Gun Parts; 1 Queen ReactorHarvester event
Heavy Gun PartsRefiner (2)4 Simple Gun Parts
HullcrackerGunsmith (3)1 Magnetic Accelerator; 3 Heavy Gun Parts; 1 Exodus ModuleQuest reward
Il ToroGunsmith (1)5 Mechanical Components; 6 Simple Gun Parts
Jolt MineExplosives Station (2)1 Electrical Component; 1 Battery
JupiterGunsmith (3)3 Magnetic Accelerators; 3 Complex Gun PartsHarvester event; some builds list a Queen Reactor
Launcher AmmoWorkbench (1)5 Metal Parts; 1 Crude ExplosiveQuest reward
Light Gun PartsRefiner (2)4 Simple Gun Parts
Light StickUtility Station (1)3 Chemicals
Lure GrenadeUtility Station (2)1 Speaker Component; 1 Electrical ComponentQuest reward
Medium Gun PartsRefiner (2)4 Simple Gun Parts
Muzzle Brake IIGunsmith (2)2 Mechanical Components; 4 Wires
OspreyGunsmith (3)2 Advanced Mechanical Components; 3 Medium Gun Parts; 7 Wires
Padded StockGunsmith (3)2 Mod Components; 5 Duct Tape
Remote Raider FlareUtility Station (1)2 Chemicals; 4 Rubber Parts
Shotgun Choke IIGunsmith (2)2 Mechanical Components; 4 Wires
Shotgun SilencerGunsmith (3)2 Mod Components; 8 Wires
ShowstopperExplosives Station (3)1 Advanced Electrical Component; 1 Voltage Converter
Silencer IGunsmith (2)2 Mechanical Components; 4 Wires
Silencer IIGunsmith (3)2 Mod Components; 8 Wires
Smoke GrenadeUtility Station (2)14 Chemicals; 1 Canister
Stable Stock IIGunsmith (2)2 Mechanical Components; 3 Duct Tape
Stable Stock IIIGunsmith (3)2 Mod Components; 5 Duct Tape
Tactical Mk. 3Gear Bench (3)2 Advanced Electrical Components; 3 ProcessorPerk variant name may differ
Tagging GrenadeUtility Station (3)1 Electrical Component; 1 Sensor
TorrenteGunsmith (3)2 Advanced Mechanical Components; 3 Medium Gun Parts; 6 Steel Spring
Trigger ’NadeExplosives Station (2)2 Crude Explosives; 1 ProcessorQuest reward
VenatorGunsmith (3)2 Advanced Mechanical Components; 3 Medium Gun Parts; 5 Magnet
Vertical Grip IIGunsmith (2)2 Mechanical Components; 3 Duct Tape
Vertical Grip IIIGunsmith (3)2 Mod Components; 5 Duct Tape
Vita SprayMedical Lab (3)3 Antiseptic; 1 Canister
WolfpackExplosives Station (3)2 Explosive Compound; 2 Sensors
Note: Bench level requirements and exact material quantities can shift with balance updates. If a count differs by one in your build, use the in-bench recipe as the source of truth.

Prioritize your unlocks for steady progression

  1. Refiner materials: Unlock material converters (e.g., Advanced Mechanical Components) to turn common drops into rare parts.
  2. One primary weapon: Pick a blueprint that matches your playstyle (e.g., Anvil for heavy-hitting sidearm, Torrente for close quarters).
  3. Core attachments: Magazine extensions for your main weapon, then recoil and stability mods.
  4. Medical utility: Defibrillator and core healing items so you can recover and keep the run alive.
  5. Field tools: Lure/Tagging grenades and barricades to control fights and routes.
Tip: Build reserves before crafting high-cost guns. A stash of 50+ common materials prevents getting stuck one part short of a full loadout.
Sofa Supastar Gaming • youtube.com
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The Anvil blueprint: what to expect

The Anvil is one of the most sought-after early blueprints because it hits hard and uses Arc armor-penetrating heavy ammo. Raider caches at the Dam Battlegrounds highway gap (between Raider Outpost East and East Broken Bridge) are a standout spot to farm it. If you approach from the highway, drop carefully and hold the vault to catch the ledge; the fall won’t kill you, but it can hurt if you miss the grab. Buried City’s Marano Station is a solid alternative run when you want quieter edges of the map.

Crafting Anvil requires a Gunsmith level 2 bench and common parts. Expect 5 Mechanical Components and around 5–6 Simple Gun Parts depending on your build version.


Common blueprint mistakes to avoid

  • Ignoring missions and events: These guarantee specific blueprint types and gate certain weapons entirely.
  • Hoarding unlearned blueprints: Learn them as soon as you extract; don’t risk losing multiple recipes in a single bad fight.
  • Crafting without stockpiles: Unlocks don’t equal readiness. Farm basic materials in safe loops before committing to expensive crafts.
  • Skipping utility: A Barricade Kit or Tagging Grenade often decides fights more reliably than a marginal weapon upgrade.

Treat blueprints as a progression track, not a lottery ticket. Run the quiet caches, show up for Harvester cycles if you want energy weapons, and unlock material converters early so you can turn piles of junk into the exact parts your bench requires. With a few repeatable routes and a clear unlock order, your loadouts stop depending on luck.