ARC Raiders blueprints — find drops fast and claim them safely
Arc RaidersPermanent recipes power Speranza crafting; learn the best drop sources, safe extraction, and smart unlock priorities.
Blueprints are permanent recipes for your Speranza crafting stations. Once learned, you can build the item as often as you want, limited only by materials. To lock a blueprint in:
- Extract with the blueprint in your inventory.
- At Speranza, open your inventory and scroll to the bottom to find blueprint items.
- Select the blueprint and choose
Learn and Consumeto unlock it permanently. - Duplicates can be sold for 5,000 coins.

Where blueprints drop (reliable sources and how to prioritize)
Blueprints can appear in standard loot, but the highest, most consistent drop rates come from high-value sources and high-difficulty areas. Focus your time where the odds and payouts are better.
| Source | Why it’s good | Notes |
|---|---|---|
| High-level loot areas | Higher-tier loot tables mean better blueprint odds | Target difficult zones over starter areas |
| Hidden caches / high-value containers | Best drop rates for Rare/Epic blueprints | Often need power cells or keys; Dam map has multiple caches near relay stations/abandoned structures |
| Red/green lockers and weapon cases | Consistent weapon and mod blueprint finds | Run them in clusters to smooth RNG |
| Raider caches | Strong container pools in contested spaces | Route them with nearby lockers for density |
| Other raiders (AI and players) | Carried blueprints drop on death if unextracted | Check every body in high-traffic areas |
| Faction missions | Guaranteed blueprint rewards by type | Completing missions boosts reputation for vendor unlocks |
| Harvester event | Targeted energy weapon blueprints | Jupiter and Equalizer drop here; even failed runs can yield lower-tier blueprints |
| Faction vendor reputation | Blueprints you can purchase outright | Requires sustained mission completion; some recipes unlock at higher vendor levels |
Fast blueprint farming routes that actually pay
Dam map cache circuit
- Start at the southern relay station and sweep three cache spawns within roughly 400 meters.
- Rotate to the dam structure; power cell generators commonly spawn near water treatment buildings to open locked caches.
- A clean loop takes about 12 minutes and keeps you on top of high-value containers.
Blue Gate Village run
- Secure the Confiscation Room key from village guard posts.
- Loot the Confiscation Room for guaranteed rare blueprints; pair with nearby hidden caches.
- Extract via the northern tunnels to avoid common PvP chokepoints.
Harvester event priority
- When active, drop other activities and queue for Harvester.
- Jupiter and Equalizer energy weapon blueprints are event-specific; coordinate with your squad for completions.
- Even partial runs can still move your blueprint pool forward.

Crafting stations and example blueprint requirements
Blueprints are grouped by station. Some examples below show the material gates and bench upgrades they lean on.
| Blueprint | Station | Key materials | Bench requirement |
|---|---|---|---|
| Anvil I | Gunsmith | 1× Mechanical Components, 3× Oil | Base gunsmith |
| Bettina | Gunsmith | Advanced Mechanical Components | Refiner III (to make advanced parts) |
| Jupiter | Gunsmith | 3× Magnetic Accelerator, 3× Complex Gun Parts | Event drop; materials-heavy |
| Extended Light Magazine II | Gunsmith (mod) | 1× Mechanical Components, 1× Steel Spring | Base mod crafting |
| Extended Light Magazine III | Gunsmith (mod) | 1× Mod Components, 6× Steel Spring | Refiner III (for Mod Components) |
| Muzzle Brake III / Compensator III | Gunsmith (mod) | Recoil-control parts | Higher-tier mod crafting |
| Silencer III | Gunsmith (mod) | 1× Mod Components, 9× Wires | Refiner III (for Mod Components) |
| Advanced Mechanical Components | Refiner | Upgrades basic parts into high-tier | Refiner unlocked |
| ARC Circuitry / ARC Motion Core parts | Refiner | Advanced upgrade materials | Refiner progression |
| Lure Grenade | Utility | 1× Speaker Component, 1× Electrical Components | Utility Bench leveling |
| Snap Hook | Utility | 4× Advanced Electrical Components, 4× Rope | Utility Bench III |

Learn these first: a practical blueprint unlock order
| Priority | Category | What to unlock | Why it matters |
|---|---|---|---|
| 1 | Refiner | Advanced Mechanical Components, ARC Circuitry | Converts common drops into rare parts; multiplies your crafting capacity |
| 2 | Primary weapon | Anvil (balanced) or Torrente (CQB) | Gives you a dependable baseline to replace on demand |
| 3 | Weapon mods | Magazine extensions for your main gun | Immediate DPS and reload improvements |
| 4 | Medical | Defibrillator, Sterilized Bandage | Keeps runs alive; offsets bad engagements |
| 5 | Utility | Lure Grenade, Door Blocker | Enables control and safer extracts |
Material management that keeps you crafting
- Prioritize refinement early: unlocking Refiner recipes for advanced parts turns common salvage into the bottleneck breakers you’ll need later.
- Safe Pocket discipline: stash high-value blueprints before pushing deeper; one mistake shouldn’t erase a great find.
- Sell duplicate commons: once learned, extra blueprints are pure coin. Use that income to buy reputation-locked vendor recipes.
- Build reserves before splurging: plan for 50+ of each common material if you want to craft consistently without repeated farm breaks.
Common blueprint mistakes to avoid
- Skipping faction missions: they’re a steady source of specific blueprint types and accelerate vendor unlocks.
- Hoarding unlearned blueprints: learn or sell. Carrying multiples into raids amplifies the risk of losing everything at once.
- Ignoring utility: Barricade Kit and Tagging Grenade blueprints unlock tactics that win fights; gun stats alone won’t save a bad push.

Advanced optimization: events, vendors, and trading
- Track event cycles: plan sessions around Harvester windows for targeted energy blueprints like Jupiter and Equalizer.
- Stack vendor reputation: finish faction missions in batches to hit thresholds that unlock exclusives. Some weapon recipes (e.g., Venator I, Renegade I) require at least Vendor Level 5.
- Trade to close gaps: if a blueprint needs parts you never seem to find—like Snap Hook’s advanced electrical components—swap with squadmates rather than splitting focus across weak routes.
Blueprint economics: when crafting for profit makes sense
High-end weapon recipes can be worth crafting to sell. Jupiter, for example, demands rare parts but can sell for roughly triple the material cost. Farm materials during low-traffic hours, craft in batches at Speranza, and liquidate when player activity peaks. Meanwhile, keep selling duplicate blueprint drops for 5,000 coins apiece to smooth cash flow.

A three-week action plan for reliable unlocks
- Week 1 — Foundation: Unlock core Refiner blueprints and one primary weapon. Run safe, low-conflict routes to build material stockpiles.
- Week 2 — Specialization: Add key weapon mods and utility items. Prioritize every Harvester event to chase energy weapon blueprints. Start grinding faction reputation.
- Week 3 — Optimization: Round out your loadout with advanced mods. Begin crafting for profit. Coordinate with your squad to funnel keys, power cells, and materials to whoever is closest to a high-impact unlock.
Blueprints turn ARC Raiders from a loot lottery into a plan. Route the right containers, bank your finds quickly, and spend early unlocks on systems that feed everything else. The arsenal follows.
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