ARC Raiders drops you into hostile surface zones to recover materials, fight ARC machines, and extract solo or with up to three players. One early assignment pushes you to engage with the game’s supply system: using a Call Station to bring in a drop, then looting it under pressure.


A Better Use (quest summary)

Quest name A Better Use
Vendor Tian Wen
Location Buried City
Objectives
  • Request in a Supply Drop from a Call Station
  • Loot a Supply Drop
Rewards 1× Torrente I; 32,000 XP
Quest progression Previous: Pied Piper · Next: Mixed Signals

Start the quest with Tian Wen in Buried City

Pick up A Better Use from Tian Wen. This assignment takes place in Buried City, an arid district of tight streets and sand-swept plazas built atop the ruins of the old world. Expect contested routes and limited sightlines that funnel you toward choke points as storms and shifting light change how you move.


Request a Supply Drop from a Call Station

Find a Call Station in the field and use it to request a Supply Drop. Call Stations are in-world terminals for summoning supply canisters into the combat zone. Interact with one to trigger the drop request and mark the crate’s landing.

Tip: Calling in supplies can draw attention. Plan your approach, clear nearby threats, and be ready for other Raiders or ARC patrols converging on the area.

Loot a Supply Drop

Once the canister lands, close the distance and open it to loot the contents. The quest tracks completion when you successfully loot a Supply Drop, regardless of what’s inside.

Note: The landing zone can become a flashpoint. If you’re playing in a group, assign one player to watch angles while another loots to reduce downtime at the crate.

Rewards and next step

Turn in A Better Use to receive 1× Torrente I and 32,000 XP. From here, the questline continues with Mixed Signals. If you’re following the chain from the beginning, A Better Use comes after Pied Piper.


Why this matters in ARC Raiders’ loop

Supply Drops and Call Stations are part of the broader extraction rhythm: move across the surface, hit objectives and caches, and adapt to dynamic weather, time of day, and roaming events while deciding when to commit to a fight or break contact. Learning where and when to call in supplies gives you a controllable resupply option in zones where resources are scarce and encounters escalate quickly.

Whether you’re running solo or in a squad of up to three, treating Call Stations as tactical tools—rather than just a checkbox—pays off in later missions where timing and map control decide whether you get out with your haul.