Arc Raiders early loot priorities — the best items to grab first
Arc RaidersA list of high-value valuables, Scrappy upgrades, and crafting parts to accelerate your first hours.
 
Arc Raiders is built around smart looting. Inventory space is tight, recycling mid-raid is inefficient, and not all containers or zones pay out the same. If you want reliable early momentum—more currency for upgrades, faster bench unlocks, and better weapons—go in with a short, focused list of targets.
Best valuables to sell for early cash
These items deliver strong returns without locking you into tough boss fights or rare event chains. Extract them intact and sell them; they have little or no use beyond value.
| Item | Rarity | Sell price | Notes | 
|---|---|---|---|
| Lance’s Mixtape (5th Edition) | Epic | $10,000 | Pure valuable; high payout without prerequisites. | 
| Breathtaking Snow Globe | Common | $7,000 | Often found in commercial districts. | 
| Music Box | Common | $5,000 | Common in residential areas; stack up to three. | 
| Rubber Duck | Common | $1,000 | Spawns broadly; stack up to 15. Also used in quests. | 

Items to upgrade Scrappy early
Scrappy upgrades provide low-effort, passive looting benefits. Most requirements are common and can be gathered quickly from lockers, caches, and indoor containers. Grab these whenever you see them and bank them for early upgrades.
| Item | Rarity | Recycle result | Sell price | 
|---|---|---|---|
| Mushroom | Common | Cannot be recycled | $1,000 | 
| Apricot | Common | Cannot be recycled | $640 | 
| Dog Collar | Rare | 8× Fabric, 1× Metal Parts | $640 | 
| Lemon | Common | Cannot be recycled | $640 | 
| Olives | Common | Cannot be recycled | $640 | 
| Prickly Pear | Common | Cannot be recycled | $640 | 
| Torn Blanket | Rare | 12× Fabric | $640 | 
| Cat Bed | Common | Cannot be recycled | $1,000 | 
| Very Comfortable Pillow | Common | Cannot be recycled | $2,000 | 

Crafting and upgrade components to prioritize
Common basics like Plastic Parts and Wires are useful but easy to restock. If your bag is limited, prioritize higher-rarity components that unlock weapons and benches faster.
| Item | Rarity | Recycle input | Sell price | Primary use | 
|---|---|---|---|---|
| Advanced Electrical Components | Epic | 4× Wires, 3× ARC Alloy | $3,000 | Weapon bench (e.g., Torrente, Venator, Osprey, Renegade, Bettina) | 
| Exodus Modules | Epic | 2× Magnet, 1× Mechanical Components | $2,750 | Weapon crafting (e.g., Tempest, Vulcano, Hullcracker, Bobcat, Snap Hook) | 
| Complex Gun Parts | Epic | 3× Simple Gun Parts | $2,000 | Weapon crafting (e.g., Equalizer, Jupiter) | 
| Advanced Mechanical Components | Rare | 1× Mechanical Components, 1× Steel Spring | $1,750 | Weapon bench (e.g., Torrente, Venator, Osprey, Renegade, Bettina) | 
| Electrical Components | Rare | 4× Wires, 3× ARC Alloy | $3,000 | Quests and equipment/utility benches | 
Why these matter: These parts sit at the heart of weapon unlocks and bench progression. Banking them early shortens the path to mid-tier guns and gadgets.

Know your zones and containers
Maps rotate through color-coded risk bands that correlate with loot quality. Adjust your route to your comfort level and objective.
- White zones: low risk, lower-value loot; good for quick, quiet runs.
- Orange zones: better loot density with regular ARC patrols.
- Red zones: highest threat and traffic, but the best rewards.
Not all containers are equal. Target the ones with consistent, meaningful returns:
| Source | Why it’s good | 
|---|---|
| Weapon Case | Guns, up to two ammo types, mods/parts, and occasional recipes. | 
| Medical Bag | Up to five heals; sometimes a schematic. | 
| Ammo Case | Multiple ammo stacks with a chance at recipes. | 
| ARC Husks (e.g., Hornet, Rocketeer) | Breaching yields ARC parts used in high-end gear. | 
| Buried Raider Cache | Mixed ammo, grenades, gadgets, and rare weapon rolls. | 
| Field Depot Drop | Requires a small puzzle; refreshes, strong variety. | 
| Supply Drop | Generalist cache for heals, ammo, and throwables. | 
| Vehicle Loot | Electronics/power items; mind potential alarms. | 
Seasonal or rotating map events also push value up in specific places:
- Uncovered Caches: exposed briefly by storms, then detonate if ignored.
- Husk Graveyard: scrap fields with premium robot parts.
- Launch Tower Loot: elite-guarded summit stashes; high risk/high reward.
- Lush Blooms: rare flora for unique crafting bonuses.
- Darkness: night phase that boosts loot quality with harsher visibility and enemy density.

ARC enemies and what to salvage
Loot from ARC units scales with threat. Always strip defeated machines and crack husks when you can sustain the noise and time.
- Wasp: yields ARC Alloy, Wasp Driver, and light ammo.
- Hornet: yields ARC Alloy, ARC Powercell, Hornet Driver, and medium ammo.
- Snitch: yields ARC Alloy, ARC Powercell, and a Snitch Scanner.

Inventory rules to avoid wasting value
- Backpacks are capacity-limited, and items vary in size and weight. Pre-sort your priorities before you enter a hot zone.
- Rarity colors tell you what to keep or ditch under pressure: gray/white (common), green (uncommon), blue (rare), purple (epic), orange/yellow (legendary).
- Recycling during a raid only returns 50% of the normal material value. Extract first, then break items down at base.
Set a clear objective before each run—cash, Scrappy upgrades, or crafting parts—and route through zones that fit your risk tolerance. Hit event caches quickly, crack ARC husks when you can cover the sound, and save mid-raid recycling for emergencies. The faster you bank these early valuables and components, the sooner you’ll be crafting the weapons that let you contest red zones on your own terms.
 
 
 
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