Fireballs are small rolling ARC units that spew flames and typically lurk indoors. They’re easy to confuse with Pops (the electric variant), but for Fireball Burners you need the fire-spraying ones. You’ll rarely see them outside; plan routes that chain interior spaces in high‑loot areas and research facilities.
Fireball locations (by map)
These are the most consistent interior areas to check first. Spawns vary per match, but the clusters below reliably produce Fireballs over time.
| Map | Interior hotspots to prioritize | Notes |
|---|---|---|
| Dam Battlegrounds | Control Tower; Research & Administration; Water Treatment; Hydroponic Dome Complex (dome outposts); Testing Annex | Control Tower and Research & Administration sit next to each other for quick double checks. Hydroponic Dome is simple to navigate but busier due to quality loot. |
| Spaceport | Flight Control; Control Tower B6; Arrivals; Departures; Vehicle Maintenance | Higher difficulty than Dam; long corridors and terminals tend to hide multiple Fireballs. |
| Buried City | Galleria; Hospital; Library; Metro Station extraction points; dense residential/commercial blocks | Indoor spaces are plentiful and often “full” of Fireballs; metro stations usually house multiple in one sweep. |
| Blue Gate | Reinforced Reception; Checkpoint | Less consistent overall; treat as supplemental stops if already nearby. |
Identify the right ARC (Fireball vs. Pop)
- Fireball: rolls in and sprays fire from an opening hatch. This is the one you want for Burners.
- Pop: a slightly smaller “ball” ARC with an electric attack/explosion. It doesn’t drop Fireball Burners.
If you’re unsure, bait the approach: when the unit opens its shell to attack with flames, you’ve found a Fireball.
How to kill Fireballs quickly (for Burner drops)
- Wait for the hatch to open, then shoot the exposed interior for a near-instant kill.
- Heavy‑ammo weapons with strong ARC penetration (e.g., Ferro, Anvil) delete them before they can ignite you.
- If you catch fire, keep rolling to break the line of sight and extinguish more quickly.
Once destroyed, loot the body for a Fireball Burner. It appears like an uncommon recyclable material, but you can throw it to create a small fire.
Use Fireball Burners to complete “What Goes Around”
This quest only completes when a Fireball Burner delivers the finishing blow on an ARC enemy. The simplest approach:
- Put a Burner in a quick‑use slot.
- Find a small target (Ticks, Pops, or even another Fireball).
- Weaken it with your gun, then throw the Burner to secure the kill.
Expect to need more than one Burner if your throw doesn’t finish the target. Successful completion grants a bundle that includes Blaze Grenades, Noisemakers, and a backpack attachment cosmetic.
Why stockpile Burners
Beyond the quest, Fireball Burners are useful throwable fires and are also required in small numbers to upgrade the Refiner to level two. Keeping a handful in your stash saves a return trip when a quest or upgrade step asks for them.
Efficient farming routes and expectations
- Start on Dam for a lower‑stress loop: Research & Administration → Control Tower → Water Treatment → Testing Annex.
- If competing squads are active at Hydroponic Dome, pivot to the Control Tower pair to avoid time loss.
- Need volume fast? Buried City’s metro extraction stations, Galleria, and Hospital often stack multiple Fireballs in close proximity.
Spawns are random and won’t populate every hotspot each run. Chain two or three indoor clusters per map and rotate as needed—sticking to interiors is the single biggest predictor of consistent Fireball encounters.