The medical exam room in Spaceport’s Departure building shows up in multiple ARC Raiders quests, including Medical Merchandise and Prescriptions of the Past. It sits inside one of the most contested, loot-heavy structures on the map, so knowing a precise path in and out matters more than raw firepower.
Where the Departure building sits on Spaceport
On the Spaceport map, the Departure building is the large, multi‑story terminal structure attached to the launch towers. It is one of the biggest landmarks on the level and is tagged as a high‑value loot area, which naturally attracts both ARC units and other Raiders.
Two broad approaches are used most often:
| Approach | Entry point | Why use it |
|---|---|---|
| Main entrance | Broken, two‑part staircase on the side facing the spaceport concourse | Fast, direct route to the exam and medical rooms with clear signage |
| Roof route | Ladders and lifts near the launch towers and skylights | Safer early in the raid, avoids some ground‑floor fights and lets you drop down near upper‑floor stairs |
Both lead to the same interior stair networks, which is all you need to reach the exam room.
Route 1: Main entrance to the exam rooms (Medical Merchandise)
For the Medical Merchandise quest, you only need to find the exam rooms and search containers inside; the game does not require a specific item. The simplest route starts from the main entrance on the northeast side of the building.
| Step | What to do | What to look for |
|---|---|---|
| 1 | Enter through the main doors and move toward the large interior staircase. | A broken, two‑segment stairway rising from the lobby area. |
| 2 | Climb the stairs to the first elevated floor. | A landing that opens into corridors instead of another wide lobby. |
| 3 | At the top, turn around so your back is to the stairs and walk straight down the hallway. | Overhead signs pointing toward medical or exam rooms. |
| 4 | Turn right into the next hallway when you reach the junction. | The corridor becomes darker and more enclosed, with a ceiling above. |
| 5 | Continue until you see an open room directly ahead. | An open doorway into a general room rather than a tight office. |
| 6 | Step into that room, then take the door on the left. | This side room is one of the exam rooms required for the quest. |
Inside, you will find experiment benches and white chemical bottles, along with standard containers. Searching any two containers in the Departure building’s exam rooms is enough to progress the Medical Merchandise objective tied to Spaceport.
Route 2: Roof and upper‑floor access (exam rooms cluster)
The Departure building also supports a top‑down approach, which helps when the main entrance is contested or covered by ARC patrols.
| Step | Action | Clue you are on track |
|---|---|---|
| 1 | Approach the “top” end of Departure near the launch towers. | Launch structures and pads dominate the skyline around you. |
| 2 | Use the ladder or lift on the exterior wall to reach the roof. | A service ladder and an industrial elevator platform on one side. |
| 3 | Cross the roof toward broken skylights or roof access openings. | Visible gaps in the roof structure with partial glass or frames. |
| 4 | Drop through a skylight or down a small staircase onto an upper interior floor. | You land near an internal stairwell, not in the main lobby. |
| 5 | Descend until you are on the second floor from the top, then exit into the hallway. | The floor has longer corridors and more signage, rather than narrow maintenance spaces. |
| 6 | Turn left on exiting the stairwell and follow the hallway to the end. | You can see a large green medical cross marking the medical room at the far end. |
The door marked with the green cross leads into the main medical room used in the Prescriptions of the Past quest, and the nearby exam rooms are part of the same cluster. This area sits one level below the very top story, which is why counting floors from above can be confusing; it is effectively the “third floor” if you count from the ground up.
How the exam room is used in different quests
The same physical space in Departure serves slightly different objectives depending on the quest.
| Quest | Giver | Objective in Departure building | What you must do in the exam/medical rooms |
|---|---|---|---|
| Medical Merchandise | Lance | Visit exam rooms in Departure on Spaceport | Search containers in the exam rooms; any two valid containers will complete the Spaceport step. |
| Prescriptions of the Past | Lance | Reach the medical exam room in Departure | Locate the Medical Records item, which can spawn on flat tables inside the medical room with the green cross. |
For Medical Merchandise, precision is forgiving: any searchable container in the exam rooms will do. For Prescriptions of the Past, you must pay closer attention to desks and tables, since the Medical Records can appear in a few different spots inside the same room.
Landmarks inside the medical and exam rooms
Once you are in the right wing of the building, a few visual cues confirm you are standing in the correct area:
| Element | Where you see it | Why it matters |
|---|---|---|
| Green medical cross | On the wall outside the main medical room at the end of the hallway | Marks the room used for Prescriptions of the Past and general medical loot. |
| Experiment benches | Inside the exam rooms adjacent to the medical room | These benches often hold containers and the white chemical bottles that distinguish the area. |
| White chemical bottles | Clustered on tables and benches in the exam rooms | Quick way to confirm you are in the exam wing rather than a generic office. |
Loot containers in these rooms can be searched even after other players have emptied them. For container‑based objectives, the search interaction is what the game tracks, not whether you take items out.
Surviving the trip to Departure on Spaceport
Spaceport is wide, exposed, and heavily patrolled by ARC, especially around high‑value buildings like Departure. That makes traversal a bigger threat than the short time spent inside the exam room itself.
| Threat | Where it appears | How to reduce the risk |
|---|---|---|
| Hornets | Often patrolling near the front of the Departure building | Avoid extended firefights in the open; if they aggro, move into cover or inside the terminal quickly. |
| Flying ARC in open areas | Above the main approaches to Spaceport’s high‑value zones | Use smoke grenades to cross open ground and break line of sight where possible. |
| Indoor ARC units (including Fireballs) | In the hallways and near stairs within Departure | Favor quieter fights or bypass them when you can; loud gunfire can draw more ARC and players. |
| Other Raiders | Rushing Departure early for loot and quests | Consider rotating around the building, taking the roof route, or arriving slightly later in the raid to avoid initial chaos. |
Budget tools like smoke grenades and lure grenades are often enough to pull ARC units away from a hallway or staircase long enough to slip through. Because quest progress is tied to interacting with a single room and, in some cases, a single item, it rarely makes sense to burn your best gear on these runs.

What you gain for making the trip
The Departure exam room is more than a one‑off objective marker. For Lance’s Prescriptions of the Past quest, retrieving the Medical Records from this room pays out a large chunk of XP and a Spaceport Container Storage Key, which opens a locked room full of loot on the top floor of the Container Storage building elsewhere on the map.
Combined with the rewards from Medical Merchandise and the general loot level of Departure itself, this small cluster of medical rooms is one of the highest‑value indoor stops on Spaceport. Once the routes and landmarks are familiar, future raids turn what looks like a confusing terminal into a predictable detour on the way to better equipment.