Husk Graveyard in ARC Raiders is one of those modifiers that quietly reshapes a raid without dropping a giant boss on the skyline. Instead of a single tentpole encounter, the entire map fills up with dead ARC hardware: broken couriers, rocket platforms, grounded wasps, and First Wave hulks that suddenly matter a lot more than usual.
For players chasing rare ARC components or large Trial payouts, this event is one of the most efficient windows to log in.
What the Husk Graveyard event actually does
Husk Graveyard is a rotating map modifier that can appear on Dam Battlegrounds, Spaceport, Buried City, and The Blue Gate. When it’s active, two big things change:
| Effect | What changes |
|---|---|
| Husk density | Significantly more ARC husks spawn across the map, notably Wasp Husks, ARC Couriers, Rocketeer Husks and other breachable wrecks. |
| First Wave behavior | First Wave husks can become electrified when breached, delivering a burst of damage and a stun if you stay too close. |
| Loot profile | Higher chance to pull rare ARC materials from husks, including components that normally require killing live high-tier enemies. |
On top of that, the variant description flags an increased amount of Nature loot, so basic food and plant-based resources are more plentiful while you’re roaming between wrecks.

Map difficulty changes with Husk Graveyard
The event nudges the baseline difficulty of each affected map upward. It doesn’t turn everything into a full Night Raid, but it does mean thicker AI presence and more ways to get caught while you’re stuck on a hull animation.
| Map | Base difficulty | With Husk Graveyard |
|---|---|---|
| Dam Battlegrounds | 2 / 5 | 3 / 5 |
| Spaceport | 3 / 5 | 4 / 5 |
| Buried City | 3 / 5 | 4 / 5 |
| The Blue Gate | 4 / 5 | 5 / 5 |
That jump matters most on the top end. The Blue Gate at 5/5 during Husk Graveyard mixes dense wrecks, heavy ARC presence, and the usual PvP risk around high-value points of interest.
When and where Husk Graveyard is live
Husk Graveyard runs as a “minor” dynamic event in the regular rotation, not a separate playlist. The schedule cycles hourly in UTC across the four main maps.
| UTC hour | Dam Battlegrounds | Buried City | Spaceport | The Blue Gate |
|---|---|---|---|---|
| 02:00 | – | Uncovered Caches | – | Husk Graveyard |
| 05:00 | Electromagnetic Storm (major) | Husk Graveyard | – | Harvester |
| 10:00 | Husk Graveyard | – | Hidden Bunker (major) | Night Raid (major) |
| 14:00 | Night Raid (major) | Husk Graveyard | – | Hidden Caches |
| 18:00 | Harvester (major) | Night Raid (major) | Harvester (major) | Husk Graveyard |
Husk Graveyard never shows up simultaneously on every map. Instead, it moves around the playlist, sometimes overlapping with heavier “major” events like Electromagnetic Storm or Night Raid. That overlap can be brutal: fewer return points, worse visibility, electrified husks, and more patrols all at once.
What counts as a husk during the event
The event is not only about the giant First Wave carcasses. Several smaller wreck types are pulled into the same logic and count toward Trials or personal farming routes.
| Husk type | Where you see it | Why it matters in Husk Graveyard |
|---|---|---|
| Wasp Husk | Small, breachable ARC wrecks on the ground. | Quick to open, scattered densely; easy way to stack XP and components. |
| ARC Courier | Downed courier drones and pods. | Often hold higher-tier ARC parts; show up in larger numbers. |
| Rocketeer Husk | Ruins of larger ARC platforms and launchers. | Slower to loot but more likely to pay out rare materials. |
| First Wave husk | Large shell of an old ARC machine (“First Wave”). | Can electrify on breach; strong chance to drop Epic components. |
| Baron Husk | Huge Baron carcasses tied to Dormant Barons questlines. | Always in fixed locations; not multiplied by Husk Graveyard. |
Players chasing Trials that ask for “husks looted” can treat all of these smaller wrecks as valid targets during the event. On Dam Battlegrounds in particular, it’s possible to trigger large XP rewards in a single run by methodically hitting almost every husk on the map.
How husk breaching changes during Husk Graveyard
Under normal circumstances, breaching a First Wave shell is a low-pressure mini-objective: walk up, interact, grab your loot. Husk Graveyard complicates that sequence.
First Wave hulls can start to spark as you complete the breach. That visual cue is not decoration. Once the hull is fully opened, an electric discharge fires off in a small radius around the breach point, dealing damage and briefly locking you in place.
A safe pattern looks like this:
- Start the breach and watch the hull. If you see sparks building, stay ready to move.
- Finish the breach, then immediately dodge or dive off the wreck to clear the blast radius.
- Wait for the electric effect to end, then climb back up and loot the interior.
On smaller husks (wasps, couriers, Rocketeers) the risk is less about the electric behavior and more about noise and time. Breach animations are loud, and standing still on a predictable piece of terrain is an invitation for other Raiders or roaming ARC patrols to third-party the encounter.
Why Husk Graveyard is one of the best times to farm ARC parts
The central pitch of Husk Graveyard is simple: get high-end ARC components without having to take a live machine off the board.
During the event, husks have an elevated chance to drop items such as:
- Bastion Cells
- Bombardier Cells
- Leaper Pulse Units
- Other rare and uncommon ARC materials usually associated with killing heavy enemies
That changes the risk profile of an expedition. Rather than burning ammo and health into a living Bastion while broadcasting your position, you can quietly crack open a dead one and walk away with the same upgrade components. The only real exposure comes from the breach noise and, on First Wave hulks, the electric countermeasure.
For players trying to push workshop upgrades or expensive weapon projects, that trade-off is often worth it. A single event window can produce enough rare parts to unlock several tiers of progress.
Interaction with other dynamic events
Husk Graveyard sits in the same broader ecosystem as Harvester, Prospecting Probes, Night Raid, Lush Blooms, and the other rotating modifiers. It doesn’t override them globally, but depending on the hour and map, you may see it in parallel with more dramatic conditions.
| Paired event | Example interaction |
|---|---|
| Night Raid | Low visibility and fewer Return Points make it harder to path between husks safely, but loot quality is higher overall. |
| Electromagnetic Storm | Lightning strikes add another layer of environmental damage while you’re stuck on hulls; grounded ARC can be fried near strikes. |
| Harvester | Attention concentrates around the Harvester crash, while Husk Graveyard quietly boosts value across the rest of the map. |
| Lush Blooms | Nature loot increases at the same time as mechanical salvage, supporting both food farming and ARC-component hunting. |
On Dam Battlegrounds, Night Raid, and Husk Graveyard do not share the same hour in the current schedule, but other maps can stack a “major” event on top of the husk-focused modifier. Planning routes with the timetable in mind reduces the chance of walking into a worst-case combination by accident.
How Husk Graveyard relates to Baron Husks and Dormant Barons
Baron Husks are their own thing. These are the huge, towering Baron carcasses used in the Dormant Barons quest rather than standard First Wave wrecks.
On Dam Battlegrounds, three Baron Husks are guaranteed:
- Old Battleground (far west)
- Water Treatment Control (southwest)
- The Breach (east), guarded by a Sentinel that will snipe at you as you climb
The flow for looting a Baron Husk is more involved than a normal husk: you follow its legs up to the head, breach it while it belts out loud, repeating mechanical roars, then bail as the area catches fire. Only when the flames die down can you climb back up to collect rewards.
Husk Graveyard does not increase the number of Baron Husks on any map and does not change these scripted behaviors. It simply adds more “normal” husks around them. For the Dormant Barons quest, you still rely on the fixed Baron locations and then extract to Speranza to hand in the objective.
In practice, Husk Graveyard feels less like a traditional “event” and more like someone turned up the contrast on the game’s salvage layer. The skybox stays the same. There’s no single landmark icon that everyone is racing toward. Instead, every rusting hull on your route is suddenly worth a detour — and if you’re building out a late-game workshop, skipping those detours is leaving progress on the table.