ARC Raiders loot: How to sell, recycle, and know what’s safe to offload

Learn how to turn stash clutter into coins and materials without accidentally selling key progression items.

By Pallav Pathak 7 min read
ARC Raiders loot: How to sell, recycle, and know what’s safe to offload

ARC Raiders throws a lot of scrap at you. Some of it is future-proof crafting fuel, some is quest-critical, and some is there purely to turn into coins. The trick is reading the game’s own labels and UI to decide what should be sold, recycled, or hoarded.


How to open your inventory and sell items (PC, Xbox, PlayStation)

You never sell directly to a vendor in ARC Raiders. Everything happens from the inventory or loadout screens.

Platform Open inventory (Workshop/menu) Open actions on an item Sell / recycle from actions
PC Press Tab in the Workshop or main menu Right-click the item with the mouse Choose Sell or Recycle in the context menu
Xbox Press the Select / View (back) button Highlight the item, press Y Pick Sell or Recycle in the more actions menu
PlayStation Click the touchpad Highlight the item, press Triangle Pick Sell or Recycle in the more actions menu

Once the action menu is open, selling an item immediately credits coins to your balance and removes that item from your stash. Recycling converts the item into specified crafting components instead of coins.


How selling and recycling work in ARC Raiders

There are three related systems for turning loot into value:

Action Where you do it What you get Typical use case
Sell Stash / inventory / loadout menu in Speranza Coins Clearing out trinkets and true junk to fund purchases
Recycle Stash / inventory / loadout menu in Speranza Specific crafting components Breaking down recyclable loot into materials for weapons, mods, utilities
Salvage During a raid, from the in-raid inventory Reduced number of components Freeing emergency space in your backpack mid-mission

Salvage is effectively a weaker, in-raid version of recycling. If you can hold onto an item until you’re back in Speranza, recycling it there will return more components.

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How the game tells you what to sell vs. recycle

ARC Raiders quietly labels items by intent. Most of the time you can decide what to do with something by looking at three elements: the thumbnail icon, the tag text, and the description.

Visual cue What it usually means Typical action
“Recyclable” tag in the tooltip Item breaks down into a specific component (shown in text) Recycle, unless you know it’s needed for quests, Workshop, Scrappy, or Expedition
“Trinket” tag + diamond icon on thumbnail Pure vendor loot with high coin value Sell for coins
Description line like “This item can be recycled into X” No other use is surfaced in the UI Recycle or store temporarily if you’re unsure

When you hover over materials in your stash, many will also show “Used to craft…” followed by the name of a weapon, mod, or tool. Treat that as a warning label; if a component feeds into gear you care about, be cautious about recycling or selling it in bulk.

Note: items can be marked recyclable or look like junk in the description and still be needed for Workshop upgrades, Scrappy training, quests, or the Expedition reset. The UI does not always surface those uses, which is why players often regret offloading rare pieces like Rusted Gear or Motor too early.

PC and console controls for selling and recycling

The actions are identical on every platform, but the buttons differ slightly.

  • On PC, open the Workshop, press Tab to open your inventory, right-click any item, and choose Sell or Recycle.
  • On Xbox, press the back/select button to open inventory, hover the item, press Y for the more actions menu, then choose Sell or Recycle.
  • On PlayStation, click the touchpad to open inventory, hover the item, press Triangle to open more actions, then choose Sell or Recycle.

You can repeat the same steps from the loadout screen before queueing into a raid, which is useful for last‑minute stash cleanup or quickly turning extra trinkets into coins.


What’s truly safe to sell or recycle right now

Not all loot is equal. Some categories are effectively designed to be offloaded, others should be protected until late game. The safest items to convert are the ones with no known ties to quests or Workshop upgrades.

Crafting materials that are safe to recycle

The following materials currently have no known use in quests or Workshop leveling. Recycling them for base components is generally safe if you are not planning an Expedition reset.

Safe-to-recycle material Safe-to-recycle material Safe-to-recycle material
Alarm Clock Damaged Fireball Burner Ruined Accordion
ARC Coolant Damaged Hornet Driver Ruined Augment
ARC Flex Rubber Damaged Rocketeer Driver Ruined Baton
ARC Performance Steel Damaged Snitch Scanner Ruined Handcuffs
ARC Synthetic Resin Damaged Wasp Driver Ruined Parachute
ARC Thermo Lining Deflated Football Ruined Tactical Vest
Bicycle Pump Degraded ARC Rubber Ruined Riot Shield
Broken Flashlight Diving Goggles Rusted Bolts
Broken Guidance System Dried-Out ARC Resin Rusty ARC Steel
Broken Handheld Radio Expired Respirator Spring Cushion
Broken Taser Frying Pan Spotter Relay
Burned ARC Circuitry Garlic Press Tattered ARC Lining
Burned Tick Pod Headphones Tattered Clothes
Candle Holder Household Cleaner Thermostat
Coolant Ice Cream Scooper Torn Blanket
Cooling Coil Impure ARC Coolant Turbo Pump
Crumpled Plastic Bottle Industrial Charger Unusable Weapon
Damaged ARC Motion Core Industrial Magnet Water Filter
Damaged ARC Powercell Metal Brackets Number Plate
Polluted Air Filter Power Bank Radio
Remote Control Ripped Safety Vest Rocket Thruster
Rubber Pad

Recycling these clears a lot of visual noise out of your stash while feeding your stock of base materials.

Trinkets and misc items that are safe to sell for coins

Some items are classic vendor trash: they exist to be turned into coins and have no other progression role. They also tend to pay out better than ordinary scrap.

Safe-to-sell trinket Safe-to-sell trinket Safe-to-sell trinket
Bloated Tuna Can Lance's Mixtape (5th Edition) Rosary
Blown Fuses Music Album Silver Teaspoon Set
Breathtaking Snow Globe Music Box Statuette
Coffee Pot Painted Box Torn Book
Dart Board Playing Cards Vase
Expired Pasta Poster of Natural Wonders Volcanic Rock
Fine Wristwatch Pottery Red Coral Jewelry

These items also carry the “Trinket” label in their tooltips and a diamond symbol on their icons. Selling them aggressively is one of the fastest ways to refill your coin balance early on without touching materials you might need later.


What you should almost never sell

Several categories of loot are deceptively valuable and tend to cause long‑term pain if you offload them too early.

Category Typical examples Why to keep
Basic crafting materials Metal Parts, Fabric, Plastic Parts, Chemicals, Rubber Parts Required in large quantities for almost every weapon, shield, mod, and healing craft
Organic items (seeds and food) Assorted Seeds, fruit, mushrooms used for Scrappy and Celesta Seeds act as currency for the trader Celesta; Scrappy upgrades consume specific foods and cushions/beds
Rare workshop upgrade materials Rusted Gear, Rusted Tools, Motor, rare electronics Needed in low but painful quantities for Tier 2–3 Workshop benches; often hard to find
Quest-specific and Expedition items Surveyor Vault, certain keys, higher-end electronics and sensors Feed into quests, late-game Projects, or the Expedition prestige reset; losing them slows progression dramatically
Keys and access items Raider Hatch Key, Dam Surveillance Key, other named keys Open locked rooms, Security Breaches, and hatches that often contain blueprints or high-tier loot
Non-basic weapons and shields Most guns beyond true starter gear, upgraded shields Can be recycled for valuable materials; also future backup loadouts if the meta shifts or you lose gear

On top of that, Scrappy (your scavenger chicken) uses a fixed list of homey items — Dog Collar, Cat Bed, various fruits, a Very Comfortable Pillow — for his upgrades. Once Scrappy is fully upgraded, those specific items revert to being safe sell or recycle options, but not before.


Use tracking and hover hints to protect future upgrades

The game provides a couple of built‑in systems to help you avoid selling the wrong things.

  • Hover hints: When you hover over a material in your stash, the tooltip often lists what it is “Used to craft”. If the line mentions a weapon, mod, or tactical item you want, avoid mass‑recycling that component.
  • Resource tracking: Each Workshop bench and many recipes allow you to track required materials. Once tracking is enabled for an upgrade or craft, items needed for it gain an “eye” icon in the world and in your inventory, making them easy to spot at a glance.
  • Logbook view: From the tracking interface, you can open a logbook-style view that shows which items are attached to which benches or upgrades. That helps explain why a specific scrap piece has an eye icon.
Tip: before you start mass‑selling or mass‑recycling, spend a few minutes setting up tracking for your next tier of Workshop benches and any weapons or utilities you know you want later. That way, anything with an eye icon is automatically in the “do not sell” bucket.

Managing stash space and selling in bulk

Stash space in ARC Raiders is tight, and expanding it costs coins. Selling and recycling are effectively your first line of inventory management.

  • Sell trinkets first: Clearing out diamond‑icon trinkets and the safe‑to‑sell list frees a lot of space while pumping coins into your account.
  • Recycle safe materials in batches: On PC, you can hold a modifier key (such as Ctrl) to select multiple items, then right‑click and apply Sell or Recycle to all selected at once. This is far faster than handling each copy individually.
  • Keep a large buffer of basics: Aim to always have a healthy stock of Metal Parts, Fabric, Plastic Parts, Chemicals, and Rubber Parts before you sell any excess. These drive most crafting chains.
  • Use free loadouts when broke: If you’ve accidentally sold too aggressively and end up with no gear and no coins, the matchmaking screen has a “Free Loadout” option at the top. Ready up with that to get basic gear and start rebuilding.

Handled this way, your stash becomes a curated parts wall instead of a random junk drawer, and every expedition ends with a clear sense of what gets turned into coins, what gets turned into materials, and what goes on the “absolutely keep” shelf.