ARC Synthetic Resin sits in an odd spot in ARC Raiders’ loot ecosystem: it’s rare, lightweight, and technically valuable, but most of its worth lives in the plastic you can squeeze out of it.
Item profile and basic stats
| Property | Value |
|---|---|
| Item type | Recyclable material |
| Rarity | Rare |
| Category | Recyclable (material) |
| Stack size | 3 units per inventory slot |
| Weight | 1 kg per unit |
| Sell price | 1,000 Raider Coins per unit |
| Can be found in | ARC enemies and ARC loot sources |
How ARC Synthetic Resin is obtained
The resin is tightly tied to ARC activity. It comes from:
- Destroyed ARC units during raids.
- ARC-themed loot containers and caches in ARC-controlled areas.
In practice, that means most runs where you actively engage ARC patrols, bosses, or objective targets have a chance of dropping resin alongside other topside materials. It does not appear in nature or civilian junk pools; it’s firmly in the mechanical, ARC-focused side of the loot table.

Recycling vs salvaging: plastic yield and value loss
The resin’s only real downstream output is plastic parts. The game gives you two different ways to break it down, each with its own trade-off.
| Action | Input | Output | Coin value of output | Value change |
|---|---|---|---|---|
| Sell directly | 1× resin | None | 1,000 (coin reward) | Baseline |
| Standard recycling | 1× resin | 14× Plastic Parts | 14 × 60 = 840 | −160 coins (−16%) vs selling |
| On-raid salvaging | 1× resin | 8× Plastic Parts | 8 × 60 = 480 | −520 coins vs selling |
Standard recycling at your base returns the full 14 plastic parts listed in the item description. Doing the same breakdown while you are still in a raid counts as salvaging and returns only eight plastic parts. The coin value difference is significant, especially once you start extracting resin in bulk.
Recycling also carries a clear economic penalty: the 1,000-coin resin becomes 840 coins’ worth of plastic. You are effectively paying a 16 percent fee in lost value to convert coins into plastic parts.
When it makes sense to recycle resin
The decision is less about the resin itself and more about your plastic situation and short-term goals.
| Scenario | What to do with resin | Why it makes sense |
|---|---|---|
| Low on plastic parts, rich in coins | Recycle at base (14 plastic) | Trades surplus currency for crafting materials with minimal friction. |
| Early game, coins tight | Sell resin | 1,000 coins per unit is strong early income; basic plastic can be looted elsewhere. |
| Mid-raid, inventory almost full | Salvage only if necessary | Eight plastic is better than leaving the item behind, but the coin loss is high. |
| Late game, stable income and stockpiles | Mix of selling and recycling | Use resin as a flexible lever: convert only what you need to smooth out plastic shortages. |
A simple rule works well: if you can afford to burn a little coin value to ease a plastic bottleneck, recycle at base. If coins are your priority, sell the resin untouched.
How ARC Synthetic Resin fits into the wider loot system
Within the broader item list, the resin is one of several ARC-flavored recyclables that convert into basic materials:
- It feeds into plastic the same way ARC Flex Rubber feeds into rubber parts or ARC Performance Steel feeds into metal parts.
- It does not appear as a direct requirement for workshop upgrades, quests, or expedition projects; those lean on the basic materials and refined components you get from breaking items down.
That structure pushes you to think of resin less as a unique, named collectible and more as a compact, rare “plastic container” with coin value attached.
Practical loadout and inventory tips
Because the item is light and stacks to three, it is easy to justify carrying it out of a raid even when inventory is tight. A few practical habits help avoid accidental value loss:
- Avoid salvaging resin during raids unless you are desperate for plastic or space. Waiting until you are back in safety keeps the full 14-part yield.
- When sorting loot, compare resin against any common trinkets or low-yield recyclables; 1 kg for 1,000 coins is usually preferable to heavier, cheaper junk.
- Batch your recycling sessions. Converting multiple resin stacks at once makes it easier to track how much plastic you are generating and how many coins you are sacrificing.
The result is a quiet but steady resource stream: ARC fights turn into resin, resin turns into plastic, and plastic keeps your workshop projects moving without constantly chasing low-tier scrap.

Handled deliberately, ARC Synthetic Resin becomes less of a forgettable rare drop and more of a controllable bridge between your coin balance and your stock of plastic parts. Treat it as currency with a built-in conversion rate, and it slots neatly into ARC Raiders’ loop of fighting, looting, and rebuilding.