Arc Raiders trinkets explained — value, quests, and uses
Arc RaidersWhat to sell, what to stash, and the few items worth using mid‑raid.
 
In Arc Raiders, trinkets are mostly cash converters. You loot them topside, bring them back to Speranza, and sell them for money. A small subset ties into quests or workbench upgrades, and a few can be consumed or fed into crafting. The key is prioritizing backpack space and not offloading something you’ll immediately need for a quest step.
Sell value tiers (cash per slot prioritization)
If your pack is tight, favor the highest value per slot. The table below groups known trinkets by sell price.
| Sell price | Trinkets | 
|---|---|
| $10,000 | Lance’s Mixtape (5th Edition) | 
| $7,000 | Breathtaking Snow Globe | 
| $5,000 | Music Box, Playing Cards, Red Coral Jewelry | 
| $3,000 | Fine Wristwatch, Music Album, Silver Teaspoon Set, Statuette, Vase | 
| $2,000 | Air Freshener, Light Bulb, Dart Board, Film Reel, Poster of Natural Wonders, Painted Box, Pottery, Rosary, Very Comfortable Pillow | 
| $1,000 | Torn Book, Bloated Tuna Can, Cat Bed, Coffee Pot, Empty Wine Bottle, Expired Pasta, Rubber Duck | 
| $640 | Faded Photograph | 

Trinkets to keep for quests and workbench upgrades
These items are explicitly called for by named objectives or Scrappy upgrade steps. Do not sell them until you’ve completed the requirement.
| Trinket | Keep for | Quantity | Typical stack size | 
|---|---|---|---|
| Faded Photograph | Lance’s Tea Party | 2 | 15 | 
| Rubber Duck | Lance’s Tea Party | 2 | 15 | 
| Film Reel | Movie Night | 1 | 3 | 
| Cat Bed | Scrappy IV | 1 | 3 | 
| Very Comfortable Pillow | Scrappy V | 3 | 3 | 
Once your log shows the step complete, extras are safe to sell.
Trinkets with gameplay or crafting uses
Most trinkets are vendor loot. These few earn a slot for their utility or recipe role, especially early on.
| Trinket | What it does | Why it’s useful | 
|---|---|---|
| Bloated Tuna Can | Restores stamina | Helps chain sprints or disengage without burning primary consumables | 
| Expired Pasta | Restores health | Quick top-up when you’re out of meds | 
| Rubber Duck | Thrown to create noise | Distraction to pull ARC attention or mask movement | 
| Empty Wine Bottle | Crafting input (Agave Juice) | Feed into recipes when you’re building out your consumables | 
| Air Freshener | Crafting component for a flamethrower (topside) | Save when you plan to assemble that tool mid-raid | 
As your kit improves, sell surplus utility trinkets and lean on dedicated consumables and gadgets.

Inventory strategy (stack sizes, slot pressure, recycling)
- Stack sizes vary. Many lower-value trinkets stack (often 3 or 15), while high-value pieces tend to be single-slot.
- Mid-raid, a single $3,000–$5,000 item usually outperforms a partial stack of $1,000 pieces on money-per-slot.
- Exception: you’re one pickup away from meeting a quest quantity; finish the stack, then pivot to higher-value items.
- Trinkets are not meant to be recycled. Recycling applies to materials and gear; in-raid recycling typically pays less than post-extraction selling, so extract intact items when you can.
Oddities and incomplete data
- Blown Fuses appears on some lists with missing stats. Treat it like standard vendor loot when you encounter it, but don’t assume a fixed value until it shows one in your inventory.
- Tick Pod sometimes gets lumped with trinkets even though it functions like a recyclable component. If the item breaks down into ARC Alloy, handle it as materials, not a trinket. Check the item’s category and available actions in your inventory.
Quick rules to run by
- Reserve space for any trinket your active quests or Scrappy steps call out.
- Favor $3,000–$10,000 trinkets when space is tight; they’re strong cash-per-slot.
- Carry one Bloated Tuna Can and one Expired Pasta early on; sell extras unless you consistently use them.
- Keep a Rubber Duck if you lean on distractions; otherwise, convert it to cash.
- After finishing Lance’s Tea Party, Movie Night, and Scrappy upgrades, offload duplicates — they’re pure income.
If you keep only one mental checklist: stash what your quests need, prioritize the highest sell values per slot, and bring one or two utility trinkets until your consumable loadout is stable. And if you ever spot Lance’s Mixtape, that’s the big-ticket item — make room.
 
 
 
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