Arc Raiders trinkets — what to sell, stash, and actually use
Arc RaidersBreakdown of trinket values, quest keepers, and the few items that do more than sit in your bag.

Trinkets in Arc Raiders are mostly there to turn into cash — with a few important exceptions. A handful are needed for quests or workshop upgrades, and a small subset can be consumed or used in crafting. The trick is knowing what to stash and what to offload the second you get back to Speranza.
Arc Raiders trinkets: the basics
- Primary purpose: sell for money.
- Where they come from: looting topside alongside other items.
- Recycling: trinkets are not meant to be recycled.
- Exceptions and edge cases exist (see “Oddities” below).
Outside of quest or recipe needs, treat trinkets as vendor loot. If your backpack is tight, prioritize high sell price items and anything that helps a current quest or workbench upgrade.

Sell value quick reference (by price tier)
Use this table to prioritize backpack space. Items are grouped by their known sell price tiers.
Sell price | Trinkets |
---|---|
$10,000 | Lance’s Mixtape (5th Edition) |
$7,000 | Breathtaking Snow Globe |
$5,000 | Music Box, Playing Cards, Red Coral Jewelry |
$3,000 | Fine Wristwatch, Music Album, Silver Teaspoon Set, Statuette, Vase |
$2,000 | Air Freshener, Light Bulb, Dartboard, Film Reel, Poster of Natural Wonders, Painted Box, Pottery, Rosary, Very Comfortable Pillow |
$1,000 | Torn Book, Bloated Tuna Can, Cat Bed, Coffee Pot, Empty Wine Bottle, Expired Pasta, Rubber Ducky |
$640 | Faded Photograph |
Trinkets to keep for quests and workbench upgrades
Some trinkets are specifically called for by named quests or by Scrappy and other upgrade steps. Don’t sell these until you’re done with the requirement.
Trinket | Keep for | Quantity | Typical stack size |
---|---|---|---|
Faded Photograph | LANCE’S TEA PARTY | 2 | 15 |
Rubber Ducky | LANCE’S TEA PARTY | 2 | 15 |
Film Reel | MOVIE NIGHT | 1 | 3 |
Cat Bed | Scrappy IV | 1 | 3 |
Very Comfortable Pillow | Scrappy V | 3 | 3 |
Once you’ve completed these steps, feel free to liquidate extras. If a quest name or count differs in your log, follow the in-game tracker over any general list.

Trinkets that have gameplay or crafting uses
A few trinkets do more than sell. If you like having emergency options topside, keep one or two of these around.
Trinket | What it does | Why you might keep it |
---|---|---|
Bloated Tuna Can | Restores stamina | Sprint out of danger or keep moving during long rotations |
Expired Pasta | Restores health | Top off HP if you’re out of meds |
Rubber Ducky | Can be thrown to create noise | Distraction tool to pull ARC attention or mask movement |
Empty Wine Bottle | Used to craft Agave Juice | Feed into recipes when you’re crafting consumables |
These are still fine to sell once you’ve got reliable consumables and gadgets. Early on, they’re useful pack-ins that cost you nothing but a slot.
Inventory math: stack sizes and slot pressure
Trinkets vary in stack size. Common high-value pieces like Playing Cards and the Breathtaking Snow Globe are single-slot items, while many lower-value trinkets can stack (often up to 3 or 15 per stack). If you’re mid-raid and have to choose, one $3,000–$5,000 single-slot item usually beats a partial stack of $1,000 trinkets on money per slot. The exception: you’re close to completing a quest requirement that needs multiples of a specific stackable trinket.
Oddities and incomplete data
- “Blown Fuses” appears as a trinket with incomplete stats in some lists. Treat it as sellable vendor loot when you see it, but don’t count on a fixed value until it’s clearly labeled in your inventory.
- “Tick Pod” sometimes shows up alongside trinkets even though it functions like a recyclable component. If it’s the item that breaks down into ARC Alloy, handle it as materials, not a trinket. When in doubt, check the item’s in-inventory category and recycle/sell options.

Practical loadout rules for trinkets
- Always reserve space for quest-labeled trinkets until objectives are complete.
- Favor $3,000–$10,000 trinkets when backpack space is tight.
- Keep a single Bloated Tuna Can and Expired Pasta early on for ad-hoc stamina/health, then sell extras.
- Carry one Rubber Ducky if you rely on distraction plays; otherwise, bank the cash.
- After turning in Scrappy and quest requirements, offload duplicates — they’re pure income.
If you remember nothing else: stash what your quests ask for, sell almost everything else by value, and bring one or two “utility” trinkets if your kit feels light. Lance’s Mixtape is the big-ticket item; don’t leave it behind.
Comments