Arc Raiders Trophy Display project requirements and rewards explained

All five stages of the Trophy Display project, every required item, and the exact rewards you receive at each step.

By Pallav Pathak 5 min read
Arc Raiders Trophy Display project requirements and rewards explained

The Trophy Display is a long-term project in Arc Raiders built around collecting specific parts from ARC machines and a few rare world items. It launched with the Headwinds update on January 27, 2026 and currently has no time limit or fixed end date. The structure is simple: five themed stages, each with four material donations and four rewards, plus a large bundle of completion rewards at the very end.

Quick answer: To complete the Trophy Display project you must finish all five stages — Roaming Threats, Soaring Menaces, Ferocious Foes, Dominant Dangers, and Imposing Behemoths — by donating exactly 20 different material bundles (from Rusted Bolts up to Matriarch Reactors). When all donations are turned in, the project awards Howl (emote), Jupiter (Legendary sniper rifle), Acoustic Guitar (Legendary quick use), 5 Energy Clips, and 300,000 Coins, and the project UI shows the Trophy Display as fully completed.


Arc Raiders Trophy Display: project overview

The Trophy Display is a temporary project with no announced end date. It sits alongside other Speranza projects and tracks your progress across five stages:

  • Roaming Threats (1/5)
  • Soaring Menaces (2/5)
  • Ferocious Foes (3/5)
  • Dominant Dangers (4/5)
  • Imposing Behemoths (5/5)

Each stage consists of four separate donations. Every donation consumes a stack of one material and immediately grants a specific reward. You must complete all four donations in a stage to fully clear that stage. Clearing all five stages unlocks the project completion rewards.

You can collect materials in advance and stockpile them in your stash. The project does not expire at the moment, and there is no requirement to complete it within a particular season or expedition window.

The Trophy Display is a temporary project with no announced end date | Image credit: Embark Studios (via YouTube/@Nafburger)

Trophy Display stage 1 (Roaming Threats) requirements and rewards

Stage 1 focuses on ground-based “trash” Arcs and basic loot drops. The requirements and rewards are:

Requirement Quantity Reward Reward quantity
Rusted Bolts 3 Mod Components 10
Pop Trigger 15 Power Rod 3
Tick Pod 15 Raider Tokens 10
Surveyor Vault 5 Light Gun Parts Blueprint 1

Once all four donations are turned in, the Roaming Threats section will be marked complete in the Trophy Display project UI. There is no separate “stage clear” reward beyond the four listed payouts.


Trophy Display stage 2 (Soaring Menaces) requirements and rewards

Stage 2 moves into airborne ARCs and early-game utility items. Requirements and payouts are:

Requirement Quantity Reward Reward quantity
Spotter Relay 10 Vita Spray 3
Expired Respirator 3 Photoelectric Cloak 3
Wasp Driver 20 Raider Tokens 20
Hornet Driver 15 Vita Shot Blueprint 1

After donating all four item stacks, Soaring Menaces shows as complete and contributes to the overall Trophy Display progress.

Stage 2 moves into airborne ARCs and early-game utility items | Image credit: Embark Studios (via YouTube/@Nafburger)

Trophy Display stage 3 (Ferocious Foes) requirements and rewards

Stage 3 introduces more dangerous ground ARCs and higher-value weapon mods. The four donations are:

Requirement Quantity Reward Reward quantity
ARC Performance Steel 10 Kinetic Converter 1
Shredder Gyro 5 Anvil Splitter 3
Leaper Pulse Unit 10 Raider Tokens 30
Bastion Cell 5 Shotgun Silencer Blueprint 1

Finishing all four Ferocious Foes turn-ins unlocks the weapon mod and blueprint rewards listed above and advances the overall Trophy Display completion percentage.


Trophy Display stage 4 (Dominant Dangers) requirements and rewards

Stage 4 steps up to high-tier crafting materials and the Queen world boss. It also starts granting full weapons rather than just components.

Requirement Quantity Reward Reward quantity
ARC Synthetic Resin 10 Bobcat IV 1
Magnetic Accelerator 10 Wolfpack 5
Rocketeer Driver 8 Raider Tokens 40
Queen Reactor 3 Bobcat Blueprint 1

Queen Reactors drop from the Queen ARC encountered under the Harvester map condition. Three are required; once donated, the Bobcat SMG and its blueprint are permanently unlocked on your account, subject to any later expedition rules.

Stage 4 steps up to high-tier crafting materials and the Queen world boss | Image credit: Embark Studios (via YouTube/@Nafburger)

Trophy Display stage 5 (Imposing Behemoths) requirements and rewards

Stage 5 is the final and most expensive tier, asking for rare Exodus materials, a Stella Montis world drop, and parts from late-game boss ARCs Bombardier and Matriarch.

Requirement Quantity Reward Reward quantity
Exodus Modules 5 Snap Hook 2
Geiger Counter 3 Aphelion 1
Bombardier Cell 8 Raider Tokens 50
Matriarch Reactor 3 Snap Hook Blueprint 1

Matriarch Reactors come from killing the Matriarch boss under its dedicated map condition. Donating all four required materials in this stage completes Imposing Behemoths and unlocks Snap Hook, Aphelion, extra Raider Tokens, and the Snap Hook blueprint.


Trophy Display completion rewards

Finishing every donation in all five stages marks the Trophy Display project as complete and grants a final bundle of rewards. These are separate from the individual stage payouts and only appear once the entire project is fully filled in.

Completion reward Type Quantity
Howl Emote 1
Jupiter Legendary Sniper Rifle 1
Acoustic Guitar Legendary Quick Use item 1
Energy Clip Ammo 5
Coins Currency 300,000

You know the Trophy Display is fully complete when:

  • All five stage headers show as 4/4 donations complete.
  • The project card in the Projects menu is marked complete and no longer lists any remaining requirements.
  • The completion rewards (Howl, Jupiter, Acoustic Guitar, Energy Clips, 300,000 Coins) appear in your inventory and currency totals.

There is no indication of a reset timer on the project right now. Once finished, the completed status and rewards remain on your account unless a future expedition or system change specifies otherwise.

Image credit: Embark Studios (via YouTube/@Nafburger)

Why Trophy Display completion might not register

If the Trophy Display does not show as complete even after heavy farming, the usual causes are straightforward:

  • One or more donations in a stage are still at 0/X or partial progress. Completion requires all four donations in all five stages to be done.
  • End-game boss parts are missing: three Queen Reactors and three Matriarch Reactors are mandatory. Having the weapons crafted from those reactors is not enough; the project explicitly consumes the raw Reactors.
  • World drops for Imposing Behemoths are incomplete, especially Geiger Counters and Exodus Modules, which share loot tables with other rare materials and are easy to overlook.

Once every single requirement row in the Trophy Display UI shows as fully met, the completion bundle is granted automatically without any extra confirmation step.