The Trophy Display is a long-term project in Arc Raiders built around collecting specific parts from ARC machines and a few rare world items. It launched with the Headwinds update on January 27, 2026 and currently has no time limit or fixed end date. The structure is simple: five themed stages, each with four material donations and four rewards, plus a large bundle of completion rewards at the very end.
Quick answer: To complete the Trophy Display project you must finish all five stages — Roaming Threats, Soaring Menaces, Ferocious Foes, Dominant Dangers, and Imposing Behemoths — by donating exactly 20 different material bundles (from Rusted Bolts up to Matriarch Reactors). When all donations are turned in, the project awards Howl (emote), Jupiter (Legendary sniper rifle), Acoustic Guitar (Legendary quick use), 5 Energy Clips, and 300,000 Coins, and the project UI shows the Trophy Display as fully completed.
Arc Raiders Trophy Display: project overview
The Trophy Display is a temporary project with no announced end date. It sits alongside other Speranza projects and tracks your progress across five stages:
- Roaming Threats (1/5)
- Soaring Menaces (2/5)
- Ferocious Foes (3/5)
- Dominant Dangers (4/5)
- Imposing Behemoths (5/5)
Each stage consists of four separate donations. Every donation consumes a stack of one material and immediately grants a specific reward. You must complete all four donations in a stage to fully clear that stage. Clearing all five stages unlocks the project completion rewards.
You can collect materials in advance and stockpile them in your stash. The project does not expire at the moment, and there is no requirement to complete it within a particular season or expedition window.

Trophy Display stage 1 (Roaming Threats) requirements and rewards
Stage 1 focuses on ground-based “trash” Arcs and basic loot drops. The requirements and rewards are:
| Requirement | Quantity | Reward | Reward quantity |
|---|---|---|---|
| Rusted Bolts | 3 | Mod Components | 10 |
| Pop Trigger | 15 | Power Rod | 3 |
| Tick Pod | 15 | Raider Tokens | 10 |
| Surveyor Vault | 5 | Light Gun Parts Blueprint | 1 |
Once all four donations are turned in, the Roaming Threats section will be marked complete in the Trophy Display project UI. There is no separate “stage clear” reward beyond the four listed payouts.
Trophy Display stage 2 (Soaring Menaces) requirements and rewards
Stage 2 moves into airborne ARCs and early-game utility items. Requirements and payouts are:
| Requirement | Quantity | Reward | Reward quantity |
|---|---|---|---|
| Spotter Relay | 10 | Vita Spray | 3 |
| Expired Respirator | 3 | Photoelectric Cloak | 3 |
| Wasp Driver | 20 | Raider Tokens | 20 |
| Hornet Driver | 15 | Vita Shot Blueprint | 1 |
After donating all four item stacks, Soaring Menaces shows as complete and contributes to the overall Trophy Display progress.

Trophy Display stage 3 (Ferocious Foes) requirements and rewards
Stage 3 introduces more dangerous ground ARCs and higher-value weapon mods. The four donations are:
| Requirement | Quantity | Reward | Reward quantity |
|---|---|---|---|
| ARC Performance Steel | 10 | Kinetic Converter | 1 |
| Shredder Gyro | 5 | Anvil Splitter | 3 |
| Leaper Pulse Unit | 10 | Raider Tokens | 30 |
| Bastion Cell | 5 | Shotgun Silencer Blueprint | 1 |
Finishing all four Ferocious Foes turn-ins unlocks the weapon mod and blueprint rewards listed above and advances the overall Trophy Display completion percentage.
Trophy Display stage 4 (Dominant Dangers) requirements and rewards
Stage 4 steps up to high-tier crafting materials and the Queen world boss. It also starts granting full weapons rather than just components.
| Requirement | Quantity | Reward | Reward quantity |
|---|---|---|---|
| ARC Synthetic Resin | 10 | Bobcat IV | 1 |
| Magnetic Accelerator | 10 | Wolfpack | 5 |
| Rocketeer Driver | 8 | Raider Tokens | 40 |
| Queen Reactor | 3 | Bobcat Blueprint | 1 |
Queen Reactors drop from the Queen ARC encountered under the Harvester map condition. Three are required; once donated, the Bobcat SMG and its blueprint are permanently unlocked on your account, subject to any later expedition rules.

Trophy Display stage 5 (Imposing Behemoths) requirements and rewards
Stage 5 is the final and most expensive tier, asking for rare Exodus materials, a Stella Montis world drop, and parts from late-game boss ARCs Bombardier and Matriarch.
| Requirement | Quantity | Reward | Reward quantity |
|---|---|---|---|
| Exodus Modules | 5 | Snap Hook | 2 |
| Geiger Counter | 3 | Aphelion | 1 |
| Bombardier Cell | 8 | Raider Tokens | 50 |
| Matriarch Reactor | 3 | Snap Hook Blueprint | 1 |
Matriarch Reactors come from killing the Matriarch boss under its dedicated map condition. Donating all four required materials in this stage completes Imposing Behemoths and unlocks Snap Hook, Aphelion, extra Raider Tokens, and the Snap Hook blueprint.
Trophy Display completion rewards
Finishing every donation in all five stages marks the Trophy Display project as complete and grants a final bundle of rewards. These are separate from the individual stage payouts and only appear once the entire project is fully filled in.
| Completion reward | Type | Quantity |
|---|---|---|
| Howl | Emote | 1 |
| Jupiter | Legendary Sniper Rifle | 1 |
| Acoustic Guitar | Legendary Quick Use item | 1 |
| Energy Clip | Ammo | 5 |
| Coins | Currency | 300,000 |
You know the Trophy Display is fully complete when:
- All five stage headers show as 4/4 donations complete.
- The project card in the Projects menu is marked complete and no longer lists any remaining requirements.
- The completion rewards (Howl, Jupiter, Acoustic Guitar, Energy Clips, 300,000 Coins) appear in your inventory and currency totals.
There is no indication of a reset timer on the project right now. Once finished, the completed status and rewards remain on your account unless a future expedition or system change specifies otherwise.

Why Trophy Display completion might not register
If the Trophy Display does not show as complete even after heavy farming, the usual causes are straightforward:
- One or more donations in a stage are still at 0/X or partial progress. Completion requires all four donations in all five stages to be done.
- End-game boss parts are missing: three Queen Reactors and three Matriarch Reactors are mandatory. Having the weapons crafted from those reactors is not enough; the project explicitly consumes the raw Reactors.
- World drops for Imposing Behemoths are incomplete, especially Geiger Counters and Exodus Modules, which share loot tables with other rare materials and are easy to overlook.
Once every single requirement row in the Trophy Display UI shows as fully met, the completion bundle is granted automatically without any extra confirmation step.